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/**
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* @file automap.h
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*
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* Interface of the in-game map overlay.
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*/
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#ifndef __AUTOMAP_H__
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#define __AUTOMAP_H__
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extern BOOL automapflag;
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extern BOOLEAN automapview[DMAXX][DMAXY];
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extern int AutoMapScale;
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void InitAutomapOnce();
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void InitAutomap();
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void StartAutomap();
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void AutomapUp();
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void AutomapDown();
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void AutomapLeft();
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void AutomapRight();
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void AutomapZoomIn();
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void AutomapZoomOut();
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void DrawAutomap();
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void SetAutomapView(int x, int y);
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void AutomapZoomReset();
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#endif /* __AUTOMAP_H__ */
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