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/**
* @file misdat.cpp
*
* Implementation of data related to missiles.
*/
#include "misdat.h"
#include <array>
#include <cstdint>
#include <vector>
#include <expected.hpp>
#include "data/file.hpp"
#include "data/iterators.hpp"
#include "data/record_reader.hpp"
#include "missiles.h"
#include "mpq/mpq_common.hpp"
#include "utils/file_name_generator.hpp"
#include "utils/str_cat.hpp"
#ifdef UNPACKED_MPQS
#include "engine/load_clx.hpp"
#else
#include "engine/load_cl2.hpp"
#endif
namespace devilution {
namespace {
/** Data related to each missile graphic ID. */
std::vector<MissileFileData> MissileSpriteData;
std::vector<std::array<uint8_t, 16>> MissileAnimDelays;
std::vector<std::array<uint8_t, 16>> MissileAnimLengths;
/** Data related to each missile ID. */
std::vector<MissileData> MissilesData;
size_t ToIndex(std::vector<std::array<uint8_t, 16>> &all, const std::array<uint8_t, 16> &value)
{
for (size_t i = 0; i < all.size(); ++i) {
if (all[i] == value) return i;
}
all.push_back(value);
return all.size() - 1;
}
tl::expected<MissileGraphicsFlags, std::string> ParseMissileGraphicsFlag(std::string_view value)
{
if (value.empty()) return MissileGraphicsFlags::None;
if (value == "MonsterOwned") return MissileGraphicsFlags::MonsterOwned;
if (value == "NotAnimated") return MissileGraphicsFlags::NotAnimated;
return tl::make_unexpected("Unknown enum value");
}
tl::expected<MissileGraphicID, std::string> ParseMissileGraphicID(std::string_view value)
{
if (value.empty()) return MissileGraphicID::None;
if (value == "Arrow") return MissileGraphicID::Arrow;
if (value == "Fireball") return MissileGraphicID::Fireball;
if (value == "Guardian") return MissileGraphicID::Guardian;
if (value == "Lightning") return MissileGraphicID::Lightning;
if (value == "FireWall") return MissileGraphicID::FireWall;
if (value == "MagmaBallExplosion") return MissileGraphicID::MagmaBallExplosion;
if (value == "TownPortal") return MissileGraphicID::TownPortal;
if (value == "FlashBottom") return MissileGraphicID::FlashBottom;
if (value == "FlashTop") return MissileGraphicID::FlashTop;
if (value == "ManaShield") return MissileGraphicID::ManaShield;
if (value == "BloodHit") return MissileGraphicID::BloodHit;
if (value == "BoneHit") return MissileGraphicID::BoneHit;
if (value == "MetalHit") return MissileGraphicID::MetalHit;
if (value == "FireArrow") return MissileGraphicID::FireArrow;
if (value == "DoomSerpents") return MissileGraphicID::DoomSerpents;
if (value == "Golem") return MissileGraphicID::Golem;
if (value == "Spurt") return MissileGraphicID::Spurt;
if (value == "ApocalypseBoom") return MissileGraphicID::ApocalypseBoom;
if (value == "StoneCurseShatter") return MissileGraphicID::StoneCurseShatter;
if (value == "BigExplosion") return MissileGraphicID::BigExplosion;
if (value == "Inferno") return MissileGraphicID::Inferno;
if (value == "ThinLightning") return MissileGraphicID::ThinLightning;
if (value == "BloodStar") return MissileGraphicID::BloodStar;
if (value == "BloodStarExplosion") return MissileGraphicID::BloodStarExplosion;
if (value == "MagmaBall") return MissileGraphicID::MagmaBall;
if (value == "Krull") return MissileGraphicID::Krull;
if (value == "ChargedBolt") return MissileGraphicID::ChargedBolt;
if (value == "HolyBolt") return MissileGraphicID::HolyBolt;
if (value == "HolyBoltExplosion") return MissileGraphicID::HolyBoltExplosion;
if (value == "LightningArrow") return MissileGraphicID::LightningArrow;
if (value == "FireArrowExplosion") return MissileGraphicID::FireArrowExplosion;
if (value == "Acid") return MissileGraphicID::Acid;
if (value == "AcidSplat") return MissileGraphicID::AcidSplat;
if (value == "AcidPuddle") return MissileGraphicID::AcidPuddle;
if (value == "Etherealize") return MissileGraphicID::Etherealize;
if (value == "Elemental") return MissileGraphicID::Elemental;
if (value == "Resurrect") return MissileGraphicID::Resurrect;
if (value == "BoneSpirit") return MissileGraphicID::BoneSpirit;
if (value == "RedPortal") return MissileGraphicID::RedPortal;
if (value == "DiabloApocalypseBoom") return MissileGraphicID::DiabloApocalypseBoom;
if (value == "BloodStarBlue") return MissileGraphicID::BloodStarBlue;
if (value == "BloodStarBlueExplosion") return MissileGraphicID::BloodStarBlueExplosion;
if (value == "BloodStarYellow") return MissileGraphicID::BloodStarYellow;
if (value == "BloodStarYellowExplosion") return MissileGraphicID::BloodStarYellowExplosion;
if (value == "BloodStarRed") return MissileGraphicID::BloodStarRed;
if (value == "BloodStarRedExplosion") return MissileGraphicID::BloodStarRedExplosion;
if (value == "HorkSpawn") return MissileGraphicID::HorkSpawn;
if (value == "Reflect") return MissileGraphicID::Reflect;
if (value == "OrangeFlare") return MissileGraphicID::OrangeFlare;
if (value == "BlueFlare") return MissileGraphicID::BlueFlare;
if (value == "RedFlare") return MissileGraphicID::RedFlare;
if (value == "YellowFlare") return MissileGraphicID::YellowFlare;
if (value == "Rune") return MissileGraphicID::Rune;
if (value == "YellowFlareExplosion") return MissileGraphicID::YellowFlareExplosion;
if (value == "BlueFlareExplosion") return MissileGraphicID::BlueFlareExplosion;
if (value == "RedFlareExplosion") return MissileGraphicID::RedFlareExplosion;
if (value == "BlueFlare2") return MissileGraphicID::BlueFlare2;
if (value == "OrangeFlareExplosion") return MissileGraphicID::OrangeFlareExplosion;
if (value == "BlueFlareExplosion2") return MissileGraphicID::BlueFlareExplosion2;
return tl::make_unexpected("Unknown enum value");
}
void LoadMissileSpriteData()
{
const std::string_view filename = "txtdata\\missiles\\missile_sprites.tsv";
DataFile dataFile = DataFile::loadOrDie(filename);
dataFile.skipHeaderOrDie(filename);
MissileAnimDelays.clear();
MissileAnimLengths.clear();
MissileSpriteData.clear();
MissileSpriteData.reserve(dataFile.numRecords());
for (DataFileRecord record : dataFile) {
RecordReader reader { record, filename };
MissileFileData &item = MissileSpriteData.emplace_back();
MissileGraphicID id;
reader.read("id", id, ParseMissileGraphicID);
assert(static_cast<size_t>(id) + 1 == MissileSpriteData.size());
reader.readInt("width", item.animWidth);
reader.readInt("width2", item.animWidth2);
reader.readString("name", item.name);
reader.readInt("numFrames", item.animFAmt);
reader.read("flags", item.flags, ParseMissileGraphicsFlag);
std::array<uint8_t, 16> arr;
reader.readIntArray("frameDelay", arr);
item.animDelayIdx = static_cast<uint8_t>(ToIndex(MissileAnimDelays, arr));
reader.readIntArray("frameLength", arr);
item.animLenIdx = static_cast<uint8_t>(ToIndex(MissileAnimLengths, arr));
}
MissileSpriteData.shrink_to_fit();
MissileAnimDelays.shrink_to_fit();
MissileAnimLengths.shrink_to_fit();
}
tl::expected<MissileDataFlags, std::string> ParseMissileDataFlag(std::string_view value)
{
if (value == "Physical") return MissileDataFlags::Physical;
if (value == "Fire") return MissileDataFlags::Fire;
if (value == "Lightning") return MissileDataFlags::Lightning;
if (value == "Magic") return MissileDataFlags::Magic;
if (value == "Acid") return MissileDataFlags::Acid;
if (value == "Arrow") return MissileDataFlags::Arrow;
if (value == "Invisible") return MissileDataFlags::Invisible;
return tl::make_unexpected("Unknown enum value");
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
tl::expected<MissileData::AddFn, std::string> ParseMissileAddFn(std::string_view value)
{
if (value.empty()) return nullptr;
if (value == "AddOpenNest") return AddOpenNest;
if (value == "AddRuneOfFire") return AddRuneOfFire;
if (value == "AddRuneOfLight") return AddRuneOfLight;
if (value == "AddRuneOfNova") return AddRuneOfNova;
if (value == "AddRuneOfImmolation") return AddRuneOfImmolation;
if (value == "AddRuneOfStone") return AddRuneOfStone;
if (value == "AddReflect") return AddReflect;
if (value == "AddBerserk") return AddBerserk;
if (value == "AddHorkSpawn") return AddHorkSpawn;
if (value == "AddJester") return AddJester;
if (value == "AddStealPotions") return AddStealPotions;
if (value == "AddStealMana") return AddStealMana;
if (value == "AddSpectralArrow") return AddSpectralArrow;
if (value == "AddWarp") return AddWarp;
if (value == "AddLightningWall") return AddLightningWall;
if (value == "AddBigExplosion") return AddBigExplosion;
if (value == "AddImmolation") return AddImmolation;
if (value == "AddLightningBow") return AddLightningBow;
if (value == "AddMana") return AddMana;
if (value == "AddMagi") return AddMagi;
if (value == "AddRingOfFire") return AddRingOfFire;
if (value == "AddSearch") return AddSearch;
if (value == "AddChargedBoltBow") return AddChargedBoltBow;
if (value == "AddElementalArrow") return AddElementalArrow;
if (value == "AddArrow") return AddArrow;
if (value == "AddPhasing") return AddPhasing;
if (value == "AddFirebolt") return AddFirebolt;
if (value == "AddMagmaBall") return AddMagmaBall;
if (value == "AddTeleport") return AddTeleport;
if (value == "AddNovaBall") return AddNovaBall;
if (value == "AddFireWall") return AddFireWall;
if (value == "AddFireball") return AddFireball;
if (value == "AddLightningControl") return AddLightningControl;
if (value == "AddLightning") return AddLightning;
if (value == "AddMissileExplosion") return AddMissileExplosion;
if (value == "AddWeaponExplosion") return AddWeaponExplosion;
if (value == "AddTownPortal") return AddTownPortal;
if (value == "AddFlashBottom") return AddFlashBottom;
if (value == "AddFlashTop") return AddFlashTop;
if (value == "AddManaShield") return AddManaShield;
if (value == "AddFlameWave") return AddFlameWave;
if (value == "AddGuardian") return AddGuardian;
if (value == "AddChainLightning") return AddChainLightning;
if (value == "AddRhino") return AddRhino;
if (value == "AddGenericMagicMissile") return AddGenericMagicMissile;
if (value == "AddAcid") return AddAcid;
if (value == "AddAcidPuddle") return AddAcidPuddle;
if (value == "AddStoneCurse") return AddStoneCurse;
if (value == "AddGolem") return AddGolem;
if (value == "AddApocalypseBoom") return AddApocalypseBoom;
if (value == "AddHealing") return AddHealing;
if (value == "AddHealOther") return AddHealOther;
if (value == "AddElemental") return AddElemental;
if (value == "AddIdentify") return AddIdentify;
if (value == "AddWallControl") return AddWallControl;
if (value == "AddInfravision") return AddInfravision;
if (value == "AddFlameWaveControl") return AddFlameWaveControl;
if (value == "AddNova") return AddNova;
if (value == "AddRage") return AddRage;
if (value == "AddItemRepair") return AddItemRepair;
if (value == "AddStaffRecharge") return AddStaffRecharge;
if (value == "AddTrapDisarm") return AddTrapDisarm;
if (value == "AddApocalypse") return AddApocalypse;
if (value == "AddInferno") return AddInferno;
if (value == "AddInfernoControl") return AddInfernoControl;
if (value == "AddChargedBolt") return AddChargedBolt;
if (value == "AddHolyBolt") return AddHolyBolt;
if (value == "AddResurrect") return AddResurrect;
if (value == "AddResurrectBeam") return AddResurrectBeam;
if (value == "AddTelekinesis") return AddTelekinesis;
if (value == "AddBoneSpirit") return AddBoneSpirit;
if (value == "AddRedPortal") return AddRedPortal;
if (value == "AddDiabloApocalypse") return AddDiabloApocalypse;
return tl::make_unexpected("Unknown MissileData::AddFn name");
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
tl::expected<MissileData::ProcessFn, std::string> ParseMissileProcessFn(std::string_view value)
{
if (value.empty()) return nullptr;
if (value == "ProcessElementalArrow") return ProcessElementalArrow;
if (value == "ProcessArrow") return ProcessArrow;
if (value == "ProcessGenericProjectile") return ProcessGenericProjectile;
if (value == "ProcessNovaBall") return ProcessNovaBall;
if (value == "ProcessAcidPuddle") return ProcessAcidPuddle;
if (value == "ProcessFireWall") return ProcessFireWall;
if (value == "ProcessFireball") return ProcessFireball;
if (value == "ProcessHorkSpawn") return ProcessHorkSpawn;
if (value == "ProcessRune") return ProcessRune;
if (value == "ProcessLightningWall") return ProcessLightningWall;
if (value == "ProcessBigExplosion") return ProcessBigExplosion;
if (value == "ProcessLightningBow") return ProcessLightningBow;
if (value == "ProcessRingOfFire") return ProcessRingOfFire;
if (value == "ProcessSearch") return ProcessSearch;
if (value == "ProcessImmolation") return ProcessImmolation;
if (value == "ProcessSpectralArrow") return ProcessSpectralArrow;
if (value == "ProcessLightningControl") return ProcessLightningControl;
if (value == "ProcessLightning") return ProcessLightning;
if (value == "ProcessTownPortal") return ProcessTownPortal;
if (value == "ProcessFlashBottom") return ProcessFlashBottom;
if (value == "ProcessFlashTop") return ProcessFlashTop;
if (value == "ProcessFlameWave") return ProcessFlameWave;
if (value == "ProcessGuardian") return ProcessGuardian;
if (value == "ProcessChainLightning") return ProcessChainLightning;
if (value == "ProcessWeaponExplosion") return ProcessWeaponExplosion;
if (value == "ProcessMissileExplosion") return ProcessMissileExplosion;
if (value == "ProcessAcidSplate") return ProcessAcidSplate;
if (value == "ProcessTeleport") return ProcessTeleport;
if (value == "ProcessStoneCurse") return ProcessStoneCurse;
if (value == "ProcessApocalypseBoom") return ProcessApocalypseBoom;
if (value == "ProcessRhino") return ProcessRhino;
if (value == "ProcessWallControl") return ProcessWallControl;
if (value == "ProcessInfravision") return ProcessInfravision;
if (value == "ProcessApocalypse") return ProcessApocalypse;
if (value == "ProcessFlameWaveControl") return ProcessFlameWaveControl;
if (value == "ProcessNova") return ProcessNova;
if (value == "ProcessRage") return ProcessRage;
if (value == "ProcessInferno") return ProcessInferno;
if (value == "ProcessInfernoControl") return ProcessInfernoControl;
if (value == "ProcessChargedBolt") return ProcessChargedBolt;
if (value == "ProcessHolyBolt") return ProcessHolyBolt;
if (value == "ProcessElemental") return ProcessElemental;
if (value == "ProcessBoneSpirit") return ProcessBoneSpirit;
if (value == "ProcessResurrectBeam") return ProcessResurrectBeam;
if (value == "ProcessRedPortal") return ProcessRedPortal;
return tl::make_unexpected("Unknown MissileData::ProcessFn name");
}
// A temporary solution for parsing SfxID until we have a more general one.
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
tl::expected<SfxID, std::string> ParseCastSound(std::string_view value)
{
if (value.empty()) return SfxID::None;
if (value == "BigExplosion") return SfxID::BigExplosion;
if (value == "ShootFireballBow") return SfxID::ShootFireballBow;
if (value == "SpellAcid") return SfxID::SpellAcid;
if (value == "SpellApocalypse") return SfxID::SpellApocalypse;
if (value == "SpellBloodStar") return SfxID::SpellBloodStar;
if (value == "SpellBoneSpirit") return SfxID::SpellBoneSpirit;
if (value == "SpellChargedBolt") return SfxID::SpellChargedBolt;
if (value == "SpellDoomSerpents") return SfxID::SpellDoomSerpents;
if (value == "SpellElemental") return SfxID::SpellElemental;
if (value == "SpellEnd") return SfxID::SpellEnd;
if (value == "SpellEtherealize") return SfxID::SpellEtherealize;
if (value == "SpellFireHit") return SfxID::SpellFireHit;
if (value == "SpellFireWall") return SfxID::SpellFireWall;
if (value == "SpellFirebolt") return SfxID::SpellFirebolt;
if (value == "SpellFlameWave") return SfxID::SpellFlameWave;
if (value == "SpellGolem") return SfxID::SpellGolem;
if (value == "SpellGuardian") return SfxID::SpellGuardian;
if (value == "SpellHolyBolt") return SfxID::SpellHolyBolt;
if (value == "SpellInferno") return SfxID::SpellInferno;
if (value == "SpellInfravision") return SfxID::SpellInfravision;
if (value == "SpellInvisibility") return SfxID::SpellInvisibility;
if (value == "SpellLightning") return SfxID::SpellLightning;
if (value == "SpellLightningWall") return SfxID::SpellLightningWall;
if (value == "SpellManaShield") return SfxID::SpellManaShield;
if (value == "SpellNova") return SfxID::SpellNova;
if (value == "SpellPortal") return SfxID::SpellPortal;
if (value == "SpellPuddle") return SfxID::SpellPuddle;
if (value == "SpellStoneCurse") return SfxID::SpellStoneCurse;
if (value == "SpellTeleport") return SfxID::SpellTeleport;
if (value == "SpellTrapDisarm") return SfxID::SpellTrapDisarm;
return tl::make_unexpected("Unknown enum value (only a few are supported for now)");
}
// A temporary solution for parsing SfxID until we have a more general one.
tl::expected<SfxID, std::string> ParseHitSound(std::string_view value)
{
if (value.empty()) return SfxID::None;
if (value == "BigExplosion") return SfxID::BigExplosion;
if (value == "SpellBloodStarHit") return SfxID::SpellBloodStarHit;
if (value == "SpellBoneSpiritHit") return SfxID::SpellBoneSpiritHit;
if (value == "SpellFireHit") return SfxID::SpellFireHit;
if (value == "SpellLightningHit") return SfxID::SpellLightningHit;
if (value == "SpellResurrect") return SfxID::SpellResurrect;
return tl::make_unexpected("Unknown enum value (only a few are supported for now)");
}
tl::expected<MissileMovementDistribution, std::string> ParseMissileMovementDistribution(std::string_view value)
{
if (value.empty()) return MissileMovementDistribution::Disabled;
if (value == "Blockable") return MissileMovementDistribution::Blockable;
if (value == "Unblockable") return MissileMovementDistribution::Unblockable;
return tl::make_unexpected("Unknown enum value");
}
void LoadMisdat()
{
const std::string_view filename = "txtdata\\missiles\\misdat.tsv";
DataFile dataFile = DataFile::loadOrDie(filename);
dataFile.skipHeaderOrDie(filename);
MissilesData.clear();
MissilesData.reserve(dataFile.numRecords());
for (DataFileRecord record : dataFile) {
RecordReader reader { record, filename };
MissileData &item = MissilesData.emplace_back();
reader.advance(); // skip id
reader.read("addFn", item.addFn, ParseMissileAddFn);
reader.read("processFn", item.processFn, ParseMissileProcessFn);
reader.read("castSound", item.castSound, ParseCastSound);
reader.read("hitSound", item.hitSound, ParseHitSound);
reader.read("graphic", item.graphic, ParseMissileGraphicID);
reader.readEnumList("flags", item.flags, ParseMissileDataFlag);
reader.read("movementDistribution", item.movementDistribution, ParseMissileMovementDistribution);
}
// Sanity check because we do not actually parse the IDs yet.
assert(static_cast<size_t>(MissileID::LAST) + 1 == MissilesData.size());
MissilesData.shrink_to_fit();
}
} // namespace
uint8_t MissileFileData::animDelay(uint8_t dir) const
{
return MissileAnimDelays[animDelayIdx][dir];
}
uint8_t MissileFileData::animLen(uint8_t dir) const
{
return MissileAnimLengths[animLenIdx][dir];
}
void MissileFileData::LoadGFX()
{
if (sprites)
return;
if (name[0] == '\0')
return;
#ifdef UNPACKED_MPQS
char path[MaxMpqPathSize];
*BufCopy(path, "missiles\\", name, ".clx") = '\0';
sprites.emplace(LoadClxListOrSheet(path));
#else
if (animFAmt == 1) {
char path[MaxMpqPathSize];
*BufCopy(path, "missiles\\", name) = '\0';
sprites.emplace(OwnedClxSpriteListOrSheet { LoadCl2(path, animWidth) });
} else {
FileNameGenerator pathGenerator({ "missiles\\", name }, DEVILUTIONX_CL2_EXT);
sprites.emplace(OwnedClxSpriteListOrSheet { LoadMultipleCl2Sheet<16>(pathGenerator, animFAmt, animWidth) });
}
#endif
}
MissileFileData &GetMissileSpriteData(MissileGraphicID graphicId)
{
return MissileSpriteData[static_cast<std::underlying_type_t<MissileGraphicID>>(graphicId)];
}
void LoadMissileData()
{
LoadMissileSpriteData();
LoadMisdat();
}
const MissileData &GetMissileData(MissileID missileId)
{
return MissilesData[static_cast<std::underlying_type_t<MissileID>>(missileId)];
}
void InitMissileGFX(bool loadHellfireGraphics)
{
if (HeadlessMode)
return;
for (size_t mi = 0; mi < MissileSpriteData.size(); ++mi) {
if (!loadHellfireGraphics && mi >= static_cast<uint8_t>(MissileGraphicID::HorkSpawn))
break;
if (MissileSpriteData[mi].flags == MissileGraphicsFlags::MonsterOwned)
continue;
MissileSpriteData[mi].LoadGFX();
}
}
void FreeMissileGFX()
{
for (auto &missileData : MissileSpriteData) {
missileData.FreeGFX();
}
}
} // namespace devilution