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/**
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* @file pack.cpp
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*
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* Implementation of functions for minifying player data structure.
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*/
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#include "pack.h"
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#include <cstdint>
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#include "engine/random.hpp"
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#include "init.h"
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#include "loadsave.h"
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#include "playerdat.hpp"
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#include "plrmsg.h"
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#include "stores.h"
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#include "utils/endian.hpp"
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#include "utils/log.hpp"
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#include "utils/utf8.hpp"
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#define ValidateField(logValue, condition) \
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do { \
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if (!(condition)) { \
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LogFailedJoinAttempt(#condition, #logValue, logValue); \
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EventFailedJoinAttempt(player._pName); \
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return false; \
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} \
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} while (0)
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#define ValidateFields(logValue1, logValue2, condition) \
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do { \
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if (!(condition)) { \
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LogFailedJoinAttempt(#condition, #logValue1, logValue1, #logValue2, logValue2); \
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EventFailedJoinAttempt(player._pName); \
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return false; \
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} \
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} while (0)
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namespace devilution {
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namespace {
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void EventFailedJoinAttempt(const char *playerName)
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{
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std::string message = fmt::format("Player '{}' sent invalid player data during attempt to join the game.", playerName);
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EventPlrMsg(message);
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}
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template <typename T>
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void LogFailedJoinAttempt(const char *condition, const char *name, T value)
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{
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LogDebug("Remote player validation failed: ValidateField({}: {}, {})", name, value, condition);
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}
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template <typename T1, typename T2>
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void LogFailedJoinAttempt(const char *condition, const char *name1, T1 value1, const char *name2, T2 value2)
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{
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LogDebug("Remote player validation failed: ValidateFields({}: {}, {}: {}, {})", name1, value1, name2, value2, condition);
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}
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void VerifyGoldSeeds(Player &player)
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{
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for (int i = 0; i < player._pNumInv; i++) {
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if (player.InvList[i].IDidx != IDI_GOLD)
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continue;
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for (int j = 0; j < player._pNumInv; j++) {
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if (i == j)
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continue;
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if (player.InvList[j].IDidx != IDI_GOLD)
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continue;
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if (player.InvList[i]._iSeed != player.InvList[j]._iSeed)
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continue;
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player.InvList[i]._iSeed = AdvanceRndSeed();
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j = -1;
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}
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}
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}
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void PackNetItem(const Item &item, ItemNetPack &packedItem)
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{
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packedItem.def.wIndx = static_cast<_item_indexes>(SDL_SwapLE16(item.IDidx));
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packedItem.def.wCI = SDL_SwapLE16(item._iCreateInfo);
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packedItem.def.dwSeed = SDL_SwapLE32(item._iSeed);
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if (item.IDidx != IDI_EAR)
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PrepareItemForNetwork(item, packedItem.item);
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else
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PrepareEarForNetwork(item, packedItem.ear);
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}
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bool hasMultipleFlags(uint16_t flags)
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{
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return (flags & (flags - 1)) > 0;
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}
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bool IsCreationFlagComboValid(uint16_t iCreateInfo)
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{
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iCreateInfo = iCreateInfo & ~CF_LEVEL;
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const bool isTownItem = (iCreateInfo & CF_TOWN) != 0;
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const bool isPregenItem = (iCreateInfo & CF_PREGEN) != 0;
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const bool isGroundItem = (iCreateInfo & CF_USEFUL) == CF_USEFUL;
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if (isPregenItem && hasMultipleFlags(iCreateInfo))
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return false;
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if (isGroundItem && (iCreateInfo & ~CF_USEFUL) != 0)
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return false;
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if (isTownItem && hasMultipleFlags(iCreateInfo))
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return false;
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return true;
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}
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bool IsTownItemValid(uint16_t iCreateInfo)
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{
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const uint8_t level = iCreateInfo & CF_LEVEL;
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const bool isBoyItem = (iCreateInfo & CF_BOY) != 0;
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if (isBoyItem && level <= MaxCharacterLevel)
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return true;
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return level <= 30;
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}
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bool IsUniqueMonsterItemValid(uint16_t iCreateInfo, uint32_t dwBuff)
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{
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const uint8_t level = iCreateInfo & CF_LEVEL;
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const bool isHellfireItem = (dwBuff & CF_HELLFIRE) != 0;
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for (int i = 0; UniqueMonstersData[i].mName != nullptr; i++) {
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const auto &uniqueMonsterData = UniqueMonstersData[i];
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const auto &uniqueMonsterLevel = static_cast<uint8_t>(MonstersData[uniqueMonsterData.mtype].level);
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if (!isHellfireItem && IsAnyOf(uniqueMonsterData.mtype, MT_HORKDMN, MT_DEFILER, MT_NAKRUL)) {
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// These monsters don't appear in Diablo
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continue;
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}
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if (level == uniqueMonsterLevel) {
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return true;
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}
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}
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return false;
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}
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bool IsDungeonItemValid(uint16_t iCreateInfo, uint32_t dwBuff)
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{
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const uint8_t level = iCreateInfo & CF_LEVEL;
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const bool isHellfireItem = (dwBuff & CF_HELLFIRE) != 0;
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for (int16_t i = 0; i < static_cast<int16_t>(NUM_MTYPES); i++) {
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const auto &monsterData = MonstersData[i];
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auto monsterLevel = static_cast<uint8_t>(monsterData.level);
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if (i != MT_DIABLO && monsterData.availability == MonsterAvailability::Never) {
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continue;
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}
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if (i == MT_DIABLO && !isHellfireItem) {
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monsterLevel -= 15;
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}
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if (level == monsterLevel) {
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return true;
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}
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}
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return level <= 30;
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}
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bool UnPackNetItem(const Player &player, const ItemNetPack &packedItem, Item &item)
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{
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item = {};
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_item_indexes idx = static_cast<_item_indexes>(SDL_SwapLE16(packedItem.def.wIndx));
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if (idx < 0 || idx > IDI_LAST)
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return true;
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if (idx == IDI_EAR) {
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RecreateEar(item, SDL_SwapLE16(packedItem.ear.wCI), SDL_SwapLE32(packedItem.ear.dwSeed), packedItem.ear.bCursval, packedItem.ear.heroname);
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return true;
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}
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uint16_t creationFlags = SDL_SwapLE16(packedItem.item.wCI);
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uint32_t dwBuff = SDL_SwapLE16(packedItem.item.dwBuff);
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ValidateField(creationFlags, IsCreationFlagComboValid(creationFlags));
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if ((creationFlags & CF_TOWN) != 0)
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ValidateField(creationFlags, IsTownItemValid(creationFlags));
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else if ((creationFlags & CF_USEFUL) == CF_UPER15)
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ValidateFields(creationFlags, dwBuff, IsUniqueMonsterItemValid(creationFlags, dwBuff));
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else
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ValidateFields(creationFlags, dwBuff, IsDungeonItemValid(creationFlags, dwBuff));
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RecreateItem(player, packedItem.item, item);
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return true;
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}
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} // namespace
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void PackItem(ItemPack &packedItem, const Item &item, bool isHellfire)
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{
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packedItem = {};
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// Arena potions don't exist in vanilla so don't save them to stay backward compatible
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if (item.isEmpty() || item._iMiscId == IMISC_ARENAPOT) {
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packedItem.idx = 0xFFFF;
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} else {
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auto idx = item.IDidx;
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if (!isHellfire) {
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idx = RemapItemIdxToDiablo(idx);
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}
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if (gbIsSpawn) {
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idx = RemapItemIdxToSpawn(idx);
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}
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packedItem.idx = SDL_SwapLE16(idx);
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if (item.IDidx == IDI_EAR) {
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packedItem.iCreateInfo = SDL_SwapLE16(item._iIName[1] | (item._iIName[0] << 8));
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packedItem.iSeed = SDL_SwapLE32(LoadBE32(&item._iIName[2]));
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packedItem.bId = item._iIName[6];
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packedItem.bDur = item._iIName[7];
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packedItem.bMDur = item._iIName[8];
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packedItem.bCh = item._iIName[9];
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packedItem.bMCh = item._iIName[10];
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packedItem.wValue = SDL_SwapLE16(item._ivalue | (item._iIName[11] << 8) | ((item._iCurs - ICURS_EAR_SORCERER) << 6));
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packedItem.dwBuff = SDL_SwapLE32(LoadBE32(&item._iIName[12]));
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} else {
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packedItem.iSeed = SDL_SwapLE32(item._iSeed);
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packedItem.iCreateInfo = SDL_SwapLE16(item._iCreateInfo);
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packedItem.bId = (item._iMagical << 1) | (item._iIdentified ? 1 : 0);
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if (item._iMaxDur > 255)
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packedItem.bMDur = 254;
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else
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packedItem.bMDur = item._iMaxDur;
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packedItem.bDur = std::min<int32_t>(item._iDurability, packedItem.bMDur);
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packedItem.bCh = item._iCharges;
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packedItem.bMCh = item._iMaxCharges;
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if (item.IDidx == IDI_GOLD)
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packedItem.wValue = SDL_SwapLE16(item._ivalue);
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packedItem.dwBuff = item.dwBuff;
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}
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}
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}
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void PackPlayer(PlayerPack &packed, const Player &player)
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{
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memset(&packed, 0, sizeof(packed));
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packed.destAction = player.destAction;
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packed.destParam1 = player.destParam1;
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packed.destParam2 = player.destParam2;
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packed.plrlevel = player.plrlevel;
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packed.px = player.position.tile.x;
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packed.py = player.position.tile.y;
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if (gbVanilla) {
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packed.targx = player.position.tile.x;
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packed.targy = player.position.tile.y;
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}
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CopyUtf8(packed.pName, player._pName, sizeof(packed.pName));
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packed.pClass = static_cast<uint8_t>(player._pClass);
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packed.pBaseStr = player._pBaseStr;
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packed.pBaseMag = player._pBaseMag;
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packed.pBaseDex = player._pBaseDex;
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packed.pBaseVit = player._pBaseVit;
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packed.pLevel = player.getCharacterLevel();
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packed.pStatPts = player._pStatPts;
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packed.pExperience = SDL_SwapLE32(player._pExperience);
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packed.pGold = SDL_SwapLE32(player._pGold);
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packed.pHPBase = SDL_SwapLE32(player._pHPBase);
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packed.pMaxHPBase = SDL_SwapLE32(player._pMaxHPBase);
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packed.pManaBase = SDL_SwapLE32(player._pManaBase);
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packed.pMaxManaBase = SDL_SwapLE32(player._pMaxManaBase);
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packed.pMemSpells = SDL_SwapLE64(player._pMemSpells);
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for (int i = 0; i < 37; i++) // Should be MAX_SPELLS but set to 37 to make save games compatible
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packed.pSplLvl[i] = player._pSplLvl[i];
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for (int i = 37; i < 47; i++)
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packed.pSplLvl2[i - 37] = player._pSplLvl[i];
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for (int i = 0; i < NUM_INVLOC; i++)
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PackItem(packed.InvBody[i], player.InvBody[i], gbIsHellfire);
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packed._pNumInv = player._pNumInv;
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for (int i = 0; i < packed._pNumInv; i++)
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PackItem(packed.InvList[i], player.InvList[i], gbIsHellfire);
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for (int i = 0; i < InventoryGridCells; i++)
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packed.InvGrid[i] = player.InvGrid[i];
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for (int i = 0; i < MaxBeltItems; i++)
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PackItem(packed.SpdList[i], player.SpdList[i], gbIsHellfire);
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packed.wReflections = SDL_SwapLE16(player.wReflections);
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packed.pDamAcFlags = SDL_SwapLE32(static_cast<uint32_t>(player.pDamAcFlags));
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packed.pDiabloKillLevel = SDL_SwapLE32(player.pDiabloKillLevel);
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packed.bIsHellfire = gbIsHellfire ? 1 : 0;
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}
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void PackNetPlayer(PlayerNetPack &packed, const Player &player)
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{
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packed.plrlevel = player.plrlevel;
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packed.px = player.position.tile.x;
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packed.py = player.position.tile.y;
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CopyUtf8(packed.pName, player._pName, sizeof(packed.pName));
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packed.pClass = static_cast<uint8_t>(player._pClass);
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packed.pBaseStr = player._pBaseStr;
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packed.pBaseMag = player._pBaseMag;
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packed.pBaseDex = player._pBaseDex;
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packed.pBaseVit = player._pBaseVit;
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|
|
packed.pLevel = player.getCharacterLevel();
|
|
|
|
|
packed.pStatPts = player._pStatPts;
|
|
|
|
|
packed.pExperience = SDL_SwapLE32(player._pExperience);
|
|
|
|
|
packed.pHPBase = SDL_SwapLE32(player._pHPBase);
|
|
|
|
|
packed.pMaxHPBase = SDL_SwapLE32(player._pMaxHPBase);
|
|
|
|
|
packed.pManaBase = SDL_SwapLE32(player._pManaBase);
|
|
|
|
|
packed.pMaxManaBase = SDL_SwapLE32(player._pMaxManaBase);
|
|
|
|
|
packed.pMemSpells = SDL_SwapLE64(player._pMemSpells);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_SPELLS; i++)
|
|
|
|
|
packed.pSplLvl[i] = player._pSplLvl[i];
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < NUM_INVLOC; i++)
|
|
|
|
|
PackNetItem(player.InvBody[i], packed.InvBody[i]);
|
|
|
|
|
|
|
|
|
|
packed._pNumInv = player._pNumInv;
|
|
|
|
|
for (int i = 0; i < packed._pNumInv; i++)
|
|
|
|
|
PackNetItem(player.InvList[i], packed.InvList[i]);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < InventoryGridCells; i++)
|
|
|
|
|
packed.InvGrid[i] = player.InvGrid[i];
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MaxBeltItems; i++)
|
|
|
|
|
PackNetItem(player.SpdList[i], packed.SpdList[i]);
|
|
|
|
|
|
|
|
|
|
packed.wReflections = SDL_SwapLE16(player.wReflections);
|
|
|
|
|
packed.pDiabloKillLevel = player.pDiabloKillLevel;
|
|
|
|
|
packed.pManaShield = player.pManaShield;
|
|
|
|
|
packed.friendlyMode = player.friendlyMode ? 1 : 0;
|
|
|
|
|
packed.isOnSetLevel = player.plrIsOnSetLevel;
|
|
|
|
|
|
|
|
|
|
packed.pStrength = SDL_SwapLE32(player._pStrength);
|
|
|
|
|
packed.pMagic = SDL_SwapLE32(player._pMagic);
|
|
|
|
|
packed.pDexterity = SDL_SwapLE32(player._pDexterity);
|
|
|
|
|
packed.pVitality = SDL_SwapLE32(player._pVitality);
|
|
|
|
|
packed.pHitPoints = SDL_SwapLE32(player._pHitPoints);
|
|
|
|
|
packed.pMaxHP = SDL_SwapLE32(player._pMaxHP);
|
|
|
|
|
packed.pMana = SDL_SwapLE32(player._pMana);
|
|
|
|
|
packed.pMaxMana = SDL_SwapLE32(player._pMaxMana);
|
|
|
|
|
packed.pDamageMod = SDL_SwapLE32(player._pDamageMod);
|
|
|
|
|
packed.pBaseToBlk = SDL_SwapLE32(player._pBaseToBlk);
|
|
|
|
|
packed.pIMinDam = SDL_SwapLE32(player._pIMinDam);
|
|
|
|
|
packed.pIMaxDam = SDL_SwapLE32(player._pIMaxDam);
|
|
|
|
|
packed.pIAC = SDL_SwapLE32(player._pIAC);
|
|
|
|
|
packed.pIBonusDam = SDL_SwapLE32(player._pIBonusDam);
|
|
|
|
|
packed.pIBonusToHit = SDL_SwapLE32(player._pIBonusToHit);
|
|
|
|
|
packed.pIBonusAC = SDL_SwapLE32(player._pIBonusAC);
|
|
|
|
|
packed.pIBonusDamMod = SDL_SwapLE32(player._pIBonusDamMod);
|
|
|
|
|
packed.pIGetHit = SDL_SwapLE32(player._pIGetHit);
|
|
|
|
|
packed.pIEnAc = SDL_SwapLE32(player._pIEnAc);
|
|
|
|
|
packed.pIFMinDam = SDL_SwapLE32(player._pIFMinDam);
|
|
|
|
|
packed.pIFMaxDam = SDL_SwapLE32(player._pIFMaxDam);
|
|
|
|
|
packed.pILMinDam = SDL_SwapLE32(player._pILMinDam);
|
|
|
|
|
packed.pILMaxDam = SDL_SwapLE32(player._pILMaxDam);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UnPackItem(const ItemPack &packedItem, const Player &player, Item &item, bool isHellfire)
|
|
|
|
|
{
|
|
|
|
|
auto idx = static_cast<_item_indexes>(SDL_SwapLE16(packedItem.idx));
|
|
|
|
|
|
|
|
|
|
if (gbIsSpawn) {
|
|
|
|
|
idx = RemapItemIdxFromSpawn(idx);
|
|
|
|
|
}
|
|
|
|
|
if (!isHellfire) {
|
|
|
|
|
idx = RemapItemIdxFromDiablo(idx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!IsItemAvailable(idx)) {
|
|
|
|
|
item.clear();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (idx == IDI_EAR) {
|
|
|
|
|
uint16_t ic = SDL_SwapLE16(packedItem.iCreateInfo);
|
|
|
|
|
uint32_t iseed = SDL_SwapLE32(packedItem.iSeed);
|
|
|
|
|
uint16_t ivalue = SDL_SwapLE16(packedItem.wValue);
|
|
|
|
|
int32_t ibuff = SDL_SwapLE32(packedItem.dwBuff);
|
|
|
|
|
|
|
|
|
|
char heroName[17];
|
|
|
|
|
heroName[0] = static_cast<char>((ic >> 8) & 0x7F);
|
|
|
|
|
heroName[1] = static_cast<char>(ic & 0x7F);
|
|
|
|
|
heroName[2] = static_cast<char>((iseed >> 24) & 0x7F);
|
|
|
|
|
heroName[3] = static_cast<char>((iseed >> 16) & 0x7F);
|
|
|
|
|
heroName[4] = static_cast<char>((iseed >> 8) & 0x7F);
|
|
|
|
|
heroName[5] = static_cast<char>(iseed & 0x7F);
|
|
|
|
|
heroName[6] = static_cast<char>(packedItem.bId & 0x7F);
|
|
|
|
|
heroName[7] = static_cast<char>(packedItem.bDur & 0x7F);
|
|
|
|
|
heroName[8] = static_cast<char>(packedItem.bMDur & 0x7F);
|
|
|
|
|
heroName[9] = static_cast<char>(packedItem.bCh & 0x7F);
|
|
|
|
|
heroName[10] = static_cast<char>(packedItem.bMCh & 0x7F);
|
|
|
|
|
heroName[11] = static_cast<char>((ivalue >> 8) & 0x7F);
|
|
|
|
|
heroName[12] = static_cast<char>((ibuff >> 24) & 0x7F);
|
|
|
|
|
heroName[13] = static_cast<char>((ibuff >> 16) & 0x7F);
|
|
|
|
|
heroName[14] = static_cast<char>((ibuff >> 8) & 0x7F);
|
|
|
|
|
heroName[15] = static_cast<char>(ibuff & 0x7F);
|
|
|
|
|
heroName[16] = '\0';
|
|
|
|
|
|
|
|
|
|
RecreateEar(item, ic, iseed, ivalue & 0xFF, heroName);
|
|
|
|
|
} else {
|
|
|
|
|
item = {};
|
|
|
|
|
RecreateItem(player, item, idx, SDL_SwapLE16(packedItem.iCreateInfo), SDL_SwapLE32(packedItem.iSeed), SDL_SwapLE16(packedItem.wValue), isHellfire);
|
|
|
|
|
item._iIdentified = (packedItem.bId & 1) != 0;
|
|
|
|
|
item._iMaxDur = packedItem.bMDur;
|
|
|
|
|
item._iDurability = ClampDurability(item, packedItem.bDur);
|
|
|
|
|
item._iMaxCharges = std::clamp<int>(packedItem.bMCh, 0, item._iMaxCharges);
|
|
|
|
|
item._iCharges = std::clamp<int>(packedItem.bCh, 0, item._iMaxCharges);
|
|
|
|
|
|
|
|
|
|
RemoveInvalidItem(item);
|
|
|
|
|
|
|
|
|
|
if (isHellfire)
|
|
|
|
|
item.dwBuff |= CF_HELLFIRE;
|
|
|
|
|
else
|
|
|
|
|
item.dwBuff &= ~CF_HELLFIRE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UnPackPlayer(const PlayerPack &packed, Player &player)
|
|
|
|
|
{
|
|
|
|
|
Point position { packed.px, packed.py };
|
|
|
|
|
|
|
|
|
|
player = {};
|
|
|
|
|
player.setCharacterLevel(packed.pLevel);
|
|
|
|
|
player._pMaxHPBase = SDL_SwapLE32(packed.pMaxHPBase);
|
|
|
|
|
player._pHPBase = SDL_SwapLE32(packed.pHPBase);
|
|
|
|
|
player._pHPBase = std::clamp<int32_t>(player._pHPBase, 0, player._pMaxHPBase);
|
|
|
|
|
player._pMaxHP = player._pMaxHPBase;
|
|
|
|
|
player._pHitPoints = player._pHPBase;
|
|
|
|
|
player.position.tile = position;
|
|
|
|
|
player.position.future = position;
|
|
|
|
|
player.setLevel(std::clamp<int8_t>(packed.plrlevel, 0, NUMLEVELS));
|
|
|
|
|
|
|
|
|
|
player._pClass = static_cast<HeroClass>(std::clamp<uint8_t>(packed.pClass, 0, enum_size<HeroClass>::value - 1));
|
|
|
|
|
|
|
|
|
|
ClrPlrPath(player);
|
|
|
|
|
player.destAction = ACTION_NONE;
|
|
|
|
|
|
|
|
|
|
CopyUtf8(player._pName, packed.pName, sizeof(player._pName));
|
|
|
|
|
|
|
|
|
|
InitPlayer(player, true);
|
|
|
|
|
|
|
|
|
|
player._pBaseStr = std::min<uint8_t>(packed.pBaseStr, player.GetMaximumAttributeValue(CharacterAttribute::Strength));
|
|
|
|
|
player._pStrength = player._pBaseStr;
|
|
|
|
|
player._pBaseMag = std::min<uint8_t>(packed.pBaseMag, player.GetMaximumAttributeValue(CharacterAttribute::Magic));
|
|
|
|
|
player._pMagic = player._pBaseMag;
|
|
|
|
|
player._pBaseDex = std::min<uint8_t>(packed.pBaseDex, player.GetMaximumAttributeValue(CharacterAttribute::Dexterity));
|
|
|
|
|
player._pDexterity = player._pBaseDex;
|
|
|
|
|
player._pBaseVit = std::min<uint8_t>(packed.pBaseVit, player.GetMaximumAttributeValue(CharacterAttribute::Vitality));
|
|
|
|
|
player._pVitality = player._pBaseVit;
|
|
|
|
|
player._pStatPts = packed.pStatPts;
|
|
|
|
|
|
|
|
|
|
player._pExperience = SDL_SwapLE32(packed.pExperience);
|
|
|
|
|
player._pGold = SDL_SwapLE32(packed.pGold);
|
|
|
|
|
player._pBaseToBlk = PlayersData[static_cast<std::size_t>(player._pClass)].blockBonus;
|
|
|
|
|
if ((int)(player._pHPBase & 0xFFFFFFC0) < 64)
|
|
|
|
|
player._pHPBase = 64;
|
|
|
|
|
|
|
|
|
|
player._pMaxManaBase = SDL_SwapLE32(packed.pMaxManaBase);
|
|
|
|
|
player._pManaBase = SDL_SwapLE32(packed.pManaBase);
|
|
|
|
|
player._pManaBase = std::min<int32_t>(player._pManaBase, player._pMaxManaBase);
|
|
|
|
|
player._pMemSpells = SDL_SwapLE64(packed.pMemSpells);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < 37; i++) // Should be MAX_SPELLS but set to 36 to make save games compatible
|
|
|
|
|
player._pSplLvl[i] = packed.pSplLvl[i];
|
|
|
|
|
for (int i = 37; i < 47; i++)
|
|
|
|
|
player._pSplLvl[i] = packed.pSplLvl2[i - 37];
|
|
|
|
|
|
|
|
|
|
bool isHellfire = packed.bIsHellfire != 0;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < NUM_INVLOC; i++)
|
|
|
|
|
UnPackItem(packed.InvBody[i], player, player.InvBody[i], isHellfire);
|
|
|
|
|
|
|
|
|
|
player._pNumInv = packed._pNumInv;
|
|
|
|
|
for (int i = 0; i < player._pNumInv; i++)
|
|
|
|
|
UnPackItem(packed.InvList[i], player, player.InvList[i], isHellfire);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < InventoryGridCells; i++)
|
|
|
|
|
player.InvGrid[i] = packed.InvGrid[i];
|
|
|
|
|
|
|
|
|
|
VerifyGoldSeeds(player);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MaxBeltItems; i++)
|
|
|
|
|
UnPackItem(packed.SpdList[i], player, player.SpdList[i], isHellfire);
|
|
|
|
|
|
|
|
|
|
CalcPlrInv(player, false);
|
|
|
|
|
player.wReflections = SDL_SwapLE16(packed.wReflections);
|
|
|
|
|
player.pDiabloKillLevel = SDL_SwapLE32(packed.pDiabloKillLevel);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool UnPackNetPlayer(const PlayerNetPack &packed, Player &player)
|
|
|
|
|
{
|
|
|
|
|
CopyUtf8(player._pName, packed.pName, sizeof(player._pName));
|
|
|
|
|
|
|
|
|
|
ValidateField(packed.pClass, packed.pClass < enum_size<HeroClass>::value);
|
|
|
|
|
player._pClass = static_cast<HeroClass>(packed.pClass);
|
|
|
|
|
|
|
|
|
|
Point position { packed.px, packed.py };
|
|
|
|
|
ValidateFields(position.x, position.y, InDungeonBounds(position));
|
|
|
|
|
ValidateField(packed.plrlevel, packed.plrlevel < NUMLEVELS);
|
|
|
|
|
ValidateField(packed.pLevel, packed.pLevel >= 1 && packed.pLevel <= MaxCharacterLevel);
|
|
|
|
|
|
|
|
|
|
int32_t baseHpMax = SDL_SwapLE32(packed.pMaxHPBase);
|
|
|
|
|
int32_t baseHp = SDL_SwapLE32(packed.pHPBase);
|
|
|
|
|
ValidateFields(baseHp, baseHpMax, baseHp >= 0 && baseHp <= baseHpMax);
|
|
|
|
|
|
|
|
|
|
int32_t baseManaMax = SDL_SwapLE32(packed.pMaxManaBase);
|
|
|
|
|
int32_t baseMana = SDL_SwapLE32(packed.pManaBase);
|
|
|
|
|
ValidateFields(baseMana, baseManaMax, baseMana <= baseManaMax);
|
|
|
|
|
|
|
|
|
|
ValidateFields(packed.pClass, packed.pBaseStr, packed.pBaseStr <= player.GetMaximumAttributeValue(CharacterAttribute::Strength));
|
|
|
|
|
ValidateFields(packed.pClass, packed.pBaseMag, packed.pBaseMag <= player.GetMaximumAttributeValue(CharacterAttribute::Magic));
|
|
|
|
|
ValidateFields(packed.pClass, packed.pBaseDex, packed.pBaseDex <= player.GetMaximumAttributeValue(CharacterAttribute::Dexterity));
|
|
|
|
|
ValidateFields(packed.pClass, packed.pBaseVit, packed.pBaseVit <= player.GetMaximumAttributeValue(CharacterAttribute::Vitality));
|
|
|
|
|
|
|
|
|
|
ValidateField(packed._pNumInv, packed._pNumInv < InventoryGridCells);
|
|
|
|
|
|
|
|
|
|
player.setCharacterLevel(packed.pLevel);
|
|
|
|
|
player.position.tile = position;
|
|
|
|
|
player.position.future = position;
|
|
|
|
|
player.plrlevel = packed.plrlevel;
|
|
|
|
|
player.plrIsOnSetLevel = packed.isOnSetLevel != 0;
|
|
|
|
|
player._pMaxHPBase = baseHpMax;
|
|
|
|
|
player._pHPBase = baseHp;
|
|
|
|
|
player._pMaxHP = baseHpMax;
|
|
|
|
|
player._pHitPoints = baseHp;
|
|
|
|
|
|
|
|
|
|
ClrPlrPath(player);
|
|
|
|
|
player.destAction = ACTION_NONE;
|
|
|
|
|
|
|
|
|
|
InitPlayer(player, true);
|
|
|
|
|
|
|
|
|
|
player._pBaseStr = packed.pBaseStr;
|
|
|
|
|
player._pStrength = player._pBaseStr;
|
|
|
|
|
player._pBaseMag = packed.pBaseMag;
|
|
|
|
|
player._pMagic = player._pBaseMag;
|
|
|
|
|
player._pBaseDex = packed.pBaseDex;
|
|
|
|
|
player._pDexterity = player._pBaseDex;
|
|
|
|
|
player._pBaseVit = packed.pBaseVit;
|
|
|
|
|
player._pVitality = player._pBaseVit;
|
|
|
|
|
player._pStatPts = packed.pStatPts;
|
|
|
|
|
|
|
|
|
|
player._pExperience = SDL_SwapLE32(packed.pExperience);
|
|
|
|
|
player._pBaseToBlk = PlayersData[static_cast<std::size_t>(player._pClass)].blockBonus;
|
|
|
|
|
player._pMaxManaBase = baseManaMax;
|
|
|
|
|
player._pManaBase = baseMana;
|
|
|
|
|
player._pMemSpells = SDL_SwapLE64(packed.pMemSpells);
|
|
|
|
|
player.wReflections = SDL_SwapLE16(packed.wReflections);
|
|
|
|
|
player.pDiabloKillLevel = packed.pDiabloKillLevel;
|
|
|
|
|
player.pManaShield = packed.pManaShield != 0;
|
|
|
|
|
player.friendlyMode = packed.friendlyMode != 0;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_SPELLS; i++)
|
|
|
|
|
player._pSplLvl[i] = packed.pSplLvl[i];
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < NUM_INVLOC; i++) {
|
|
|
|
|
if (!UnPackNetItem(player, packed.InvBody[i], player.InvBody[i]))
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
player._pNumInv = packed._pNumInv;
|
|
|
|
|
for (int i = 0; i < player._pNumInv; i++) {
|
|
|
|
|
if (!UnPackNetItem(player, packed.InvList[i], player.InvList[i]))
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < InventoryGridCells; i++)
|
|
|
|
|
player.InvGrid[i] = packed.InvGrid[i];
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MaxBeltItems; i++) {
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if (!UnPackNetItem(player, packed.SpdList[i], player.SpdList[i]))
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return false;
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|
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}
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CalcPlrInv(player, false);
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player._pGold = CalculateGold(player);
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ValidateFields(player._pStrength, SDL_SwapLE32(packed.pStrength), player._pStrength == SDL_SwapLE32(packed.pStrength));
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ValidateFields(player._pMagic, SDL_SwapLE32(packed.pMagic), player._pMagic == SDL_SwapLE32(packed.pMagic));
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ValidateFields(player._pDexterity, SDL_SwapLE32(packed.pDexterity), player._pDexterity == SDL_SwapLE32(packed.pDexterity));
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ValidateFields(player._pVitality, SDL_SwapLE32(packed.pVitality), player._pVitality == SDL_SwapLE32(packed.pVitality));
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ValidateFields(player._pHitPoints, SDL_SwapLE32(packed.pHitPoints), player._pHitPoints == SDL_SwapLE32(packed.pHitPoints));
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ValidateFields(player._pMaxHP, SDL_SwapLE32(packed.pMaxHP), player._pMaxHP == SDL_SwapLE32(packed.pMaxHP));
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ValidateFields(player._pMana, SDL_SwapLE32(packed.pMana), player._pMana == SDL_SwapLE32(packed.pMana));
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ValidateFields(player._pMaxMana, SDL_SwapLE32(packed.pMaxMana), player._pMaxMana == SDL_SwapLE32(packed.pMaxMana));
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ValidateFields(player._pDamageMod, SDL_SwapLE32(packed.pDamageMod), player._pDamageMod == SDL_SwapLE32(packed.pDamageMod));
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ValidateFields(player._pBaseToBlk, SDL_SwapLE32(packed.pBaseToBlk), player._pBaseToBlk == SDL_SwapLE32(packed.pBaseToBlk));
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ValidateFields(player._pIMinDam, SDL_SwapLE32(packed.pIMinDam), player._pIMinDam == SDL_SwapLE32(packed.pIMinDam));
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ValidateFields(player._pIMaxDam, SDL_SwapLE32(packed.pIMaxDam), player._pIMaxDam == SDL_SwapLE32(packed.pIMaxDam));
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ValidateFields(player._pIAC, SDL_SwapLE32(packed.pIAC), player._pIAC == SDL_SwapLE32(packed.pIAC));
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ValidateFields(player._pIBonusDam, SDL_SwapLE32(packed.pIBonusDam), player._pIBonusDam == SDL_SwapLE32(packed.pIBonusDam));
|
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|
ValidateFields(player._pIBonusToHit, SDL_SwapLE32(packed.pIBonusToHit), player._pIBonusToHit == SDL_SwapLE32(packed.pIBonusToHit));
|
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ValidateFields(player._pIBonusAC, SDL_SwapLE32(packed.pIBonusAC), player._pIBonusAC == SDL_SwapLE32(packed.pIBonusAC));
|
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|
|
ValidateFields(player._pIBonusDamMod, SDL_SwapLE32(packed.pIBonusDamMod), player._pIBonusDamMod == SDL_SwapLE32(packed.pIBonusDamMod));
|
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|
|
ValidateFields(player._pIGetHit, SDL_SwapLE32(packed.pIGetHit), player._pIGetHit == SDL_SwapLE32(packed.pIGetHit));
|
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|
ValidateFields(player._pIEnAc, SDL_SwapLE32(packed.pIEnAc), player._pIEnAc == SDL_SwapLE32(packed.pIEnAc));
|
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|
ValidateFields(player._pIFMinDam, SDL_SwapLE32(packed.pIFMinDam), player._pIFMinDam == SDL_SwapLE32(packed.pIFMinDam));
|
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|
ValidateFields(player._pIFMaxDam, SDL_SwapLE32(packed.pIFMaxDam), player._pIFMaxDam == SDL_SwapLE32(packed.pIFMaxDam));
|
|
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|
|
ValidateFields(player._pILMinDam, SDL_SwapLE32(packed.pILMinDam), player._pILMinDam == SDL_SwapLE32(packed.pILMinDam));
|
|
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|
|
ValidateFields(player._pILMaxDam, SDL_SwapLE32(packed.pILMaxDam), player._pILMaxDam == SDL_SwapLE32(packed.pILMaxDam));
|
|
|
|
|
ValidateFields(player._pMaxHPBase, player.calculateBaseLife(), player._pMaxHPBase <= player.calculateBaseLife());
|
|
|
|
|
ValidateFields(player._pMaxManaBase, player.calculateBaseMana(), player._pMaxManaBase <= player.calculateBaseMana());
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|