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/**
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* @file error.cpp
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*
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* Implementation of in-game message functions.
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*/
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#include "error.h"
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#include "control.h"
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#include "engine/render/cel_render.hpp"
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#include "engine/render/text_render.hpp"
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#include "stores.h"
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#include "utils/language.h"
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namespace devilution {
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diablo_message msgtable[MAX_SEND_STR_LEN];
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DWORD msgdelay;
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diablo_message msgflag;
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uint8_t msgcnt;
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/** Maps from error_id to error message. */
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const char *const MsgStrings[] = {
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"",
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N_("No automap available in town"),
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N_("No multiplayer functions in demo"),
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N_("Direct Sound Creation Failed"),
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N_("Not available in shareware version"),
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N_("Not enough space to save"),
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N_("No Pause in town"),
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N_("Copying to a hard disk is recommended"),
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N_("Multiplayer sync problem"),
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N_("No pause in multiplayer"),
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N_("Loading..."),
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N_("Saving..."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Some are weakened as one grows strong"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "New strength is forged through destruction"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Those who defend seldom attack"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "The sword of justice is swift and sharp"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "While the spirit is vigilant the body thrives"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "The powers of mana refocused renews"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Time cannot diminish the power of steel"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Magic is not always what it seems to be"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "What once was opened now is closed"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Intensity comes at the cost of wisdom"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Arcane power brings destruction"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "That which cannot be held cannot be harmed"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Crimson and Azure become as the sun"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Knowledge and wisdom at the cost of self"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Drink and be refreshed"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Wherever you go, there you are"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Energy comes at the cost of wisdom"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Riches abound when least expected"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Where avarice fails, patience gains reward"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Blessed by a benevolent companion!"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "The hands of men may be guided by fate"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Strength is bolstered by heavenly faith"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "The essence of life flows from within"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "The way is made clear when viewed from above"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Salvation comes at the cost of wisdom"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Mysteries are revealed in the light of reason"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Those who are last may yet be first"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Generosity brings its own rewards"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "You must be at least level 8 to use this."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "You must be at least level 13 to use this."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "You must be at least level 17 to use this."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Arcane knowledge gained!"),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "That which does not kill you..."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Knowledge is power."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Give and you shall receive."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Some experience is gained by touch."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "There's no place like home."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "Spiritual energy is restored."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "You feel more agile."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "You feel stronger."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "You feel wiser."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "You feel refreshed."),
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N_(/* TRANSLATORS: Shrine Text. Keep atmospheric. :) */ "That which can break will."),
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};
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void InitDiabloMsg(diablo_message e)
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{
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int i;
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if (msgcnt >= sizeof(msgtable))
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return;
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for (i = 0; i < msgcnt; i++) {
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if (msgtable[i] == e)
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return;
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}
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msgtable[msgcnt] = e; // BUGFIX: missing out-of-bounds check (fixed)
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msgcnt++;
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msgflag = msgtable[0];
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msgdelay = SDL_GetTicks();
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}
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void ClrDiabloMsg()
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{
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for (auto &msg : msgtable)
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msg = EMSG_NONE;
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msgflag = EMSG_NONE;
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msgcnt = 0;
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}
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#define DIALOG_Y ((gnScreenHeight - PANEL_HEIGHT) / 2 - 18)
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void DrawDiabloMsg(const Surface &out)
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{
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CelDrawTo(out, { PANEL_X + 101, DIALOG_Y }, *pSTextSlidCels, 1);
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CelDrawTo(out, { PANEL_X + 527, DIALOG_Y }, *pSTextSlidCels, 4);
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CelDrawTo(out, { PANEL_X + 101, DIALOG_Y + 48 }, *pSTextSlidCels, 2);
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CelDrawTo(out, { PANEL_X + 527, DIALOG_Y + 48 }, *pSTextSlidCels, 3);
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int sx = PANEL_X + 109;
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for (int i = 0; i < 35; i++) {
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CelDrawTo(out, { sx, DIALOG_Y }, *pSTextSlidCels, 5);
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CelDrawTo(out, { sx, DIALOG_Y + 48 }, *pSTextSlidCels, 7);
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sx += 12;
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}
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int sy = DIALOG_Y + 12;
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for (int i = 0; i < 3; i++) {
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CelDrawTo(out, { PANEL_X + 101, sy }, *pSTextSlidCels, 6);
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CelDrawTo(out, { PANEL_X + 527, sy }, *pSTextSlidCels, 8);
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sy += 12;
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}
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DrawHalfTransparentRectTo(out, PANEL_X + 104, DIALOG_Y - 8, 432, 54);
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strcpy(tempstr, _(MsgStrings[msgflag]));
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DrawString(out, tempstr, { PANEL_X + 101, DIALOG_Y + 24, 442, 0 }, UIS_CENTER);
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if (msgdelay > 0 && msgdelay <= SDL_GetTicks() - 3500) {
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msgdelay = 0;
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}
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if (msgdelay == 0) {
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msgcnt--;
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if (msgcnt == 0) {
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msgflag = EMSG_NONE;
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} else {
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msgflag = msgtable[msgcnt];
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msgdelay = SDL_GetTicks();
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}
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}
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}
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} // namespace devilution
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