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#include "utils/soundsample.h"
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#include <chrono>
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#include <cmath>
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#include <cstdint>
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#include <utility>
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#ifdef USE_SDL3
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_iostream.h>
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#else
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#include <Aulib/DecoderDrmp3.h>
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#include <Aulib/DecoderDrwav.h>
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#include <Aulib/Stream.h>
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#include <SDL.h>
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#ifdef USE_SDL1
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#include "utils/sdl2_to_1_2_backports.h"
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#else
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#include "utils/sdl2_backports.h"
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#endif
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#include "utils/aulib.hpp"
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#endif
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#include "engine/assets.hpp"
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#include "options.h"
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#include "utils/log.hpp"
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#include "utils/math.h"
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#include "utils/stubs.h"
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namespace devilution {
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namespace {
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constexpr float LogBase = 10.0;
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/**
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* Scaling factor for attenuating volume.
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* Picked so that a volume change of -10 dB results in half perceived loudness.
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* VolumeScale = -1000 / log(0.5)
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*/
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constexpr float VolumeScale = 3321.9281F;
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/**
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* Min and max volume range, in millibel.
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* -100 dB (muted) to 0 dB (max. loudness).
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*/
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constexpr float MillibelMin = -10000.F;
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constexpr float MillibelMax = 0.F;
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/**
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* Stereo separation factor for left/right speaker panning. Lower values increase separation, moving
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* sounds further left/right, while higher values will pull sounds more towards the middle, reducing separation.
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* Current value is tuned to have ~2:1 mix for sounds that happen on the edge of a 640x480 screen.
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*/
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constexpr float StereoSeparation = 6000.F;
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#ifndef USE_SDL3
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float PanLogToLinear(int logPan)
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{
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if (logPan == 0)
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return 0;
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auto factor = std::pow(LogBase, static_cast<float>(-std::abs(logPan)) / StereoSeparation);
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return copysign(1.F - factor, static_cast<float>(logPan));
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}
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std::unique_ptr<Aulib::Decoder> CreateDecoder(bool isMp3)
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{
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if (isMp3)
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return std::make_unique<Aulib::DecoderDrmp3>();
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return std::make_unique<Aulib::DecoderDrwav>();
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}
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std::unique_ptr<Aulib::Stream> CreateStream(SDL_IOStream *handle, bool isMp3)
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{
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auto decoder = CreateDecoder(isMp3);
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if (!decoder->open(handle)) // open for `getRate`
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return nullptr;
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auto resampler = CreateAulibResampler(decoder->getRate());
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return std::make_unique<Aulib::Stream>(handle, std::move(decoder), std::move(resampler), /*closeRw=*/true);
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}
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/**
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* @brief Converts log volume passed in into linear volume.
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* @param logVolume Logarithmic volume in the range [logMin..logMax]
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* @param logMin Volume range minimum (usually ATTENUATION_MIN for game sounds and VOLUME_MIN for volume sliders)
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* @param logMax Volume range maximum (usually 0)
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* @return Linear volume in the range [0..1]
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*/
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float VolumeLogToLinear(int logVolume, int logMin, int logMax)
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{
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const auto logScaled = math::Remap(static_cast<float>(logMin), static_cast<float>(logMax), MillibelMin, MillibelMax, static_cast<float>(logVolume));
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return std::pow(LogBase, logScaled / VolumeScale); // linVolume
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}
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#endif
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} // namespace
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///// SoundSample /////
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#ifndef USE_SDL3
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void SoundSample::SetFinishCallback(Aulib::Stream::Callback &&callback)
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{
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stream_->setFinishCallback(std::forward<Aulib::Stream::Callback>(callback));
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}
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#endif
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void SoundSample::Stop()
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{
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#ifndef USE_SDL3
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stream_->stop();
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#endif
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}
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void SoundSample::Mute()
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{
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#ifndef USE_SDL3
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stream_->mute();
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#endif
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}
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void SoundSample::Unmute()
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{
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#ifndef USE_SDL3
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stream_->unmute();
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#endif
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}
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void SoundSample::Release()
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{
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#ifndef USE_SDL3
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stream_ = nullptr;
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#endif
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file_data_ = nullptr;
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file_data_size_ = 0;
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}
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/**
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* @brief Check if a the sound is being played atm
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*/
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bool SoundSample::IsPlaying()
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{
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#ifdef USE_SDL3
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return false;
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#else
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return stream_ && stream_->isPlaying();
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#endif
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}
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bool SoundSample::Play(int numIterations)
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{
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#ifdef USE_SDL3
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return false;
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#else
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if (!stream_->play(numIterations)) {
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LogError(LogCategory::Audio, "Aulib::Stream::play (from SoundSample::Play): {}", SDL_GetError());
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return false;
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}
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return true;
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#endif
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}
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int SoundSample::SetChunkStream(std::string filePath, bool isMp3, bool logErrors)
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{
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#ifdef USE_SDL3
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return 0;
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#else
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SDL_IOStream *handle = OpenAssetAsSdlRwOps(filePath.c_str(), /*threadsafe=*/true);
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if (handle == nullptr) {
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if (logErrors)
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LogError(LogCategory::Audio, "OpenAsset failed (from SoundSample::SetChunkStream) for {}: {}", filePath, SDL_GetError());
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return -1;
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}
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file_path_ = std::move(filePath);
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isMp3_ = isMp3;
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stream_ = CreateStream(handle, isMp3);
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if (!stream_->open()) {
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stream_ = nullptr;
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if (logErrors)
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LogError(LogCategory::Audio, "Aulib::Stream::open (from SoundSample::SetChunkStream) for {}: {}", file_path_, SDL_GetError());
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return -1;
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}
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return 0;
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#endif
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}
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int SoundSample::SetChunk(ArraySharedPtr<std::uint8_t> fileData, std::size_t dwBytes, bool isMp3)
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{
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#ifdef USE_SDL3
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return 0;
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#else
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isMp3_ = isMp3;
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file_data_ = std::move(fileData);
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file_data_size_ = dwBytes;
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SDL_IOStream *buf = SDL_IOFromConstMem(file_data_.get(), static_cast<int>(dwBytes));
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if (buf == nullptr) {
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return -1;
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}
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stream_ = CreateStream(buf, isMp3_);
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if (!stream_->open()) {
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stream_ = nullptr;
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file_data_ = nullptr;
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LogError(LogCategory::Audio, "Aulib::Stream::open (from SoundSample::SetChunk): {}", SDL_GetError());
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return -1;
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}
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return 0;
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#endif
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}
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void SoundSample::SetVolume(int logVolume, int logMin, int logMax)
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{
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#ifndef USE_SDL3
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stream_->setVolume(VolumeLogToLinear(logVolume, logMin, logMax));
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#endif
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}
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void SoundSample::SetStereoPosition(int logPan)
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{
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#ifndef USE_SDL3
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stream_->setStereoPosition(PanLogToLinear(logPan));
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#endif
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}
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int SoundSample::GetLength() const
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{
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#ifdef USE_SDL3
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return 0;
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#else
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if (!stream_)
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return 0;
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return static_cast<int>(std::chrono::duration_cast<std::chrono::milliseconds>(stream_->duration()).count());
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#endif
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}
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} // namespace devilution
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