You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

73 lines
1.5 KiB

/**
* @file track.cpp
*
* Implementation of functionality tracking what the mouse cursor is pointing at.
*/
#include "track.h"
#include <SDL.h>
#include "cursor.h"
#include "engine/point.hpp"
#include "player.h"
namespace devilution {
namespace {
bool sgbIsScrolling;
Uint32 sgdwLastWalk;
bool sgbIsWalking;
} // namespace
void track_process()
{
if (!sgbIsWalking)
return;
if (cursmx < 0 || cursmx >= MAXDUNX - 1 || cursmy < 0 || cursmy >= MAXDUNY - 1)
return;
const auto &player = Players[MyPlayerId];
if (player._pmode != PM_STAND && !(player.IsWalking() && player.AnimInfo.GetFrameToUseForRendering() > 6))
return;
const Point target = player.GetTargetPosition();
if (cursmx != target.x || cursmy != target.y) {
Uint32 tick = SDL_GetTicks();
int tickMultiplier = 6;
if (currlevel == 0 && sgGameInitInfo.bRunInTown != 0)
tickMultiplier = 3;
if ((int)(tick - sgdwLastWalk) >= gnTickDelay * tickMultiplier) {
sgdwLastWalk = tick;
NetSendCmdLoc(MyPlayerId, true, CMD_WALKXY, { cursmx, cursmy });
if (!sgbIsScrolling)
sgbIsScrolling = true;
}
}
}
void track_repeat_walk(bool rep)
{
if (sgbIsWalking == rep)
return;
sgbIsWalking = rep;
if (rep) {
sgbIsScrolling = false;
sgdwLastWalk = SDL_GetTicks() - gnTickDelay;
NetSendCmdLoc(MyPlayerId, true, CMD_WALKXY, { cursmx, cursmy });
} else if (sgbIsScrolling) {
sgbIsScrolling = false;
}
}
bool track_isscrolling()
{
return sgbIsScrolling;
}
} // namespace devilution