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/**
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* @file dun_render.cpp
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*
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* Implementation of functionality for rendering the level tiles.
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*/
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// Debugging variables
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// #define DEBUG_STR
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// #define DEBUG_RENDER_COLOR
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// #define DEBUG_RENDER_OFFSET_X 5
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// #define DEBUG_RENDER_OFFSET_Y 5
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#include "engine/render/dun_render.hpp"
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#include <SDL_endian.h>
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#include <algorithm>
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#include <climits>
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#include <cstdint>
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#include "engine/render/blit_impl.hpp"
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#include "lighting.h"
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#include "options.h"
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#include "utils/attributes.h"
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#ifdef DEBUG_STR
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#include "engine/render/text_render.hpp"
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#endif
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#if defined(DEBUG_STR) || defined(DUN_RENDER_STATS)
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#include "utils/str_cat.hpp"
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#endif
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namespace devilution {
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namespace {
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/** Width of a tile rendering primitive. */
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constexpr int_fast16_t Width = TILE_WIDTH / 2;
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/** Height of a tile rendering primitive (except triangles). */
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constexpr int_fast16_t Height = TILE_HEIGHT;
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/** Height of the lower triangle of a triangular or a trapezoid tile. */
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constexpr int_fast16_t LowerHeight = TILE_HEIGHT / 2;
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/** Height of the upper triangle of a triangular tile. */
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constexpr int_fast16_t TriangleUpperHeight = TILE_HEIGHT / 2 - 1;
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/** Height of the upper rectangle of a trapezoid tile. */
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constexpr int_fast16_t TrapezoidUpperHeight = TILE_HEIGHT / 2;
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constexpr int_fast16_t TriangleHeight = LowerHeight + TriangleUpperHeight;
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/** For triangles, for each pixel drawn vertically, this many pixels are drawn horizontally. */
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constexpr int_fast16_t XStep = 2;
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int_fast16_t GetTileHeight(TileType tile)
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{
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if (tile == TileType::LeftTriangle || tile == TileType::RightTriangle)
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return TriangleHeight;
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return Height;
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}
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#ifdef DEBUG_STR
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std::pair<std::string_view, UiFlags> GetTileDebugStr(TileType tile)
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{
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// clang-format off
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switch (tile) {
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case TileType::Square: return {"S", UiFlags::AlignCenter | UiFlags::VerticalCenter};
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case TileType::TransparentSquare: return {"T", UiFlags::AlignCenter | UiFlags::VerticalCenter};
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case TileType::LeftTriangle: return {"<", UiFlags::AlignRight | UiFlags::VerticalCenter};
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case TileType::RightTriangle: return {">", UiFlags::VerticalCenter};
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case TileType::LeftTrapezoid: return {"\\", UiFlags::AlignCenter};
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case TileType::RightTrapezoid: return {"/", UiFlags::AlignCenter};
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default: return {"", {}};
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}
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// clang-format on
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}
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#endif
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#ifdef DEBUG_RENDER_COLOR
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int DBGCOLOR = 0;
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int GetTileDebugColor(TileType tile)
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{
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// clang-format off
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switch (tile) {
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case TileType::Square: return PAL16_YELLOW + 5;
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case TileType::TransparentSquare: return PAL16_ORANGE + 5;
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case TileType::LeftTriangle: return PAL16_GRAY + 5;
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case TileType::RightTriangle: return PAL16_BEIGE;
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case TileType::LeftTrapezoid: return PAL16_RED + 5;
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case TileType::RightTrapezoid: return PAL16_BLUE + 5;
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default: return 0;
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}
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}
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#endif // DEBUG_RENDER_COLOR
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// Masks are defined by 2 template variables:
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//
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// 1. `OpaquePrefix`: Whether the line starts with opaque pixels
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// followed by blended pixels or the other way around.
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// 2. `PrefixIncrement`: The change to the prefix when going
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// up 1 line.
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//
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// The Left mask can only be applied to LeftTrapezoid and TransparentSquare.
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// The Right mask can only be applied to RightTrapezoid and TransparentSquare.
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// The Left/RightFoliage masks can only be applied to TransparentSquare.
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// True if the given OpaquePrefix and PrefixIncrement represent foliage.
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// For foliage, we skip transparent pixels instead of blending them.
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template <bool OpaquePrefix, int8_t PrefixIncrement>
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constexpr bool IsFoliage = PrefixIncrement != 0 && (OpaquePrefix == (PrefixIncrement > 0));
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// True for foliage:
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template <bool OpaquePrefix, int8_t PrefixIncrement>
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constexpr bool SkipTransparentPixels = IsFoliage<OpaquePrefix, PrefixIncrement>;
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// True if the entire lower half of the mask is transparent.
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// True for Transparent, LeftFoliage, and RightFoliage.
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template <bool OpaquePrefix, int8_t PrefixIncrement>
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constexpr bool LowerHalfTransparent = (OpaquePrefix == (PrefixIncrement >= 0));
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// The initial value for the prefix:
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template <int8_t PrefixIncrement>
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DVL_ALWAYS_INLINE int8_t InitPrefix()
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{
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return PrefixIncrement >= 0 ? -32 : 64;
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}
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// The initial value for the prefix at y-th line (counting from the bottom).
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template <int8_t PrefixIncrement>
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DVL_ALWAYS_INLINE int8_t InitPrefix(int8_t y)
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{
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return InitPrefix<PrefixIncrement>() + PrefixIncrement * y;
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}
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#ifdef DEBUG_STR
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template <bool OpaquePrefix, int8_t PrefixIncrement>
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std::string prefixDebugString(int8_t prefix) {
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std::string out(32, OpaquePrefix ? '0' : '1');
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const uint8_t clamped = std::clamp<int8_t>(prefix, 0, 32);
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out.replace(0, clamped, clamped, OpaquePrefix ? '1' : '0');
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StrAppend(out, " prefix=", prefix, " OpaquePrefix=", OpaquePrefix, " PrefixIncrement=", PrefixIncrement);
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return out;
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}
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#endif
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enum class LightType : uint8_t {
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FullyDark,
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PartiallyLit,
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FullyLit,
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};
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template <LightType Light>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLineOpaque(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t n, const uint8_t *DVL_RESTRICT tbl);
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template <>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLineOpaque<LightType::FullyDark>(uint8_t *DVL_RESTRICT dst, [[maybe_unused]] const uint8_t *DVL_RESTRICT src, uint_fast8_t n, [[maybe_unused]] const uint8_t *DVL_RESTRICT tbl)
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{
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BlitFillDirect(dst, n, 0);
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}
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template <>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLineOpaque<LightType::FullyLit>(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t n, [[maybe_unused]] const uint8_t *DVL_RESTRICT tbl)
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{
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#ifndef DEBUG_RENDER_COLOR
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BlitPixelsDirect(dst, src, n);
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#else
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BlitFillDirect(dst, n, DBGCOLOR);
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#endif
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}
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template <>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLineOpaque<LightType::PartiallyLit>(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t n, const uint8_t *DVL_RESTRICT tbl)
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{
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#ifndef DEBUG_RENDER_COLOR
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BlitPixelsWithMap(dst, src, n, tbl);
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#else
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BlitFillDirect(dst, n, tbl[DBGCOLOR]);
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#endif
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}
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#ifndef DEBUG_RENDER_COLOR
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template <LightType Light>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLineTransparent(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t n, const uint8_t *DVL_RESTRICT tbl);
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template <>
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void RenderLineTransparent<LightType::FullyDark>(uint8_t *DVL_RESTRICT dst, [[maybe_unused]] const uint8_t *DVL_RESTRICT src, uint_fast8_t n, [[maybe_unused]] const uint8_t *DVL_RESTRICT tbl)
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{
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BlitFillBlended(dst, n, 0);
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}
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template <>
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void RenderLineTransparent<LightType::FullyLit>(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t n, [[maybe_unused]] const uint8_t *DVL_RESTRICT tbl)
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{
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BlitPixelsBlended(dst, src, n);
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}
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template <>
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void RenderLineTransparent<LightType::PartiallyLit>(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t n, const uint8_t *DVL_RESTRICT tbl)
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{
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BlitPixelsBlendedWithMap(dst, src, n, tbl);
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}
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#else // DEBUG_RENDER_COLOR
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template <LightType Light>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLineTransparent(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t n, const uint8_t *DVL_RESTRICT tbl)
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{
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for (size_t i = 0; i < n; i++) {
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dst[i] = paletteTransparencyLookup[dst[i]][tbl[DBGCOLOR + 4]];
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}
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}
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#endif
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template <LightType Light, bool Transparent>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLineTransparentOrOpaque(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t width, const uint8_t *DVL_RESTRICT tbl)
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{
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if constexpr (Transparent) {
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RenderLineTransparent<Light>(dst, src, width, tbl);
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} else {
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RenderLineOpaque<Light>(dst, src, width, tbl);
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}
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}
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template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLineTransparentAndOpaque(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t prefixWidth, uint_fast8_t width, const uint8_t *DVL_RESTRICT tbl)
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{
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if constexpr (OpaquePrefix) {
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RenderLineOpaque<Light>(dst, src, prefixWidth, tbl);
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if constexpr (!SkipTransparentPixels<OpaquePrefix, PrefixIncrement>)
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RenderLineTransparent<Light>(dst + prefixWidth, src + prefixWidth, width - prefixWidth, tbl);
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} else {
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if constexpr (!SkipTransparentPixels<OpaquePrefix, PrefixIncrement>)
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RenderLineTransparent<Light>(dst, src, prefixWidth, tbl);
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RenderLineOpaque<Light>(dst + prefixWidth, src + prefixWidth, width - prefixWidth, tbl);
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}
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}
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template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLine(uint8_t *DVL_RESTRICT dst, const uint8_t *DVL_RESTRICT src, uint_fast8_t n, const uint8_t *DVL_RESTRICT tbl, int8_t prefix)
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{
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if constexpr (PrefixIncrement == 0) {
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RenderLineTransparentOrOpaque<Light, OpaquePrefix>(dst, src, n, tbl);
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} else if (prefix >= static_cast<int8_t>(n)) {
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// We std::clamp the prefix to (0, n] and avoid calling `RenderLineTransparent/Opaque` with width=0.
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if constexpr (OpaquePrefix) {
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RenderLineOpaque<Light>(dst, src, n, tbl);
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} else {
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if constexpr (!SkipTransparentPixels<OpaquePrefix, PrefixIncrement>)
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RenderLineTransparent<Light>(dst, src, n, tbl);
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}
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} else if (prefix <= 0) {
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if constexpr (!OpaquePrefix) {
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RenderLineOpaque<Light>(dst, src, n, tbl);
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} else {
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if constexpr (!SkipTransparentPixels<OpaquePrefix, PrefixIncrement>)
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RenderLineTransparent<Light>(dst, src, n, tbl);
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}
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} else {
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RenderLineTransparentAndOpaque<Light, OpaquePrefix, PrefixIncrement>(dst, src, prefix, n, tbl);
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}
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}
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struct Clip {
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int_fast16_t top;
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int_fast16_t bottom;
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int_fast16_t left;
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int_fast16_t right;
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int_fast16_t width;
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int_fast16_t height;
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};
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DVL_ALWAYS_INLINE Clip CalculateClip(int_fast16_t x, int_fast16_t y, int_fast16_t w, int_fast16_t h, const Surface &out)
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{
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Clip clip;
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clip.top = y + 1 < h ? h - (y + 1) : 0;
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clip.bottom = y + 1 > out.h() ? (y + 1) - out.h() : 0;
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clip.left = x < 0 ? -x : 0;
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clip.right = x + w > out.w() ? x + w - out.w() : 0;
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clip.width = w - clip.left - clip.right;
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clip.height = h - clip.top - clip.bottom;
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return clip;
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}
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template <LightType Light, bool Transparent>
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DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderSquareFull(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
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{
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for (auto i = 0; i < Height; ++i, dst -= dstPitch) {
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RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, Width, tbl);
|
|
|
|
|
src += Width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderSquareClipped(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
src += clip.bottom * Height + clip.left;
|
|
|
|
|
for (auto i = 0; i < clip.height; ++i, dst -= dstPitch) {
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, clip.width, tbl);
|
|
|
|
|
src += Width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderSquare(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
if (clip.width == Width && clip.height == Height) {
|
|
|
|
|
RenderSquareFull<Light, Transparent>(dst, dstPitch, src, tbl);
|
|
|
|
|
} else {
|
|
|
|
|
RenderSquareClipped<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquareFull(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
int8_t prefix = InitPrefix<PrefixIncrement>();
|
|
|
|
|
for (auto i = 0; i < Height; ++i, dst -= dstPitch + Width) {
|
|
|
|
|
uint_fast8_t drawWidth = Width;
|
|
|
|
|
while (drawWidth > 0) {
|
|
|
|
|
auto v = static_cast<int8_t>(*src++);
|
|
|
|
|
if (v > 0) {
|
|
|
|
|
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, v, tbl, prefix - (Width - drawWidth));
|
|
|
|
|
src += v;
|
|
|
|
|
} else {
|
|
|
|
|
v = -v;
|
|
|
|
|
}
|
|
|
|
|
dst += v;
|
|
|
|
|
drawWidth -= v;
|
|
|
|
|
}
|
|
|
|
|
prefix += PrefixIncrement;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
// NOLINTNEXTLINE(readability-function-cognitive-complexity): Actually complex and has to be fast.
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquareClipped(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const auto skipRestOfTheLine = [&src](int_fast16_t remainingWidth) {
|
|
|
|
|
while (remainingWidth > 0) {
|
|
|
|
|
const auto v = static_cast<int8_t>(*src++);
|
|
|
|
|
if (v > 0) {
|
|
|
|
|
src += v;
|
|
|
|
|
remainingWidth -= v;
|
|
|
|
|
} else {
|
|
|
|
|
remainingWidth -= -v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
assert(remainingWidth == 0);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Skip the bottom clipped lines.
|
|
|
|
|
for (auto i = 0; i < clip.bottom; ++i) {
|
|
|
|
|
skipRestOfTheLine(Width);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int8_t prefix = InitPrefix<PrefixIncrement>(clip.bottom);
|
|
|
|
|
for (auto i = 0; i < clip.height; ++i, dst -= dstPitch + clip.width) {
|
|
|
|
|
auto drawWidth = clip.width;
|
|
|
|
|
|
|
|
|
|
// Skip initial src if clipping on the left.
|
|
|
|
|
// Handles overshoot, i.e. when the RLE segment goes into the unclipped area.
|
|
|
|
|
auto remainingLeftClip = clip.left;
|
|
|
|
|
while (remainingLeftClip > 0) {
|
|
|
|
|
auto v = static_cast<int8_t>(*src++);
|
|
|
|
|
if (v > 0) {
|
|
|
|
|
if (v > remainingLeftClip) {
|
|
|
|
|
const auto overshoot = v - remainingLeftClip;
|
|
|
|
|
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src + remainingLeftClip, overshoot, tbl, prefix - (Width - remainingLeftClip));
|
|
|
|
|
dst += overshoot;
|
|
|
|
|
drawWidth -= overshoot;
|
|
|
|
|
}
|
|
|
|
|
src += v;
|
|
|
|
|
} else {
|
|
|
|
|
v = -v;
|
|
|
|
|
if (v > remainingLeftClip) {
|
|
|
|
|
const auto overshoot = v - remainingLeftClip;
|
|
|
|
|
dst += overshoot;
|
|
|
|
|
drawWidth -= overshoot;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
remainingLeftClip -= v;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Draw the non-clipped segment
|
|
|
|
|
while (drawWidth > 0) {
|
|
|
|
|
auto v = static_cast<int8_t>(*src++);
|
|
|
|
|
if (v > 0) {
|
|
|
|
|
if (v > drawWidth) {
|
|
|
|
|
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, drawWidth, tbl, prefix - (Width - drawWidth));
|
|
|
|
|
src += v;
|
|
|
|
|
dst += drawWidth;
|
|
|
|
|
drawWidth -= v;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, v, tbl, prefix - (Width - drawWidth));
|
|
|
|
|
src += v;
|
|
|
|
|
} else {
|
|
|
|
|
v = -v;
|
|
|
|
|
if (v > drawWidth) {
|
|
|
|
|
dst += drawWidth;
|
|
|
|
|
drawWidth -= v;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
dst += v;
|
|
|
|
|
drawWidth -= v;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Skip the rest of src line if clipping on the right
|
|
|
|
|
assert(drawWidth <= 0);
|
|
|
|
|
skipRestOfTheLine(clip.right + drawWidth);
|
|
|
|
|
prefix += PrefixIncrement;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement = 0>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquare(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
if (clip.width == Width && clip.height == Height) {
|
|
|
|
|
RenderTransparentSquareFull<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl);
|
|
|
|
|
} else {
|
|
|
|
|
RenderTransparentSquareClipped<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Vertical clip for the lower and upper triangles of a diamond tile (L/RTRIANGLE).*/
|
|
|
|
|
struct DiamondClipY {
|
|
|
|
|
int_fast16_t lowerBottom;
|
|
|
|
|
int_fast16_t lowerTop;
|
|
|
|
|
int_fast16_t upperBottom;
|
|
|
|
|
int_fast16_t upperTop;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
template <int_fast16_t UpperHeight = TriangleUpperHeight>
|
|
|
|
|
DVL_ALWAYS_INLINE DiamondClipY CalculateDiamondClipY(const Clip &clip)
|
|
|
|
|
{
|
|
|
|
|
DiamondClipY result;
|
|
|
|
|
if (clip.bottom > LowerHeight) {
|
|
|
|
|
result.lowerBottom = LowerHeight;
|
|
|
|
|
result.upperBottom = clip.bottom - LowerHeight;
|
|
|
|
|
result.lowerTop = result.upperTop = 0;
|
|
|
|
|
} else if (clip.top > UpperHeight) {
|
|
|
|
|
result.upperTop = UpperHeight;
|
|
|
|
|
result.lowerTop = clip.top - UpperHeight;
|
|
|
|
|
result.upperBottom = result.lowerBottom = 0;
|
|
|
|
|
} else {
|
|
|
|
|
result.upperTop = clip.top;
|
|
|
|
|
result.lowerBottom = clip.bottom;
|
|
|
|
|
result.lowerTop = result.upperBottom = 0;
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DVL_ALWAYS_INLINE std::size_t CalculateTriangleSourceSkipLowerBottom(int_fast16_t numLines)
|
|
|
|
|
{
|
|
|
|
|
return XStep * numLines * (numLines + 1) / 2 + 2 * ((numLines + 1) / 2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DVL_ALWAYS_INLINE std::size_t CalculateTriangleSourceSkipUpperBottom(int_fast16_t numLines)
|
|
|
|
|
{
|
|
|
|
|
return 2 * TriangleUpperHeight * numLines - numLines * (numLines - 1) + 2 * ((numLines + 1) / 2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTriangleLower(uint8_t *DVL_RESTRICT &dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT &src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
dst += XStep * (LowerHeight - 1);
|
|
|
|
|
for (auto i = 1; i <= LowerHeight; ++i, dst -= dstPitch + XStep) {
|
|
|
|
|
src += 2 * (i % 2);
|
|
|
|
|
const auto width = XStep * i;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width, tbl);
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTriangleLowerClipVertical(const DiamondClipY &clipY, uint8_t *DVL_RESTRICT &dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT &src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
src += CalculateTriangleSourceSkipLowerBottom(clipY.lowerBottom);
|
|
|
|
|
dst += XStep * (LowerHeight - clipY.lowerBottom - 1);
|
|
|
|
|
const auto lowerMax = LowerHeight - clipY.lowerTop;
|
|
|
|
|
for (auto i = 1 + clipY.lowerBottom; i <= lowerMax; ++i, dst -= dstPitch + XStep) {
|
|
|
|
|
src += 2 * (i % 2);
|
|
|
|
|
const auto width = XStep * i;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width, tbl);
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTriangleLowerClipLeftAndVertical(int_fast16_t clipLeft, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT &dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT &src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
src += CalculateTriangleSourceSkipLowerBottom(clipY.lowerBottom);
|
|
|
|
|
dst += XStep * (LowerHeight - clipY.lowerBottom - 1) - clipLeft;
|
|
|
|
|
const auto lowerMax = LowerHeight - clipY.lowerTop;
|
|
|
|
|
for (auto i = 1 + clipY.lowerBottom; i <= lowerMax; ++i, dst -= dstPitch + XStep) {
|
|
|
|
|
src += 2 * (i % 2);
|
|
|
|
|
const auto width = XStep * i;
|
|
|
|
|
const auto startX = Width - XStep * i;
|
|
|
|
|
const auto skip = startX < clipLeft ? clipLeft - startX : 0;
|
|
|
|
|
if (width > skip)
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst + skip, src + skip, width - skip, tbl);
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTriangleLowerClipRightAndVertical(int_fast16_t clipRight, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT &dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT &src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
src += CalculateTriangleSourceSkipLowerBottom(clipY.lowerBottom);
|
|
|
|
|
dst += XStep * (LowerHeight - clipY.lowerBottom - 1);
|
|
|
|
|
const auto lowerMax = LowerHeight - clipY.lowerTop;
|
|
|
|
|
for (auto i = 1 + clipY.lowerBottom; i <= lowerMax; ++i, dst -= dstPitch + XStep) {
|
|
|
|
|
src += 2 * (i % 2);
|
|
|
|
|
const auto width = XStep * i;
|
|
|
|
|
if (width > clipRight)
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width - clipRight, tbl);
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTriangleFull(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
RenderLeftTriangleLower<Light, Transparent>(dst, dstPitch, src, tbl);
|
|
|
|
|
dst += 2 * XStep;
|
|
|
|
|
for (auto i = 1; i <= TriangleUpperHeight; ++i, dst -= dstPitch - XStep) {
|
|
|
|
|
src += 2 * (i % 2);
|
|
|
|
|
const auto width = Width - XStep * i;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width, tbl);
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTriangleClipVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY(clip);
|
|
|
|
|
RenderLeftTriangleLowerClipVertical<Light, Transparent>(clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += CalculateTriangleSourceSkipUpperBottom(clipY.upperBottom);
|
|
|
|
|
dst += 2 * XStep + XStep * clipY.upperBottom;
|
|
|
|
|
const auto upperMax = TriangleUpperHeight - clipY.upperTop;
|
|
|
|
|
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch - XStep) {
|
|
|
|
|
src += 2 * (i % 2);
|
|
|
|
|
const auto width = Width - XStep * i;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width, tbl);
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTriangleClipLeftAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY(clip);
|
|
|
|
|
const int_fast16_t clipLeft = clip.left;
|
|
|
|
|
RenderLeftTriangleLowerClipLeftAndVertical<Light, Transparent>(clipLeft, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += CalculateTriangleSourceSkipUpperBottom(clipY.upperBottom);
|
|
|
|
|
dst += 2 * XStep + XStep * clipY.upperBottom;
|
|
|
|
|
const auto upperMax = TriangleUpperHeight - clipY.upperTop;
|
|
|
|
|
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch - XStep) {
|
|
|
|
|
src += 2 * (i % 2);
|
|
|
|
|
const auto width = Width - XStep * i;
|
|
|
|
|
const auto startX = XStep * i;
|
|
|
|
|
const auto skip = startX < clipLeft ? clipLeft - startX : 0;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst + skip, src + skip, width > skip ? width - skip : 0, tbl);
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTriangleClipRightAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY(clip);
|
|
|
|
|
const int_fast16_t clipRight = clip.right;
|
|
|
|
|
RenderLeftTriangleLowerClipRightAndVertical<Light, Transparent>(clipRight, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += CalculateTriangleSourceSkipUpperBottom(clipY.upperBottom);
|
|
|
|
|
dst += 2 * XStep + XStep * clipY.upperBottom;
|
|
|
|
|
const auto upperMax = TriangleUpperHeight - clipY.upperTop;
|
|
|
|
|
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch - XStep) {
|
|
|
|
|
src += 2 * (i % 2);
|
|
|
|
|
const auto width = Width - XStep * i;
|
|
|
|
|
if (width <= clipRight)
|
|
|
|
|
break;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width - clipRight, tbl);
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTriangle(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
if (clip.width == Width) {
|
|
|
|
|
if (clip.height == TriangleHeight) {
|
|
|
|
|
RenderLeftTriangleFull<Light, Transparent>(dst, dstPitch, src, tbl);
|
|
|
|
|
} else {
|
|
|
|
|
RenderLeftTriangleClipVertical<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
} else if (clip.right == 0) {
|
|
|
|
|
RenderLeftTriangleClipLeftAndVertical<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else {
|
|
|
|
|
RenderLeftTriangleClipRightAndVertical<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTriangleLower(uint8_t *DVL_RESTRICT &dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT &src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
for (auto i = 1; i <= LowerHeight; ++i, dst -= dstPitch) {
|
|
|
|
|
const auto width = XStep * i;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width, tbl);
|
|
|
|
|
src += width + 2 * (i % 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTriangleLowerClipVertical(const DiamondClipY &clipY, uint8_t *DVL_RESTRICT &dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT &src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
src += CalculateTriangleSourceSkipLowerBottom(clipY.lowerBottom);
|
|
|
|
|
const auto lowerMax = LowerHeight - clipY.lowerTop;
|
|
|
|
|
for (auto i = 1 + clipY.lowerBottom; i <= lowerMax; ++i, dst -= dstPitch) {
|
|
|
|
|
const auto width = XStep * i;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width, tbl);
|
|
|
|
|
src += width + 2 * (i % 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTriangleLowerClipLeftAndVertical(int_fast16_t clipLeft, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT &dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT &src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
src += CalculateTriangleSourceSkipLowerBottom(clipY.lowerBottom);
|
|
|
|
|
const auto lowerMax = LowerHeight - clipY.lowerTop;
|
|
|
|
|
for (auto i = 1 + clipY.lowerBottom; i <= lowerMax; ++i, dst -= dstPitch) {
|
|
|
|
|
const auto width = XStep * i;
|
|
|
|
|
if (width > clipLeft)
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src + clipLeft, width - clipLeft, tbl);
|
|
|
|
|
src += width + 2 * (i % 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTriangleLowerClipRightAndVertical(int_fast16_t clipRight, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT &dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT &src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
src += CalculateTriangleSourceSkipLowerBottom(clipY.lowerBottom);
|
|
|
|
|
const auto lowerMax = LowerHeight - clipY.lowerTop;
|
|
|
|
|
for (auto i = 1 + clipY.lowerBottom; i <= lowerMax; ++i, dst -= dstPitch) {
|
|
|
|
|
const auto width = XStep * i;
|
|
|
|
|
const auto skip = Width - width < clipRight ? clipRight - (Width - width) : 0;
|
|
|
|
|
if (width > skip)
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width - skip, tbl);
|
|
|
|
|
src += width + 2 * (i % 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTriangleFull(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
RenderRightTriangleLower<Light, Transparent>(dst, dstPitch, src, tbl);
|
|
|
|
|
for (auto i = 1; i <= TriangleUpperHeight; ++i, dst -= dstPitch) {
|
|
|
|
|
const auto width = Width - XStep * i;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width, tbl);
|
|
|
|
|
src += width + 2 * (i % 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTriangleClipVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY(clip);
|
|
|
|
|
RenderRightTriangleLowerClipVertical<Light, Transparent>(clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += CalculateTriangleSourceSkipUpperBottom(clipY.upperBottom);
|
|
|
|
|
const auto upperMax = TriangleUpperHeight - clipY.upperTop;
|
|
|
|
|
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch) {
|
|
|
|
|
const auto width = Width - XStep * i;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width, tbl);
|
|
|
|
|
src += width + 2 * (i % 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTriangleClipLeftAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY(clip);
|
|
|
|
|
const int_fast16_t clipLeft = clip.left;
|
|
|
|
|
RenderRightTriangleLowerClipLeftAndVertical<Light, Transparent>(clipLeft, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += CalculateTriangleSourceSkipUpperBottom(clipY.upperBottom);
|
|
|
|
|
const auto upperMax = TriangleUpperHeight - clipY.upperTop;
|
|
|
|
|
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch) {
|
|
|
|
|
const auto width = Width - XStep * i;
|
|
|
|
|
if (width <= clipLeft)
|
|
|
|
|
break;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src + clipLeft, width - clipLeft, tbl);
|
|
|
|
|
src += width + 2 * (i % 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTriangleClipRightAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY(clip);
|
|
|
|
|
const int_fast16_t clipRight = clip.right;
|
|
|
|
|
RenderRightTriangleLowerClipRightAndVertical<Light, Transparent>(clipRight, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += CalculateTriangleSourceSkipUpperBottom(clipY.upperBottom);
|
|
|
|
|
const auto upperMax = TriangleUpperHeight - clipY.upperTop;
|
|
|
|
|
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch) {
|
|
|
|
|
const auto width = Width - XStep * i;
|
|
|
|
|
const auto skip = Width - width < clipRight ? clipRight - (Width - width) : 0;
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, Transparent>(dst, src, width > skip ? width - skip : 0, tbl);
|
|
|
|
|
src += width + 2 * (i % 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTriangle(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
if (clip.width == Width) {
|
|
|
|
|
if (clip.height == TriangleHeight) {
|
|
|
|
|
RenderRightTriangleFull<Light, Transparent>(dst, dstPitch, src, tbl);
|
|
|
|
|
} else {
|
|
|
|
|
RenderRightTriangleClipVertical<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
} else if (clip.right == 0) {
|
|
|
|
|
RenderRightTriangleClipLeftAndVertical<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else {
|
|
|
|
|
RenderRightTriangleClipRightAndVertical<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalf(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl) {
|
|
|
|
|
if constexpr (PrefixIncrement != 0) {
|
|
|
|
|
// The first and the last line are always fully transparent/opaque (or vice-versa).
|
|
|
|
|
// We handle them specially to avoid calling the blitter with width=0.
|
|
|
|
|
const uint8_t *srcEnd = src + Width * TrapezoidUpperHeight;
|
|
|
|
|
constexpr bool FirstLineIsTransparent = OpaquePrefix ^ (PrefixIncrement < 0);
|
|
|
|
|
if constexpr (FirstLineIsTransparent) {
|
|
|
|
|
if constexpr (!SkipTransparentPixels<OpaquePrefix, PrefixIncrement>)
|
|
|
|
|
RenderLineTransparent<Light>(dst, src, Width, tbl);
|
|
|
|
|
} else {
|
|
|
|
|
RenderLineOpaque<Light>(dst, src, Width, tbl);
|
|
|
|
|
}
|
|
|
|
|
src += Width;
|
|
|
|
|
dst -= dstPitch;
|
|
|
|
|
uint8_t prefixWidth = (PrefixIncrement < 0 ? 32 : 0) + PrefixIncrement;
|
|
|
|
|
do {
|
|
|
|
|
RenderLineTransparentAndOpaque<Light, OpaquePrefix, PrefixIncrement>(dst, src, prefixWidth, Width, tbl);
|
|
|
|
|
prefixWidth += PrefixIncrement;
|
|
|
|
|
src += Width;
|
|
|
|
|
dst -= dstPitch;
|
|
|
|
|
} while (src != srcEnd);
|
|
|
|
|
} else { // PrefixIncrement == 0;
|
|
|
|
|
const uint8_t *srcEnd = src + Width * TrapezoidUpperHeight;
|
|
|
|
|
do {
|
|
|
|
|
RenderLineTransparentOrOpaque<Light, OpaquePrefix>(dst, src, Width, tbl);
|
|
|
|
|
src += Width;
|
|
|
|
|
dst -= dstPitch;
|
|
|
|
|
} while (src != srcEnd);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalfClipVertical(const Clip &clip, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl) {
|
|
|
|
|
const auto upperMax = TrapezoidUpperHeight - clipY.upperTop;
|
|
|
|
|
int8_t prefix = InitPrefix<PrefixIncrement>(clip.bottom);
|
|
|
|
|
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch) {
|
|
|
|
|
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, Width, tbl, prefix);
|
|
|
|
|
src += Width;
|
|
|
|
|
prefix += PrefixIncrement;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalfClipLeftAndVertical(const Clip &clip, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl) {
|
|
|
|
|
const auto upperMax = TrapezoidUpperHeight - clipY.upperTop;
|
|
|
|
|
int8_t prefix = InitPrefix<PrefixIncrement>(clip.bottom);
|
|
|
|
|
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch) {
|
|
|
|
|
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, clip.width, tbl, prefix - clip.left);
|
|
|
|
|
src += Width;
|
|
|
|
|
prefix += PrefixIncrement;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTrapezoidUpperHalfClipRightAndVertical(const Clip &clip, const DiamondClipY &clipY, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl) {
|
|
|
|
|
const auto upperMax = TrapezoidUpperHeight - clipY.upperTop;
|
|
|
|
|
int8_t prefix = InitPrefix<PrefixIncrement>(clip.bottom);
|
|
|
|
|
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch) {
|
|
|
|
|
RenderLine<Light, OpaquePrefix, PrefixIncrement>(dst, src, clip.width, tbl, prefix);
|
|
|
|
|
src += Width;
|
|
|
|
|
prefix += PrefixIncrement;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidFull(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
RenderLeftTriangleLower<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(dst, dstPitch, src, tbl);
|
|
|
|
|
dst += XStep;
|
|
|
|
|
RenderTrapezoidUpperHalf<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidClipVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
|
|
|
|
|
RenderLeftTriangleLowerClipVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += clipY.upperBottom * Width;
|
|
|
|
|
dst += XStep;
|
|
|
|
|
RenderTrapezoidUpperHalfClipVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidClipLeftAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
|
|
|
|
|
RenderLeftTriangleLowerClipLeftAndVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clip.left, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += clipY.upperBottom * Width + clip.left;
|
|
|
|
|
dst += XStep + clip.left;
|
|
|
|
|
RenderTrapezoidUpperHalfClipLeftAndVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidClipRightAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
|
|
|
|
|
RenderLeftTriangleLowerClipRightAndVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clip.right, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += clipY.upperBottom * Width;
|
|
|
|
|
dst += XStep;
|
|
|
|
|
RenderTrapezoidUpperHalfClipRightAndVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement = 0>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoid(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
if (clip.width == Width) {
|
|
|
|
|
if (clip.height == Height) {
|
|
|
|
|
RenderLeftTrapezoidFull<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl);
|
|
|
|
|
} else {
|
|
|
|
|
RenderLeftTrapezoidClipVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
} else if (clip.right == 0) {
|
|
|
|
|
RenderLeftTrapezoidClipLeftAndVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else {
|
|
|
|
|
RenderLeftTrapezoidClipRightAndVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidFull(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl)
|
|
|
|
|
{
|
|
|
|
|
RenderRightTriangleLower<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(dst, dstPitch, src, tbl);
|
|
|
|
|
RenderTrapezoidUpperHalf<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidClipVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
|
|
|
|
|
RenderRightTriangleLowerClipVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += clipY.upperBottom * Width;
|
|
|
|
|
RenderTrapezoidUpperHalfClipVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidClipLeftAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
|
|
|
|
|
RenderRightTriangleLowerClipLeftAndVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clip.left, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += clipY.upperBottom * Width + clip.left;
|
|
|
|
|
RenderTrapezoidUpperHalfClipLeftAndVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidClipRightAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
const DiamondClipY clipY = CalculateDiamondClipY<TrapezoidUpperHeight>(clip);
|
|
|
|
|
RenderRightTriangleLowerClipRightAndVertical<Light, LowerHalfTransparent<OpaquePrefix, PrefixIncrement>>(clip.right, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
src += clipY.upperBottom * Width;
|
|
|
|
|
RenderTrapezoidUpperHalfClipRightAndVertical<Light, OpaquePrefix, PrefixIncrement>(clip, clipY, dst, dstPitch, src, tbl);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement = 0>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoid(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
if (clip.width == Width) {
|
|
|
|
|
if (clip.height == Height) {
|
|
|
|
|
RenderRightTrapezoidFull<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl);
|
|
|
|
|
} else {
|
|
|
|
|
RenderRightTrapezoidClipVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
} else if (clip.right == 0) {
|
|
|
|
|
RenderRightTrapezoidClipLeftAndVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else {
|
|
|
|
|
RenderRightTrapezoidClipRightAndVertical<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTileType(TileType tile, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
switch (tile) {
|
|
|
|
|
case TileType::Square:
|
|
|
|
|
RenderSquare<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case TileType::TransparentSquare:
|
|
|
|
|
RenderTransparentSquare<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case TileType::LeftTriangle:
|
|
|
|
|
RenderLeftTriangle<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case TileType::RightTriangle:
|
|
|
|
|
RenderRightTriangle<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case TileType::LeftTrapezoid:
|
|
|
|
|
RenderLeftTrapezoid<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case TileType::RightTrapezoid:
|
|
|
|
|
RenderRightTrapezoid<Light, Transparent>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTransparentSquareDispatch(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
if (tbl == LightTables[LightsMax].data()) {
|
|
|
|
|
RenderTransparentSquare<LightType::FullyDark, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else if (tbl == LightTables[0].data()) {
|
|
|
|
|
RenderTransparentSquare<LightType::FullyLit, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else {
|
|
|
|
|
RenderTransparentSquare<LightType::PartiallyLit, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidOrTransparentSquare(TileType tile, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
switch (tile) {
|
|
|
|
|
case TileType::TransparentSquare:
|
|
|
|
|
RenderTransparentSquare<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case TileType::LeftTrapezoid:
|
|
|
|
|
RenderLeftTrapezoid<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
app_fatal("Given mask can only be applied to TransparentSquare or LeftTrapezoid tiles");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <LightType Light, bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidOrTransparentSquare(TileType tile, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
switch (tile) {
|
|
|
|
|
case TileType::TransparentSquare:
|
|
|
|
|
RenderTransparentSquare<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case TileType::RightTrapezoid:
|
|
|
|
|
RenderRightTrapezoid<Light, OpaquePrefix, PrefixIncrement>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
app_fatal("Given mask can only be applied to TransparentSquare or LeftTrapezoid tiles");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderLeftTrapezoidOrTransparentSquareDispatch(TileType tile, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
if (tbl == LightTables[LightsMax].data()) {
|
|
|
|
|
RenderLeftTrapezoidOrTransparentSquare<LightType::FullyDark, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else if (tbl == LightTables[0].data()) {
|
|
|
|
|
RenderLeftTrapezoidOrTransparentSquare<LightType::FullyLit, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else {
|
|
|
|
|
RenderLeftTrapezoidOrTransparentSquare<LightType::PartiallyLit, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <bool OpaquePrefix, int8_t PrefixIncrement>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderRightTrapezoidOrTransparentSquareDispatch(TileType tile, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
if (tbl == LightTables[LightsMax].data()) {
|
|
|
|
|
RenderRightTrapezoidOrTransparentSquare<LightType::FullyDark, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else if (tbl == LightTables[0].data()) {
|
|
|
|
|
RenderRightTrapezoidOrTransparentSquare<LightType::FullyLit, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else {
|
|
|
|
|
RenderRightTrapezoidOrTransparentSquare<LightType::PartiallyLit, OpaquePrefix, PrefixIncrement>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <bool Transparent>
|
|
|
|
|
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderTileDispatch(TileType tile, uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, const uint8_t *DVL_RESTRICT src, const uint8_t *DVL_RESTRICT tbl, Clip clip)
|
|
|
|
|
{
|
|
|
|
|
if (tbl == LightTables[LightsMax].data()) {
|
|
|
|
|
RenderTileType<LightType::FullyDark, Transparent>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else if (tbl == LightTables[0].data()) {
|
|
|
|
|
RenderTileType<LightType::FullyLit, Transparent>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
} else {
|
|
|
|
|
RenderTileType<LightType::PartiallyLit, Transparent>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Blit with left and vertical clipping.
|
|
|
|
|
void RenderBlackTileClipLeftAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, int sx, DiamondClipY clipY)
|
|
|
|
|
{
|
|
|
|
|
dst += XStep * (LowerHeight - clipY.lowerBottom - 1);
|
|
|
|
|
// Lower triangle (drawn bottom to top):
|
|
|
|
|
const auto lowerMax = LowerHeight - clipY.lowerTop;
|
|
|
|
|
for (auto i = clipY.lowerBottom + 1; i <= lowerMax; ++i, dst -= dstPitch + XStep) {
|
|
|
|
|
const auto w = 2 * XStep * i;
|
|
|
|
|
const auto curX = sx + TILE_WIDTH / 2 - XStep * i;
|
|
|
|
|
if (curX >= 0) {
|
|
|
|
|
memset(dst, 0, w);
|
|
|
|
|
} else if (-curX <= w) {
|
|
|
|
|
memset(dst - curX, 0, w + curX);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
dst += 2 * XStep + XStep * clipY.upperBottom;
|
|
|
|
|
// Upper triangle (drawn bottom to top):
|
|
|
|
|
const auto upperMax = TriangleUpperHeight - clipY.upperTop;
|
|
|
|
|
for (auto i = clipY.upperBottom; i < upperMax; ++i, dst -= dstPitch - XStep) {
|
|
|
|
|
const auto w = 2 * XStep * (TriangleUpperHeight - i);
|
|
|
|
|
const auto curX = sx + TILE_WIDTH / 2 - XStep * (TriangleUpperHeight - i);
|
|
|
|
|
if (curX >= 0) {
|
|
|
|
|
memset(dst, 0, w);
|
|
|
|
|
} else if (-curX <= w) {
|
|
|
|
|
memset(dst - curX, 0, w + curX);
|
|
|
|
|
} else {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Blit with right and vertical clipping.
|
|
|
|
|
void RenderBlackTileClipRightAndVertical(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, int_fast16_t maxWidth, DiamondClipY clipY)
|
|
|
|
|
{
|
|
|
|
|
dst += XStep * (LowerHeight - clipY.lowerBottom - 1);
|
|
|
|
|
// Lower triangle (drawn bottom to top):
|
|
|
|
|
const auto lowerMax = LowerHeight - clipY.lowerTop;
|
|
|
|
|
for (auto i = clipY.lowerBottom + 1; i <= lowerMax; ++i, dst -= dstPitch + XStep) {
|
|
|
|
|
const auto width = 2 * XStep * i;
|
|
|
|
|
const auto endX = TILE_WIDTH / 2 + XStep * i;
|
|
|
|
|
const auto skip = endX > maxWidth ? endX - maxWidth : 0;
|
|
|
|
|
if (width > skip)
|
|
|
|
|
memset(dst, 0, width - skip);
|
|
|
|
|
}
|
|
|
|
|
dst += 2 * XStep + XStep * clipY.upperBottom;
|
|
|
|
|
// Upper triangle (drawn bottom to top):
|
|
|
|
|
const auto upperMax = TriangleUpperHeight - clipY.upperTop;
|
|
|
|
|
for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch - XStep) {
|
|
|
|
|
const auto width = TILE_WIDTH - 2 * XStep * i;
|
|
|
|
|
const auto endX = TILE_WIDTH / 2 + XStep * (TriangleUpperHeight - i + 1);
|
|
|
|
|
const auto skip = endX > maxWidth ? endX - maxWidth : 0;
|
|
|
|
|
if (width <= skip)
|
|
|
|
|
break;
|
|
|
|
|
memset(dst, 0, width - skip);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Blit with vertical clipping only.
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void RenderBlackTileClipY(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch, DiamondClipY clipY)
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{
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dst += XStep * (LowerHeight - clipY.lowerBottom - 1);
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// Lower triangle (drawn bottom to top):
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const auto lowerMax = LowerHeight - clipY.lowerTop;
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for (auto i = 1 + clipY.lowerBottom; i <= lowerMax; ++i, dst -= dstPitch + XStep) {
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memset(dst, 0, 2 * XStep * i);
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}
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dst += 2 * XStep + XStep * clipY.upperBottom;
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// Upper triangle (drawn bottom to top):
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const auto upperMax = TriangleUpperHeight - clipY.upperTop;
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for (auto i = 1 + clipY.upperBottom; i <= upperMax; ++i, dst -= dstPitch - XStep) {
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memset(dst, 0, TILE_WIDTH - 2 * XStep * i);
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}
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}
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// Blit a black tile without clipping (must be fully in bounds).
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void RenderBlackTileFull(uint8_t *DVL_RESTRICT dst, uint16_t dstPitch)
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{
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dst += XStep * (LowerHeight - 1);
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// Tile is fully in bounds, can use constant loop boundaries.
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// Lower triangle (drawn bottom to top):
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for (unsigned i = 1; i <= LowerHeight; ++i, dst -= dstPitch + XStep) {
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memset(dst, 0, 2 * XStep * i);
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}
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dst += 2 * XStep;
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// Upper triangle (drawn bottom to to top):
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for (unsigned i = 1; i <= TriangleUpperHeight; ++i, dst -= dstPitch - XStep) {
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memset(dst, 0, TILE_WIDTH - 2 * XStep * i);
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}
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}
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} // namespace
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#ifdef DUN_RENDER_STATS
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std::unordered_map<DunRenderType, size_t, DunRenderTypeHash> DunRenderStats;
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std::string_view TileTypeToString(TileType tileType)
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|
{
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|
// clang-format off
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|
switch (tileType) {
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case TileType::Square: return "Square";
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case TileType::TransparentSquare: return "TransparentSquare";
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case TileType::LeftTriangle: return "LeftTriangle";
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case TileType::RightTriangle: return "RightTriangle";
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|
case TileType::LeftTrapezoid: return "LeftTrapezoid";
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|
case TileType::RightTrapezoid: return "RightTrapezoid";
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|
default: return "???";
|
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|
|
}
|
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|
|
|
// clang-format on
|
|
|
|
|
}
|
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|
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|
|
std::string_view MaskTypeToString(MaskType maskType)
|
|
|
|
|
{
|
|
|
|
|
// clang-format off
|
|
|
|
|
switch (maskType) {
|
|
|
|
|
case MaskType::Solid: return "Solid";
|
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|
|
|
case MaskType::Transparent: return "Transparent";
|
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|
|
case MaskType::Right: return "Right";
|
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|
|
case MaskType::Left: return "Left";
|
|
|
|
|
case MaskType::RightFoliage: return "RightFoliage";
|
|
|
|
|
case MaskType::LeftFoliage: return "LeftFoliage";
|
|
|
|
|
default: return "???";
|
|
|
|
|
}
|
|
|
|
|
// clang-format on
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void RenderTile(const Surface &out, Point position,
|
|
|
|
|
LevelCelBlock levelCelBlock, MaskType maskType, const uint8_t *tbl)
|
|
|
|
|
{
|
|
|
|
|
const TileType tile = levelCelBlock.type();
|
|
|
|
|
|
|
|
|
|
#ifdef DEBUG_RENDER_OFFSET_X
|
|
|
|
|
position.x += DEBUG_RENDER_OFFSET_X;
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef DEBUG_RENDER_OFFSET_Y
|
|
|
|
|
position.y += DEBUG_RENDER_OFFSET_Y;
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef DEBUG_RENDER_COLOR
|
|
|
|
|
DBGCOLOR = GetTileDebugColor(tile);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
const Clip clip = CalculateClip(position.x, position.y, Width, GetTileHeight(tile), out);
|
|
|
|
|
if (clip.width <= 0 || clip.height <= 0)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
const auto *pFrameTable = reinterpret_cast<const uint32_t *>(pDungeonCels.get());
|
|
|
|
|
const auto *src = reinterpret_cast<const uint8_t *>(&pDungeonCels[SDL_SwapLE32(pFrameTable[levelCelBlock.frame()])]);
|
|
|
|
|
uint8_t *dst = out.at(static_cast<int>(position.x + clip.left), static_cast<int>(position.y - clip.bottom));
|
|
|
|
|
const uint16_t dstPitch = out.pitch();
|
|
|
|
|
|
|
|
|
|
#ifdef DUN_RENDER_STATS
|
|
|
|
|
++DunRenderStats[DunRenderType { tile, maskType }];
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
switch (maskType) {
|
|
|
|
|
case MaskType::Solid:
|
|
|
|
|
RenderTileDispatch</*Transparent=*/false>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case MaskType::Transparent:
|
|
|
|
|
RenderTileDispatch</*Transparent=*/true>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case MaskType::Left:
|
|
|
|
|
RenderLeftTrapezoidOrTransparentSquareDispatch</*OpaquePrefix=*/false, /*PrefixIncrement=*/2>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case MaskType::Right:
|
|
|
|
|
RenderRightTrapezoidOrTransparentSquareDispatch</*OpaquePrefix=*/true, /*PrefixIncrement=*/-2>(tile, dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case MaskType::LeftFoliage:
|
|
|
|
|
RenderTransparentSquareDispatch</*OpaquePrefix=*/true, /*PrefixIncrement=*/2>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
case MaskType::RightFoliage:
|
|
|
|
|
RenderTransparentSquareDispatch</*OpaquePrefix=*/false, /*PrefixIncrement=*/-2>(dst, dstPitch, src, tbl, clip);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef DEBUG_STR
|
|
|
|
|
const auto [debugStr, flags] = GetTileDebugStr(tile);
|
|
|
|
|
DrawString(out, debugStr, Rectangle { Point { position.x + 2, position.y - 29 }, Size { 28, 28 } }, flags);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void world_draw_black_tile(const Surface &out, int sx, int sy)
|
|
|
|
|
{
|
|
|
|
|
#ifdef DEBUG_RENDER_OFFSET_X
|
|
|
|
|
sx += DEBUG_RENDER_OFFSET_X;
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef DEBUG_RENDER_OFFSET_Y
|
|
|
|
|
sy += DEBUG_RENDER_OFFSET_Y;
|
|
|
|
|
#endif
|
|
|
|
|
auto clip = CalculateClip(sx, sy, TILE_WIDTH, TriangleHeight, out);
|
|
|
|
|
if (clip.width <= 0 || clip.height <= 0)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
auto clipY = CalculateDiamondClipY(clip);
|
|
|
|
|
uint8_t *dst = out.at(sx, static_cast<int>(sy - clip.bottom));
|
|
|
|
|
if (clip.width == TILE_WIDTH) {
|
|
|
|
|
if (clip.height == TriangleHeight) {
|
|
|
|
|
RenderBlackTileFull(dst, out.pitch());
|
|
|
|
|
} else {
|
|
|
|
|
RenderBlackTileClipY(dst, out.pitch(), clipY);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (clip.right == 0) {
|
|
|
|
|
RenderBlackTileClipLeftAndVertical(dst, out.pitch(), sx, clipY);
|
|
|
|
|
} else {
|
|
|
|
|
RenderBlackTileClipRightAndVertical(dst, out.pitch(), clip.width, clipY);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DunTileColorMap(std::span<const uint8_t> src, TileType tileType,
|
|
|
|
|
const uint8_t *tbl, uint8_t *dst)
|
|
|
|
|
{
|
|
|
|
|
if (tileType == TileType::TransparentSquare) {
|
|
|
|
|
const uint8_t *srcPtr = src.data();
|
|
|
|
|
for (auto i = 0; i < Height; ++i) {
|
|
|
|
|
for (uint_fast8_t drawWidth = Width; drawWidth > 0;) {
|
|
|
|
|
auto v = static_cast<int8_t>(*srcPtr++);
|
|
|
|
|
if (v > 0) {
|
|
|
|
|
drawWidth -= v;
|
|
|
|
|
while (v-- > 0) {
|
|
|
|
|
*dst++ = tbl[*srcPtr++];
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
drawWidth += v;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
for (const uint8_t pix : src) {
|
|
|
|
|
*dst++ = tbl[pix];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|