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/**
* @file cl2_render.cpp
*
* CL2 rendering.
*/
#include "cl2_render.hpp"
#include <algorithm>
#include "engine/render/common_impl.h"
#include "scrollrt.h"
#include "utils/attributes.h"
namespace devilution {
namespace {
/**
* CL2 is similar to CEL, with the following differences:
*
* 1. Transparent runs can cross line boundaries.
* 2. Control bytes are different, and the [0x80, 0xBE] control byte range
* indicates a fill-N command.
*/
constexpr bool IsCl2Opaque(std::uint8_t control)
{
constexpr std::uint8_t Cl2OpaqueMin = 0x80;
return control >= Cl2OpaqueMin;
}
constexpr std::uint8_t GetCl2OpaquePixelsWidth(std::uint8_t control)
{
return -static_cast<std::int8_t>(control);
}
constexpr bool IsCl2OpaqueFill(std::uint8_t control)
{
constexpr std::uint8_t Cl2FillMax = 0xBE;
return control <= Cl2FillMax;
}
constexpr std::uint8_t GetCl2OpaqueFillWidth(std::uint8_t control)
{
constexpr std::uint8_t Cl2FillEnd = 0xBF;
return static_cast<std::int_fast16_t>(Cl2FillEnd - control);
}
struct SkipSize {
std::int_fast16_t wholeLines;
std::int_fast16_t xOffset;
};
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT SkipSize GetSkipSize(std::int_fast16_t overrun, std::int_fast16_t srcWidth)
{
SkipSize result;
result.wholeLines = overrun / srcWidth;
result.xOffset = overrun - srcWidth * result.wholeLines;
return result;
}
// Debugging variables
// #define DEBUG_RENDER_COLOR 213 // orange-ish hue
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT const byte *SkipRestOfCl2Line(
const byte *src, std::int_fast16_t srcWidth,
std::int_fast16_t remainingWidth, SkipSize &skipSize)
{
while (remainingWidth > 0) {
auto v = static_cast<std::uint8_t>(*src++);
if (IsCl2Opaque(v)) {
if (IsCl2OpaqueFill(v)) {
remainingWidth -= GetCl2OpaqueFillWidth(v);
++src;
} else {
v = GetCl2OpaquePixelsWidth(v);
src += v;
remainingWidth -= v;
}
} else {
remainingWidth -= v;
}
}
if (remainingWidth < 0) {
skipSize = GetSkipSize(-remainingWidth, srcWidth);
++skipSize.wholeLines;
} else {
skipSize.wholeLines = 1;
skipSize.xOffset = 0;
}
return src;
}
/** Renders a CL2 sprite with only vertical clipping to the output buffer. */
template <typename RenderPixels, typename RenderFill>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderCl2ClipY(
const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, std::size_t srcWidth,
const RenderPixels &renderPixels, const RenderFill &renderFill)
{
const auto *srcEnd = src + srcSize;
// Skip the bottom clipped lines.
std::int_fast16_t xOffset = 0;
{
const auto dstHeight = out.h();
SkipSize skipSize = { 0, 0 };
while (position.y >= dstHeight && src != srcEnd) {
src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth),
static_cast<std::int_fast16_t>(srcWidth - skipSize.xOffset), skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
xOffset = skipSize.xOffset;
}
auto *dst = &out[position];
const auto *dstBegin = out.begin();
const auto dstPitch = out.pitch();
while (src != srcEnd && dst >= dstBegin) {
dst += xOffset;
auto remainingWidth = static_cast<std::int_fast16_t>(srcWidth - xOffset);
while (remainingWidth > 0) {
auto v = static_cast<std::uint8_t>(*src++);
if (IsCl2Opaque(v)) {
if (IsCl2OpaqueFill(v)) {
v = GetCl2OpaqueFillWidth(v);
renderFill(dst, static_cast<uint8_t>(*src++), v);
} else {
v = GetCl2OpaquePixelsWidth(v);
renderPixels(dst, reinterpret_cast<const std::uint8_t *>(src), v);
src += v;
}
}
dst += v;
remainingWidth -= v;
}
dst -= dstPitch + srcWidth - remainingWidth;
if (remainingWidth < 0) {
const auto skipSize = GetSkipSize(-remainingWidth, static_cast<std::int_fast16_t>(srcWidth));
xOffset = skipSize.xOffset;
dst -= skipSize.wholeLines * dstPitch;
} else {
xOffset = 0;
}
}
}
/** Renders a CEL with both horizontal and vertical clipping to the output buffer. */
template <typename RenderPixels, typename RenderFill>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderCl2ClipXY( // NOLINT(readability-function-cognitive-complexity)
const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, std::size_t srcWidth, ClipX clipX,
const RenderPixels &renderPixels, const RenderFill &renderFill)
{
const auto *srcEnd = src + srcSize;
// Skip the bottom clipped lines.
std::int_fast16_t xOffset = 0;
{
const auto dstHeight = out.h();
SkipSize skipSize = { 0, 0 };
while (position.y >= dstHeight && src != srcEnd) {
src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth),
static_cast<std::int_fast16_t>(srcWidth - skipSize.xOffset), skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
xOffset = skipSize.xOffset;
}
position.x += static_cast<int>(clipX.left);
auto *dst = &out[position];
const auto *dstBegin = out.begin();
const auto dstPitch = out.pitch();
while (src < srcEnd && dst >= dstBegin) {
// Skip initial src if clipping on the left.
// Handles overshoot, i.e. when the RLE segment goes into the unclipped area.
std::int_fast16_t remainingWidth = clipX.width;
std::int_fast16_t remainingLeftClip = clipX.left - xOffset;
if (xOffset > clipX.left)
dst += xOffset - clipX.left;
while (remainingLeftClip > 0) {
auto v = static_cast<std::uint8_t>(*src++);
if (IsCl2Opaque(v)) {
if (IsCl2OpaqueFill(v)) {
v = GetCl2OpaqueFillWidth(v);
if (v > remainingLeftClip) {
const auto overshoot = v - remainingLeftClip;
renderFill(dst, static_cast<uint8_t>(*src), overshoot);
dst += overshoot;
}
++src;
} else {
v = GetCl2OpaquePixelsWidth(v);
if (v > remainingLeftClip) {
const auto overshoot = v - remainingLeftClip;
renderPixels(dst, reinterpret_cast<const std::uint8_t *>(src + remainingLeftClip), overshoot);
dst += overshoot;
}
src += v;
}
} else if (v > remainingLeftClip) {
const auto overshoot = v - remainingLeftClip;
dst += overshoot;
}
remainingLeftClip -= v;
}
assert(remainingLeftClip <= 0);
remainingWidth += remainingLeftClip;
// Draw the non-clipped segment
while (remainingWidth > 0) {
auto v = static_cast<std::uint8_t>(*src++);
if (IsCl2Opaque(v)) {
if (IsCl2OpaqueFill(v)) {
v = GetCl2OpaqueFillWidth(v);
renderFill(dst, static_cast<uint8_t>(*src++), std::min(remainingWidth, static_cast<std::int_fast16_t>(v)));
} else {
v = GetCl2OpaquePixelsWidth(v);
renderPixels(dst, reinterpret_cast<const std::uint8_t *>(src), std::min(remainingWidth, static_cast<std::int_fast16_t>(v)));
src += v;
}
}
dst += v;
remainingWidth -= v;
}
// Set dst x to its initial value (clipLeft.x)
dst -= dstPitch + clipX.width - remainingWidth;
// Skip the rest of src line if clipping on the right
assert(remainingWidth <= 0);
remainingWidth += clipX.right;
if (remainingWidth > 0) {
SkipSize skipSize;
src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth),
remainingWidth, skipSize);
if (skipSize.wholeLines > 1)
dst -= dstPitch * (skipSize.wholeLines - 1);
remainingWidth = -skipSize.xOffset;
}
if (remainingWidth < 0) {
const auto skipSize = GetSkipSize(-remainingWidth, static_cast<std::int_fast16_t>(srcWidth));
xOffset = skipSize.xOffset;
dst -= skipSize.wholeLines * dstPitch;
} else {
xOffset = 0;
}
}
}
template <typename RenderPixels, typename RenderFill>
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT void RenderCl2(
const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, std::size_t srcWidth,
const RenderPixels &renderPixels, const RenderFill &renderFill)
{
const ClipX clipX = CalculateClipX(position.x, srcWidth, out);
if (clipX.width <= 0)
return;
if (static_cast<std::size_t>(clipX.width) == srcWidth) {
RenderCl2ClipY(out, position, src, srcSize, srcWidth, renderPixels, renderFill);
} else {
RenderCl2ClipXY(out, position, src, srcSize, srcWidth, clipX, renderPixels, renderFill);
}
}
/**
* @brief Blit CL2 sprite to the given buffer
* @param out Target buffer
* @param sx Target buffer coordinate
* @param sy Target buffer coordinate
* @param pRLEBytes CL2 pixel stream (run-length encoded)
* @param nDataSize Size of CL2 in bytes
* @param nWidth Width of sprite
*/
void Cl2BlitSafe(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth)
{
RenderCl2(
out, { sx, sy }, pRLEBytes, nDataSize, nWidth,
#ifndef DEBUG_RENDER_COLOR
[](std::uint8_t *dst, const std::uint8_t *src, std::size_t w) {
std::memcpy(dst, src, w);
},
[](std::uint8_t *dst, std::uint8_t color, std::size_t w) {
std::memset(dst, color, w);
}
#else
[](std::uint8_t *dst, [[maybe_unused]] const std::uint8_t *src, std::size_t w) {
std::memset(dst, DEBUG_RENDER_COLOR, w);
},
[](std::uint8_t *dst, [[maybe_unused]] std::uint8_t color, std::size_t w) {
std::memset(dst, DEBUG_RENDER_COLOR, w);
}
#endif
);
}
/**
* @brief Blit CL2 sprite, and apply lighting, to the given buffer
* @param out Target buffer
* @param sx Target buffer coordinate
* @param sy Target buffer coordinate
* @param pRLEBytes CL2 pixel stream (run-length encoded)
* @param nDataSize Size of CL2 in bytes
* @param nWidth With of CL2 sprite
* @param pTable Light color table
*/
void Cl2BlitLightSafe(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth, uint8_t *pTable)
{
RenderCl2(
out, { sx, sy }, pRLEBytes, nDataSize, nWidth,
#ifndef DEBUG_RENDER_COLOR
[pTable](std::uint8_t *dst, const std::uint8_t *src, std::size_t w) {
while (w-- > 0)
*dst++ = pTable[static_cast<std::uint8_t>(*src++)];
},
[pTable](std::uint8_t *dst, std::uint8_t color, std::size_t w) {
std::memset(dst, pTable[color], w);
}
#else
[pTable](std::uint8_t *dst, [[maybe_unused]] const std::uint8_t *src, std::size_t w) {
std::memset(dst, pTable[DEBUG_RENDER_COLOR], w);
},
[pTable](std::uint8_t *dst, [[maybe_unused]] std::uint8_t color, std::size_t w) {
std::memset(dst, pTable[DEBUG_RENDER_COLOR], w);
}
#endif
);
}
template <bool North, bool West, bool South, bool East>
void RenderOutlineForPixel(std::uint8_t *dst, int dstPitch, std::uint8_t color)
{
if (North)
dst[-dstPitch] = color;
if (West)
dst[-1] = color;
if (East)
dst[1] = color;
if (South)
dst[dstPitch] = color;
}
template <bool North, bool West, bool South, bool East>
void RenderOutlineForPixels(std::uint8_t *dst, int dstPitch, int width, std::uint8_t color)
{
if (North)
std::memset(dst - dstPitch, color, width);
if (West && East)
std::memset(dst - 1, color, width + 2);
else if (West)
std::memset(dst - 1, color, width);
else if (East)
std::memset(dst + 1, color, width);
if (South)
std::memset(dst + dstPitch, color, width);
}
template <bool North, bool West, bool South, bool East>
void RenderOutlineForPixel(std::uint8_t *dst, int dstPitch, std::uint8_t srcColor, std::uint8_t color)
{
if (srcColor == 0)
return;
RenderOutlineForPixel<North, West, South, East>(dst, dstPitch, color);
}
template <bool North, bool West, bool South, bool East>
void RenderOutlineForPixels(std::uint8_t *dst, int dstPitch, int width, const std::uint8_t *src, std::uint8_t color)
{
while (width-- > 0)
RenderOutlineForPixel<North, West, South, East>(dst++, dstPitch, *src++, color);
}
template <bool Fill, bool North, bool West, bool South, bool East>
std::uint8_t *RenderCl2OutlinePixelsCheckFirstColumn(
std::uint8_t *dst, int dstPitch, int dstX,
const std::uint8_t *src, std::uint8_t width, std::uint8_t color)
{
if (dstX == -1) {
if (Fill) {
RenderOutlineForPixel</*North=*/false, /*West=*/false, /*South=*/false, East>(
dst++, dstPitch, color);
} else {
RenderOutlineForPixel</*North=*/false, /*West=*/false, /*South=*/false, East>(
dst++, dstPitch, *src++, color);
}
--width;
}
if (width > 0) {
if (Fill) {
RenderOutlineForPixel<North, /*West=*/false, South, East>(dst++, dstPitch, color);
} else {
RenderOutlineForPixel<North, /*West=*/false, South, East>(dst++, dstPitch, *src++, color);
}
--width;
}
if (width > 0) {
if (Fill) {
RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, color);
} else {
RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, src, color);
}
dst += width;
}
return dst;
}
template <bool Fill, bool North, bool West, bool South, bool East>
std::uint8_t *RenderCl2OutlinePixelsCheckLastColumn(
std::uint8_t *dst, int dstPitch, int dstX, int dstW,
const std::uint8_t *src, std::uint8_t width, std::uint8_t color)
{
const bool lastPixel = dstX < dstW && width >= 1;
const bool oobPixel = dstX + width > dstW;
const int numSpecialPixels = (lastPixel ? 1 : 0) + (oobPixel ? 1 : 0);
if (width > numSpecialPixels) {
width -= numSpecialPixels;
if (Fill) {
RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, color);
} else {
RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, src, color);
src += width;
}
dst += width;
}
if (lastPixel) {
if (Fill) {
RenderOutlineForPixel<North, West, South, /*East=*/false>(dst++, dstPitch, color);
} else {
RenderOutlineForPixel<North, West, South, /*East=*/false>(dst++, dstPitch, *src++, color);
}
}
if (oobPixel) {
if (Fill) {
RenderOutlineForPixel</*North=*/false, West, /*South=*/false, /*East=*/false>(dst++, dstPitch, color);
} else {
RenderOutlineForPixel</*North=*/false, West, /*South=*/false, /*East=*/false>(dst++, dstPitch, *src++, color);
}
}
return dst;
}
template <bool Fill, bool North, bool West, bool South, bool East, bool CheckFirstColumn, bool CheckLastColumn>
std::uint8_t *RenderCl2OutlinePixels(
std::uint8_t *dst, int dstPitch, int dstX, int dstW,
const std::uint8_t *src, std::uint8_t width, std::uint8_t color)
{
if (Fill && *src == 0)
return dst + width;
if (CheckFirstColumn && dstX <= 0) {
return RenderCl2OutlinePixelsCheckFirstColumn<Fill, North, West, South, East>(
dst, dstPitch, dstX, src, width, color);
}
if (CheckLastColumn && dstX + width >= dstW) {
return RenderCl2OutlinePixelsCheckLastColumn<Fill, North, West, South, East>(
dst, dstPitch, dstX, dstW, src, width, color);
}
if (Fill) {
RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, color);
} else {
RenderOutlineForPixels<North, West, South, East>(dst, dstPitch, width, src, color);
}
return dst + width;
}
template <bool North, bool West, bool South, bool East,
bool ClipWidth = false, bool CheckFirstColumn = false, bool CheckLastColumn = false>
const byte *RenderCl2OutlineRowClipped( // NOLINT(readability-function-cognitive-complexity)
const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcWidth,
ClipX clipX, std::uint8_t color, SkipSize &skipSize)
{
std::int_fast16_t remainingWidth = clipX.width;
std::uint8_t v;
auto *dst = &out[position];
const auto dstPitch = out.pitch();
const auto renderPixels = [&](bool fill, std::uint8_t w) {
if (fill) {
dst = RenderCl2OutlinePixels</*Fill=*/true, North, West, South, East, CheckFirstColumn, CheckLastColumn>(
dst, dstPitch, position.x, out.w(), reinterpret_cast<const std::uint8_t *>(src), w, color);
++src;
} else {
dst = RenderCl2OutlinePixels</*Fill=*/false, North, West, South, East, CheckFirstColumn, CheckLastColumn>(
dst, dstPitch, position.x, out.w(), reinterpret_cast<const std::uint8_t *>(src), w, color);
src += v;
}
};
if (ClipWidth) {
auto remainingLeftClip = clipX.left - skipSize.xOffset;
if (skipSize.xOffset > clipX.left) {
position.x += static_cast<int>(skipSize.xOffset - clipX.left);
dst += skipSize.xOffset - clipX.left;
}
while (remainingLeftClip > 0) {
v = static_cast<std::uint8_t>(*src++);
if (IsCl2Opaque(v)) {
const bool fill = IsCl2OpaqueFill(v);
v = fill ? GetCl2OpaqueFillWidth(v) : GetCl2OpaquePixelsWidth(v);
if (v > remainingLeftClip) {
const std::uint8_t overshoot = v - remainingLeftClip;
renderPixels(fill, overshoot);
position.x += overshoot;
} else {
src += fill ? 1 : v;
}
} else {
if (v > remainingLeftClip) {
const std::uint8_t overshoot = v - remainingLeftClip;
dst += overshoot;
position.x += overshoot;
}
}
remainingLeftClip -= v;
}
remainingWidth += remainingLeftClip;
} else {
position.x += static_cast<int>(skipSize.xOffset);
dst += skipSize.xOffset;
remainingWidth -= skipSize.xOffset;
}
while (remainingWidth > 0) {
v = static_cast<std::uint8_t>(*src++);
if (IsCl2Opaque(v)) {
const bool fill = IsCl2OpaqueFill(v);
v = fill ? GetCl2OpaqueFillWidth(v) : GetCl2OpaquePixelsWidth(v);
renderPixels(fill, ClipWidth ? std::min(remainingWidth, static_cast<std::int_fast16_t>(v)) : v);
} else {
dst += v;
}
remainingWidth -= v;
position.x += v;
}
if (ClipWidth) {
remainingWidth += clipX.right;
if (remainingWidth > 0) {
src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth),
remainingWidth, skipSize);
if (skipSize.wholeLines > 1)
dst -= dstPitch * (skipSize.wholeLines - 1);
remainingWidth = -skipSize.xOffset;
}
}
if (remainingWidth < 0) {
skipSize = GetSkipSize(-remainingWidth, static_cast<std::int_fast16_t>(srcWidth));
++skipSize.wholeLines;
} else {
skipSize.xOffset = 0;
skipSize.wholeLines = 1;
}
return src;
}
void RenderCl2OutlineClippedY(const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, // NOLINT(readability-function-cognitive-complexity)
std::size_t srcWidth, std::uint8_t color)
{
const auto *srcEnd = src + srcSize;
// Skip the bottom clipped lines.
const auto dstHeight = out.h();
SkipSize skipSize = { 0, 0 };
while (position.y >= dstHeight && src != srcEnd) {
src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth),
static_cast<std::int_fast16_t>(srcWidth - skipSize.xOffset), skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
if (src == srcEnd)
return;
const ClipX clipX = { 0, 0, static_cast<decltype(ClipX {}.width)>(srcWidth) };
if (position.y == dstHeight) {
// After-bottom line - can only draw north.
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/false, /*South=*/false, /*East=*/false>(
out, position, src, srcWidth, clipX, color, skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
if (src == srcEnd)
return;
if (position.y + 1 == dstHeight) {
// Bottom line - cannot draw south.
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/false, /*East=*/true>(
out, position, src, srcWidth, clipX, color, skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
while (position.y > 0 && src != srcEnd) {
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/true, /*East=*/true>(
out, position, src, srcWidth, clipX, color, skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
if (src == srcEnd)
return;
if (position.y == 0) {
src = RenderCl2OutlineRowClipped</*North=*/false, /*West=*/true, /*South=*/true, /*East=*/true>(
out, position, src, srcWidth, clipX, color, skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
if (src == srcEnd)
return;
if (position.y == -1) {
// Special case: the top of the sprite is 1px below the last line, render just the outline above.
RenderCl2OutlineRowClipped</*North=*/false, /*West=*/false, /*South=*/true, /*East=*/false>(
out, position, src, srcWidth, clipX, color, skipSize);
}
}
void RenderCl2OutlineClippedXY(const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize, // NOLINT(readability-function-cognitive-complexity)
std::size_t srcWidth, std::uint8_t color)
{
const auto *srcEnd = src + srcSize;
// Skip the bottom clipped lines.
const auto dstHeight = out.h();
SkipSize skipSize = { 0, 0 };
while (position.y >= dstHeight && src != srcEnd) {
src = SkipRestOfCl2Line(src, static_cast<std::int_fast16_t>(srcWidth),
static_cast<std::int_fast16_t>(srcWidth - skipSize.xOffset), skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
if (src == srcEnd)
return;
ClipX clipX = CalculateClipX(position.x, srcWidth, out);
if (clipX.width < 0)
return;
if (clipX.left > 0) {
--clipX.left, ++clipX.width;
} else if (clipX.right > 0) {
--clipX.right, ++clipX.width;
}
position.x += static_cast<int>(clipX.left);
if (position.y == dstHeight) {
// After-bottom line - can only draw north.
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/false, /*South=*/false, /*East=*/false,
/*ClipWidth=*/true>(out, position, src, srcWidth, clipX, color, skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
if (src == srcEnd)
return;
if (position.y + 1 == dstHeight) {
// Bottom line - cannot draw south.
if (position.x <= 0) {
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/false, /*East=*/true,
/*ClipWidth=*/true, /*CheckFirstColumn=*/true, /*CheckLastColumn=*/false>(
out, position, src, srcWidth, clipX, color, skipSize);
} else if (position.x + clipX.width >= out.w()) {
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/false, /*East=*/true,
/*ClipWidth=*/true, /*CheckFirstColumn=*/false, /*CheckLastColumn=*/true>(
out, position, src, srcWidth, clipX, color, skipSize);
} else {
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/false, /*East=*/true,
/*ClipWidth=*/true>(
out, position, src, srcWidth, clipX, color, skipSize);
}
position.y -= static_cast<int>(skipSize.wholeLines);
}
if (position.x <= 0) {
while (position.y > 0 && src != srcEnd) {
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/true, /*East=*/true,
/*ClipWidth=*/true, /*CheckFirstColumn=*/true, /*CheckLastColumn=*/false>(
out, position, src, srcWidth, clipX, color, skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
} else if (position.x + clipX.width >= out.w()) {
while (position.y > 0 && src != srcEnd) {
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/true, /*East=*/true,
/*ClipWidth=*/true, /*CheckFirstColumn=*/false, /*CheckLastColumn=*/true>(
out, position, src, srcWidth, clipX, color, skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
} else {
while (position.y > 0 && src != srcEnd) {
src = RenderCl2OutlineRowClipped</*North=*/true, /*West=*/true, /*South=*/true, /*East=*/true,
/*ClipWidth=*/true>(
out, position, src, srcWidth, clipX, color, skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
}
if (src == srcEnd)
return;
if (position.y == 0) {
if (position.x <= 0) {
src = RenderCl2OutlineRowClipped</*North=*/false, /*West=*/true, /*South=*/true, /*East=*/true,
/*ClipWidth=*/true, /*CheckFirstColumn=*/true, /*CheckLastColumn=*/false>(
out, position, src, srcWidth, clipX, color, skipSize);
} else if (position.x + clipX.width >= out.w()) {
src = RenderCl2OutlineRowClipped</*North=*/false, /*West=*/true, /*South=*/true, /*East=*/true,
/*ClipWidth=*/true, /*CheckFirstColumn=*/false, /*CheckLastColumn=*/true>(
out, position, src, srcWidth, clipX, color, skipSize);
} else {
src = RenderCl2OutlineRowClipped</*North=*/false, /*West=*/true, /*South=*/true, /*East=*/true,
/*ClipWidth=*/true>(
out, position, src, srcWidth, clipX, color, skipSize);
}
position.y -= static_cast<int>(skipSize.wholeLines);
}
if (src == srcEnd)
return;
if (position.y == -1) {
// Special case: the top of the sprite is 1px below the last line, render just the outline above.
RenderCl2OutlineRowClipped</*North=*/false, /*West=*/false, /*South=*/true, /*East=*/false,
/*ClipWidth=*/true>(
out, position, src, srcWidth, clipX, color, skipSize);
}
}
void RenderCl2Outline(const CelOutputBuffer &out, Point position, const byte *src, std::size_t srcSize,
std::size_t srcWidth, std::uint8_t color)
{
if (position.x > 0 && position.x + static_cast<int>(srcWidth) < static_cast<int>(out.w())) {
RenderCl2OutlineClippedY(out, position, src, srcSize, srcWidth, color);
} else {
RenderCl2OutlineClippedXY(out, position, src, srcSize, srcWidth, color);
}
}
} // namespace
void Cl2ApplyTrans(byte *p, const std::array<uint8_t, 256> &ttbl, int nCel)
{
assert(p != nullptr);
for (int i = 1; i <= nCel; i++) {
constexpr int FrameHeaderSize = 10;
int nDataSize;
byte *dst = CelGetFrame(p, i, &nDataSize) + FrameHeaderSize;
nDataSize -= FrameHeaderSize;
while (nDataSize > 0) {
auto v = static_cast<std::uint8_t>(*dst++);
nDataSize--;
assert(nDataSize >= 0);
if (!IsCl2Opaque(v))
continue;
if (IsCl2OpaqueFill(v)) {
nDataSize--;
assert(nDataSize >= 0);
*dst = static_cast<byte>(ttbl[static_cast<std::uint8_t>(*dst)]);
dst++;
} else {
v = GetCl2OpaquePixelsWidth(v);
nDataSize -= v;
assert(nDataSize >= 0);
while (v-- > 0) {
*dst = static_cast<byte>(ttbl[static_cast<std::uint8_t>(*dst)]);
dst++;
}
}
}
}
}
void Cl2Draw(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame)
{
assert(frame > 0);
int nDataSize;
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
}
void Cl2DrawOutline(const CelOutputBuffer &out, uint8_t col, int sx, int sy, const CelSprite &cel, int frame)
{
assert(frame > 0);
int nDataSize;
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
RenderCl2Outline(out, { sx, sy }, pRLEBytes, nDataSize, cel.Width(frame), col);
}
void Cl2DrawLightTbl(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light)
{
assert(frame > 0);
int nDataSize;
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), GetLightTable(light));
}
void Cl2DrawLight(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame)
{
assert(frame > 0);
int nDataSize;
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
if (light_table_index != 0)
Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), &pLightTbl[light_table_index * 256]);
else
Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
}
} // namespace devilution