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#include "miniwin/misc_msg.h"
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#include <cstdint>
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#include <deque>
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#include <string>
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#include <SDL.h>
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#include "control.h"
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#include "controls/controller.h"
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#include "controls/input.h"
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#include "controls/plrctrls.h"
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#ifndef USE_SDL1
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#include "controls/touch/event_handlers.h"
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#endif
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#include "cursor.h"
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#include "engine/demomode.h"
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#include "engine/rectangle.hpp"
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#include "hwcursor.hpp"
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#include "movie.h"
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#include "panels/spell_list.hpp"
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#include "qol/stash.h"
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#include "utils/display.h"
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#include "utils/log.hpp"
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#include "utils/utf8.hpp"
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#ifdef __vita__
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#include "platform/vita/touch.h"
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#endif
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#ifdef __SWITCH__
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#include "platform/switch/docking.h"
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#include <switch.h>
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#endif
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/** @file
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* *
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* Windows message handling and keyboard event conversion for SDL.
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*/
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namespace devilution {
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void SetMouseButtonEvent(SDL_Event &event, uint32_t type, uint8_t button, Point position)
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{
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event.type = type;
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event.button.button = button;
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if (type == SDL_MOUSEBUTTONDOWN) {
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event.button.state = SDL_PRESSED;
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} else {
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event.button.state = SDL_RELEASED;
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}
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event.button.x = position.x;
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event.button.y = position.y;
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}
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void SetCursorPos(Point position)
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{
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if (ControlDevice != ControlTypes::KeyboardAndMouse) {
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MousePosition = position;
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return;
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}
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LogicalToOutput(&position.x, &position.y);
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if (!demo::IsRunning())
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SDL_WarpMouseInWindow(ghMainWnd, position.x, position.y);
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}
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// Moves the mouse to the first attribute "+" button.
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void FocusOnCharInfo()
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{
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Player &myPlayer = *MyPlayer;
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if (invflag || myPlayer._pStatPts <= 0)
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return;
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// Find the first incrementable stat.
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int stat = -1;
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for (auto attribute : enum_values<CharacterAttribute>()) {
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if (myPlayer.GetBaseAttributeValue(attribute) >= myPlayer.GetMaximumAttributeValue(attribute))
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continue;
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stat = static_cast<int>(attribute);
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}
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if (stat == -1)
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return;
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SetCursorPos(ChrBtnsRect[stat].Center());
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}
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namespace {
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bool FalseAvail(const char *name, int value)
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{
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LogVerbose("Unhandled SDL event: {} {}", name, value);
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return true;
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}
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} // namespace
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bool FetchMessage_Real(SDL_Event *event, uint16_t *modState)
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{
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#ifdef __SWITCH__
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HandleDocking();
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#endif
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SDL_Event e;
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if (PollEvent(&e) == 0) {
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return false;
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}
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event->type = static_cast<SDL_EventType>(0);
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*modState = SDL_GetModState();
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#ifdef __vita__
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HandleTouchEvent(&e, MousePosition);
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#elif !defined(USE_SDL1)
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HandleTouchEvent(e);
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#endif
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if (e.type == SDL_QUIT || IsCustomEvent(e.type)) {
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*event = e;
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return true;
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}
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if (IsAnyOf(e.type, SDL_KEYUP, SDL_KEYDOWN) && e.key.keysym.sym == SDLK_UNKNOWN) {
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// Erroneous events generated by RG350 kernel.
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return true;
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}
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#if !defined(USE_SDL1) && !defined(__vita__)
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if (!movie_playing) {
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// SDL generates mouse events from touch-based inputs to provide basic
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// touchscreeen support for apps that don't explicitly handle touch events
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if (IsAnyOf(e.type, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP) && e.button.which == SDL_TOUCH_MOUSEID)
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return true;
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if (e.type == SDL_MOUSEMOTION && e.motion.which == SDL_TOUCH_MOUSEID)
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return true;
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if (e.type == SDL_MOUSEWHEEL && e.wheel.which == SDL_TOUCH_MOUSEID)
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return true;
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}
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#endif
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#ifdef USE_SDL1
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if (e.type == SDL_MOUSEMOTION) {
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OutputToLogical(&e.motion.x, &e.motion.y);
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} else if (IsAnyOf(e.type, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP)) {
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OutputToLogical(&e.button.x, &e.button.y);
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}
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#endif
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if (HandleControllerAddedOrRemovedEvent(e))
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return true;
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switch (e.type) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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case SDL_CONTROLLERAXISMOTION:
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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case SDL_TEXTEDITING:
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case SDL_TEXTINPUT:
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case SDL_WINDOWEVENT:
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#else
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case SDL_ACTIVEEVENT:
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#endif
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case SDL_JOYAXISMOTION:
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case SDL_JOYHATMOTION:
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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*event = e;
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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if (e.key.keysym.sym == -1)
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return FalseAvail(e.type == SDL_KEYDOWN ? "SDL_KEYDOWN" : "SDL_KEYUP", e.key.keysym.sym);
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*event = e;
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break;
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case SDL_MOUSEMOTION:
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*event = e;
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if (ControlMode == ControlTypes::KeyboardAndMouse && invflag)
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InvalidateInventorySlot();
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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*event = e;
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break;
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#ifndef USE_SDL1
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case SDL_MOUSEWHEEL:
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event->type = SDL_KEYDOWN;
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if (e.wheel.y > 0) {
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event->key.keysym.sym = (SDL_GetModState() & KMOD_CTRL) != 0 ? SDLK_KP_PLUS : SDLK_UP;
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} else if (e.wheel.y < 0) {
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event->key.keysym.sym = (SDL_GetModState() & KMOD_CTRL) != 0 ? SDLK_KP_MINUS : SDLK_DOWN;
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} else if (e.wheel.x > 0) {
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event->key.keysym.sym = SDLK_LEFT;
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} else if (e.wheel.x < 0) {
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event->key.keysym.sym = SDLK_RIGHT;
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}
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break;
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#if SDL_VERSION_ATLEAST(2, 0, 4)
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case SDL_AUDIODEVICEADDED:
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return FalseAvail("SDL_AUDIODEVICEADDED", e.adevice.which);
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case SDL_AUDIODEVICEREMOVED:
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return FalseAvail("SDL_AUDIODEVICEREMOVED", e.adevice.which);
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case SDL_KEYMAPCHANGED:
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return FalseAvail("SDL_KEYMAPCHANGED", 0);
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#endif
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#endif
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default:
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return FalseAvail("unknown", e.type);
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}
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return true;
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}
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bool FetchMessage(SDL_Event *event, uint16_t *modState)
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{
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const bool available = demo::IsRunning() ? demo::FetchMessage(event, modState) : FetchMessage_Real(event, modState);
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if (available && demo::IsRecording())
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demo::RecordMessage(*event, *modState);
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return available;
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}
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void HandleMessage(const SDL_Event &event, uint16_t modState)
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{
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assert(CurrentEventHandler != nullptr);
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CurrentEventHandler(event, modState);
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}
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} // namespace devilution
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