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//HEADER_GOES_HERE
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#ifndef __ENGINE_H__
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#define __ENGINE_H__
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//offset 0
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//pCelBuff->pFrameTable[0]
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extern char gbPixelCol; // automap pixel color 8-bit (palette entry)
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extern BOOL gbRotateMap; // flip - if y < x
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extern int orgseed;
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extern int SeedCount;
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extern BOOL gbNotInView; // valid - if x/y are in bounds
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inline BYTE *CelGetFrameStart(BYTE *pCelBuff, int nCel)
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{
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DWORD *pFrameTable;
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pFrameTable = (DWORD *)pCelBuff;
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return pCelBuff + SwapLE32(pFrameTable[nCel]);
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}
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inline int CelGetFrameSize(BYTE *pCelBuff, int nCel)
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{
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DWORD *pFrameTable;
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pFrameTable = (DWORD *)pCelBuff;
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return SwapLE32(pFrameTable[nCel + 1]) - SwapLE32(pFrameTable[nCel]);
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}
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inline BYTE *CelGetFrame(BYTE *pCelBuff, int nCel, int *nDataSize)
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{
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DWORD *pFrameTable;
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DWORD nCellStart;
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pFrameTable = (DWORD *)pCelBuff;
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nCellStart = SwapLE32(pFrameTable[nCel]);
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*nDataSize = SwapLE32(pFrameTable[nCel + 1]) - nCellStart;
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return pCelBuff + nCellStart;
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}
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inline BYTE *CelGetFrameClipped(BYTE *pCelBuff, int nCel, int CelSkip, int CelCap, int *nDataSize)
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{
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BYTE *pRLEBytes;
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DWORD *pFrameTable;
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int nDataStart, nCellStart, nDataCap;
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pFrameTable = (DWORD *)pCelBuff;
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nCellStart = SwapLE32(pFrameTable[nCel]);
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const int nCellEnd = SwapLE32(pFrameTable[nCel + 1]);
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if (CelSkip + 1 >= nCellEnd)
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return nullptr;
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pRLEBytes = &pCelBuff[nCellStart];
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const auto read_as_word = [pRLEBytes](int i) -> WORD {
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#ifdef PLATFORM_LITTLE_ENDIAN
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return (pRLEBytes[i] << 8) | pRLEBytes[i + 1];
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#else
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return pRLEBytes[i] | (pRLEBytes[i + 1] << 8);
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#endif
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};
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nDataStart = read_as_word(CelSkip);
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if (nDataStart == 0)
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return NULL;
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*nDataSize = nCellEnd - nCellStart;
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if (CelCap == 8)
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nDataCap = 0;
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else
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nDataCap = read_as_word(CelCap);
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if (nDataCap)
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*nDataSize = nDataCap - nDataStart;
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else
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*nDataSize -= nDataStart;
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return pRLEBytes + nDataStart;
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}
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void CelBlit(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void CelDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void CelBlitFrame(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth);
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void CelClippedDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void CelClippedBlit(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void CelBlitLight(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl = NULL);
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void CelBlitLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void CelDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void CelClippedDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void CelClippedBlitLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void CelDrawLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
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void CelBlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void CelClippedBlitSafe(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void CelBlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void CelBlitLightTransSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void CelDrawLightSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void CelClippedBlitLightTransSafe(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
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void CelBlitWidth(BYTE *pBuff, int always_0, int hgt, int wdt, BYTE *pCelBuff, int nCel, int nWidth);
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void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void CelBlitOutlineSafe(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void ENG_set_pixel(int sx, int sy, BYTE col);
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void engine_draw_pixel(int sx, int sy);
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void DrawLine(int x0, int y0, int x1, int y1, BYTE col);
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int GetDirection(int x1, int y1, int x2, int y2);
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void SetRndSeed(int s);
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int GetRndSeed();
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int random(BYTE idx, int v);
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void engine_debug_trap(BOOL show_cursor);
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BYTE *DiabloAllocPtr(DWORD dwBytes);
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void mem_free_dbg(void *p);
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BYTE *LoadFileInMem(char *pszName, DWORD *pdwFileLen);
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DWORD LoadFileWithMem(const char *pszName, void *p);
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void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel);
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void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void Cl2Blit(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void Cl2BlitOutline(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col);
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void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
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void Cl2BlitLight(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable);
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void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void Cl2DrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void Cl2BlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void Cl2DrawOutlineSafe(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col);
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void Cl2DrawLightTblSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
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void Cl2BlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable);
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void Cl2DrawLightSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap);
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void PlayInGameMovie(char *pszMovie);
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/* rdata */
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extern const int RndInc;
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extern const int RndMult;
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#endif /* __ENGINE_H__ */
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