//HEADER_GOES_HERE #ifndef __ENGINE_H__ #define __ENGINE_H__ //offset 0 //pCelBuff->pFrameTable[0] extern char gbPixelCol; // automap pixel color 8-bit (palette entry) extern BOOL gbRotateMap; // flip - if y < x extern int orgseed; extern int SeedCount; extern BOOL gbNotInView; // valid - if x/y are in bounds inline BYTE *CelGetFrameStart(BYTE *pCelBuff, int nCel) { DWORD *pFrameTable; pFrameTable = (DWORD *)pCelBuff; return pCelBuff + SwapLE32(pFrameTable[nCel]); } inline int CelGetFrameSize(BYTE *pCelBuff, int nCel) { DWORD *pFrameTable; pFrameTable = (DWORD *)pCelBuff; return SwapLE32(pFrameTable[nCel + 1]) - SwapLE32(pFrameTable[nCel]); } inline BYTE *CelGetFrame(BYTE *pCelBuff, int nCel, int *nDataSize) { DWORD *pFrameTable; DWORD nCellStart; pFrameTable = (DWORD *)pCelBuff; nCellStart = SwapLE32(pFrameTable[nCel]); *nDataSize = SwapLE32(pFrameTable[nCel + 1]) - nCellStart; return pCelBuff + nCellStart; } inline BYTE *CelGetFrameClipped(BYTE *pCelBuff, int nCel, int CelSkip, int CelCap, int *nDataSize) { BYTE *pRLEBytes; DWORD *pFrameTable; int nDataStart, nCellStart, nDataCap; pFrameTable = (DWORD *)pCelBuff; nCellStart = SwapLE32(pFrameTable[nCel]); const int nCellEnd = SwapLE32(pFrameTable[nCel + 1]); if (CelSkip + 1 >= nCellEnd) return nullptr; pRLEBytes = &pCelBuff[nCellStart]; const auto read_as_word = [pRLEBytes](int i) -> WORD { #ifdef PLATFORM_LITTLE_ENDIAN return (pRLEBytes[i] << 8) | pRLEBytes[i + 1]; #else return pRLEBytes[i] | (pRLEBytes[i + 1] << 8); #endif }; nDataStart = read_as_word(CelSkip); if (nDataStart == 0) return NULL; *nDataSize = nCellEnd - nCellStart; if (CelCap == 8) nDataCap = 0; else nDataCap = read_as_word(CelCap); if (nDataCap) *nDataSize = nDataCap - nDataStart; else *nDataSize -= nDataStart; return pRLEBytes + nDataStart; } void CelBlit(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelBlitFrame(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth); void CelClippedDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelClippedBlit(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelBlitLight(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl = NULL); void CelBlitLightTrans(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); void CelClippedDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelClippedBlitLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDrawLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void CelBlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelClippedBlitSafe(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelBlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelBlitLightTransSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void CelDrawLightSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelClippedBlitLightTransSafe(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void CelBlitWidth(BYTE *pBuff, int always_0, int hgt, int wdt, BYTE *pCelBuff, int nCel, int nWidth); void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void CelBlitOutlineSafe(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void ENG_set_pixel(int sx, int sy, BYTE col); void engine_draw_pixel(int sx, int sy); void DrawLine(int x0, int y0, int x1, int y1, BYTE col); int GetDirection(int x1, int y1, int x2, int y2); void SetRndSeed(int s); int GetRndSeed(); int random(BYTE idx, int v); void engine_debug_trap(BOOL show_cursor); BYTE *DiabloAllocPtr(DWORD dwBytes); void mem_free_dbg(void *p); BYTE *LoadFileInMem(char *pszName, DWORD *pdwFileLen); DWORD LoadFileWithMem(const char *pszName, void *p); void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel); void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2Blit(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2BlitOutline(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col); void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void Cl2BlitLight(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable); void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2DrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2BlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth); void Cl2DrawOutlineSafe(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col); void Cl2DrawLightTblSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light); void Cl2BlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable); void Cl2DrawLightSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap); void PlayInGameMovie(char *pszMovie); /* rdata */ extern const int RndInc; extern const int RndMult; #endif /* __ENGINE_H__ */