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//HEADER_GOES_HERE
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#include "../types.h"
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// unused, this was probably for blood boil/burn
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int spurtndx; // weak
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DeadStruct dead[MAXDEAD];
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int stonendx;
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void __cdecl InitDead()
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{
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int i, j;
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int mtypes[MAXMONSTERS];
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int idx;
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for ( i = 0; i < MAXMONSTERS; i++ )
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mtypes[i] = 0;
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idx = 0;
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for (i=0; i < nummtypes; i++) {
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if (!mtypes[Monsters[i].mtype]) {
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for ( j=0; j < 8; j++)
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dead[idx]._deadData[j] = Monsters[i].Anims[MA_DEATH].Data[j];
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dead[idx]._deadFrame = Monsters[i].Anims[MA_DEATH].Frames;
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dead[idx]._deadWidth = Monsters[i].flags_1;
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dead[idx]._deadWidth2 = Monsters[i].flags_2;
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dead[idx]._deadtrans = 0;
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Monsters[i].mdeadval = idx+1;
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mtypes[Monsters[i].mtype] = ++idx;
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}
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}
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for (j=0; j < 8; j++)
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dead[idx]._deadData[j] = misfiledata[MFILE_BLODBUR].mAnimData[0];
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dead[idx]._deadtrans = 0;
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dead[idx]._deadFrame = 8;
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spurtndx = idx + 1;
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dead[idx]._deadWidth = 128;
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dead[idx]._deadWidth2 = 32;
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idx = spurtndx;
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for (j=0; j < 8; j++)
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dead[idx]._deadData[j] = misfiledata[MFILE_SHATTER1].mAnimData[0];
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dead[idx]._deadtrans = 0;
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dead[idx]._deadFrame = 12;
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stonendx = idx + 1;
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dead[idx]._deadWidth = 128;
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dead[idx]._deadWidth2 = 32;
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idx++;
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for (i=0; i < nummonsters; i++) {
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int ii = monstactive[i];
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if ( monster[ii]._uniqtype ) {
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for (j=0; j < 8; j++)
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dead[idx]._deadData[j] = monster[ii].MType->Anims[MA_DEATH].Data[j];
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dead[idx]._deadFrame = monster[ii].MType->Anims[MA_DEATH].Frames;
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dead[idx]._deadWidth = monster[ii].MType->flags_1;
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dead[idx]._deadWidth2 = monster[ii].MType->flags_2;
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dead[idx]._deadtrans = monster[ii]._uniqtrans + 4;
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monster[ii]._udeadval = idx+1;
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idx++;
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}
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}
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}
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// 4B8CD8: using guessed type int spurtndx;
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void __fastcall AddDead(int dx, int dy, char dv, int ddir)
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{
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dDead[dx][dy] = (dv & 0x1F) + (ddir << 5);
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}
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void __cdecl SetDead()
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{
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for ( int i = 0; i < nummonsters; i++ ) {
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int m = monstactive[i];
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if ( monster[m]._uniqtype ) {
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for ( int x=0; x < MAXDUNX; x++ ) {
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for ( int y=0; y < MAXDUNY; y++) {
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if ( (dDead[x][y] & 0x1F) == monster[m]._udeadval )
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ChangeLightXY(monster[m].mlid, x, y);
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}
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}
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}
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}
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}
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