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/**
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* @file drlg_l2.h
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*
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* Interface of the catacombs level generation algorithms.
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*/
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#pragma once
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#include "gendung.h"
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namespace devilution {
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struct HALLNODE {
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int nHallx1;
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int nHally1;
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int nHallx2;
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int nHally2;
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int nHalldir;
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};
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struct ROOMNODE {
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int nRoomx1;
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int nRoomy1;
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int nRoomx2;
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int nRoomy2;
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};
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extern BYTE predungeon[DMAXX][DMAXY];
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void CreateL2Dungeon(uint32_t rseed, lvl_entry entry);
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void LoadPreL2Dungeon(const char *path);
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void LoadL2Dungeon(const char *path, Point spawn);
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} // namespace devilution
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