/** * @file automap.h * * Interface of the in-game map overlay. */ #ifndef __AUTOMAP_H__ #define __AUTOMAP_H__ extern BOOL automapflag; extern BOOLEAN automapview[DMAXX][DMAXY]; extern int AutoMapScale; void InitAutomapOnce(); void InitAutomap(); void StartAutomap(); void AutomapUp(); void AutomapDown(); void AutomapLeft(); void AutomapRight(); void AutomapZoomIn(); void AutomapZoomOut(); void DrawAutomap(); void SetAutomapView(int x, int y); void AutomapZoomReset(); #endif /* __AUTOMAP_H__ */