You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

420 lines
10 KiB

/**
* @file palette.cpp
*
* Implementation of functions for handling the engines color palette.
*/
#include "dx.h"
#include "engine/load_file.hpp"
#include "engine/random.hpp"
#include "hwcursor.hpp"
#include "options.h"
#include "utils/display.h"
#include "utils/sdl_compat.h"
namespace devilution {
SDL_Color logical_palette[256];
SDL_Color system_palette[256];
SDL_Color orig_palette[256];
Uint8 paletteTransparencyLookup[256][256]; //Lookup table for transparency
/* data */
/** Specifies whether the palette has max brightness. */
bool sgbFadedIn = true;
void palette_update()
{
assert(Palette);
if (SDLC_SetSurfaceAndPaletteColors(pal_surface, Palette, system_palette, 0, 256) < 0) {
ErrSdl();
}
pal_surface_palette_version++;
}
void ApplyGamma(SDL_Color *dst, const SDL_Color *src, int n)
{
double g = sgOptions.Graphics.nGammaCorrection / 100.0;
for (int i = 0; i < n; i++) {
dst[i].r = static_cast<Uint8>(pow(src[i].r / 256.0, g) * 256.0);
dst[i].g = static_cast<Uint8>(pow(src[i].g / 256.0, g) * 256.0);
dst[i].b = static_cast<Uint8>(pow(src[i].b / 256.0, g) * 256.0);
}
force_redraw = 255;
}
static void LoadGamma()
{
int gammaValue = sgOptions.Graphics.nGammaCorrection;
if (gammaValue < 30) {
gammaValue = 30;
} else if (gammaValue > 100) {
gammaValue = 100;
}
sgOptions.Graphics.nGammaCorrection = gammaValue - gammaValue % 5;
}
void palette_init()
{
LoadGamma();
memcpy(system_palette, orig_palette, sizeof(orig_palette));
InitPalette();
}
static Uint8 FindBestMatchForColor(SDL_Color *palette, SDL_Color color, int skipFrom, int skipTo)
{
Uint8 best;
Uint32 bestDiff = SDL_MAX_UINT32;
for (int i = 0; i < 256; i++) {
if (i >= skipFrom && i <= skipTo)
continue;
int diffr = palette[i].r - color.r;
int diffg = palette[i].g - color.g;
int diffb = palette[i].b - color.b;
Uint32 diff = diffr * diffr + diffg * diffg + diffb * diffb;
if (bestDiff > diff) {
best = i;
bestDiff = diff;
}
}
return best;
}
/**
* @brief Generate lookup table for transparency
*
* This is based of the same technique found in Quake2.
*
* To mimic 50% transparency we figure out what colors in the existing palette are the best match for the combination of any 2 colors.
* We save this into a lookup table for use during rendering.
*
* @param palette The colors to operate on
* @param skipFrom Do not use colors between this index and skipTo
* @param skipTo Do not use colors between skipFrom and this index
* @param toUpdate Only update the first n colors
*/
static void GenerateBlendedLookupTable(SDL_Color *palette, int skipFrom, int skipTo, int toUpdate = 256)
{
for (int i = 0; i < 256; i++) {
for (int j = 0; j < 256; j++) {
if (i == j) { // No need to calculate transparency between 2 identical colors
paletteTransparencyLookup[i][j] = j;
continue;
}
if (i > j) { // Half the blends will be mirror identical ([i][j] is the same as [j][i]), so simply copy the existing combination.
paletteTransparencyLookup[i][j] = paletteTransparencyLookup[j][i];
continue;
}
if (i > toUpdate && j > toUpdate) {
continue;
}
SDL_Color blendedColor;
blendedColor.r = ((int)palette[i].r + (int)palette[j].r) / 2;
blendedColor.g = ((int)palette[i].g + (int)palette[j].g) / 2;
blendedColor.b = ((int)palette[i].b + (int)palette[j].b) / 2;
Uint8 best = FindBestMatchForColor(palette, blendedColor, skipFrom, skipTo);
paletteTransparencyLookup[i][j] = best;
}
}
}
void LoadPalette(const char *pszFileName, bool blend /*= true*/)
{
assert(pszFileName);
struct Color {
uint8_t r;
uint8_t g;
uint8_t b;
};
std::array<Color, 256> palData;
LoadFileInMem(pszFileName, palData);
for (unsigned i = 0; i < palData.size(); i++) {
orig_palette[i].r = palData[i].r;
orig_palette[i].g = palData[i].g;
orig_palette[i].b = palData[i].b;
#ifndef USE_SDL1
orig_palette[i].a = SDL_ALPHA_OPAQUE;
#endif
}
if (blend && sgOptions.Graphics.bBlendedTransparancy) {
if (leveltype == DTYPE_CAVES || leveltype == DTYPE_CRYPT) {
GenerateBlendedLookupTable(orig_palette, 1, 31);
} else if (leveltype == DTYPE_NEST) {
GenerateBlendedLookupTable(orig_palette, 1, 15);
} else {
GenerateBlendedLookupTable(orig_palette, -1, -1);
}
}
}
void LoadRndLvlPal(dungeon_type l)
{
7 years ago
if (l == DTYPE_TOWN) {
LoadPalette("Levels\\TownData\\Town.pal");
return;
}
int rv = GenerateRnd(4) + 1;
if (l == DTYPE_CRYPT) {
LoadPalette("NLevels\\L5Data\\L5Base.PAL");
return;
}
char szFileName[27];
if (l == DTYPE_NEST) {
if (!gbNestArt) {
rv++;
}
sprintf(szFileName, "NLevels\\L%iData\\L%iBase%i.PAL", 6, 6, rv);
} else {
sprintf(szFileName, "Levels\\L%iData\\L%i_%i.PAL", l, l, rv);
}
LoadPalette(szFileName);
}
void ResetPal()
{
}
void IncreaseGamma()
{
if (sgOptions.Graphics.nGammaCorrection < 100) {
sgOptions.Graphics.nGammaCorrection += 5;
if (sgOptions.Graphics.nGammaCorrection > 100)
sgOptions.Graphics.nGammaCorrection = 100;
ApplyGamma(system_palette, logical_palette, 256);
palette_update();
}
}
void DecreaseGamma()
{
if (sgOptions.Graphics.nGammaCorrection > 30) {
sgOptions.Graphics.nGammaCorrection -= 5;
if (sgOptions.Graphics.nGammaCorrection < 30)
sgOptions.Graphics.nGammaCorrection = 30;
ApplyGamma(system_palette, logical_palette, 256);
palette_update();
}
}
int UpdateGamma(int gamma)
{
if (gamma > 0) {
sgOptions.Graphics.nGammaCorrection = 130 - gamma;
ApplyGamma(system_palette, logical_palette, 256);
palette_update();
}
return 130 - sgOptions.Graphics.nGammaCorrection;
}
void SetFadeLevel(int fadeval)
{
for (int i = 0; i < 256; i++) {
system_palette[i].r = (fadeval * logical_palette[i].r) / 256;
system_palette[i].g = (fadeval * logical_palette[i].g) / 256;
system_palette[i].b = (fadeval * logical_palette[i].b) / 256;
}
palette_update();
if (IsHardwareCursor()) {
ReinitializeHardwareCursor();
}
}
void BlackPalette()
{
SetFadeLevel(0);
}
void PaletteFadeIn(int fr)
{
ApplyGamma(logical_palette, orig_palette, 256);
const uint32_t tc = SDL_GetTicks();
fr *= 3;
uint32_t prevFadeValue = 255;
for (uint32_t i = 0; i < 256; i = fr * (SDL_GetTicks() - tc) / 50) {
if (i != prevFadeValue) {
SetFadeLevel(i);
prevFadeValue = i;
}
BltFast(nullptr, nullptr);
RenderPresent();
}
SetFadeLevel(256);
memcpy(logical_palette, orig_palette, sizeof(orig_palette));
sgbFadedIn = true;
}
void PaletteFadeOut(int fr)
{
if (!sgbFadedIn)
return;
const uint32_t tc = SDL_GetTicks();
fr *= 3;
uint32_t prevFadeValue = 0;
for (uint32_t i = 0; i < 256; i = fr * (SDL_GetTicks() - tc) / 50) {
if (i != prevFadeValue) {
SetFadeLevel(256 - i);
prevFadeValue = i;
}
BltFast(nullptr, nullptr);
RenderPresent();
}
SetFadeLevel(0);
sgbFadedIn = false;
}
/**
* @brief Cycle the given range of colors in the palette
* @param from First color index of the range
* @param to First color index of the range
*/
static void CycleColors(int from, int to)
{
{
SDL_Color col = system_palette[from];
for (int i = from; i < to; i++) {
system_palette[i] = system_palette[i + 1];
}
system_palette[to] = col;
}
if (!sgOptions.Graphics.bBlendedTransparancy)
return;
for (auto &palette : paletteTransparencyLookup) {
Uint8 col = palette[from];
for (int j = from; j < to; j++) {
palette[j] = palette[j + 1];
}
palette[to] = col;
}
Uint8 colRow[256];
memcpy(colRow, &paletteTransparencyLookup[from], sizeof(*paletteTransparencyLookup));
for (int i = from; i < to; i++) {
memcpy(&paletteTransparencyLookup[i], &paletteTransparencyLookup[i + 1], sizeof(*paletteTransparencyLookup));
}
memcpy(&paletteTransparencyLookup[to], colRow, sizeof(colRow));
}
/**
* @brief Cycle the given range of colors in the palette in reverse direction
* @param from First color index of the range
* @param to First color index of the range
*/
static void CycleColorsReverse(int from, int to)
{
{
SDL_Color col = system_palette[to];
for (int i = to; i > from; i--) {
system_palette[i] = system_palette[i - 1];
}
system_palette[from] = col;
}
if (!sgOptions.Graphics.bBlendedTransparancy)
return;
for (auto &palette : paletteTransparencyLookup) {
Uint8 col = palette[to];
for (int j = to; j > from; j--) {
palette[j] = palette[j - 1];
}
palette[from] = col;
}
Uint8 colRow[256];
memcpy(colRow, &paletteTransparencyLookup[to], sizeof(*paletteTransparencyLookup));
for (int i = to; i > from; i--) {
memcpy(&paletteTransparencyLookup[i], &paletteTransparencyLookup[i - 1], sizeof(*paletteTransparencyLookup));
}
memcpy(&paletteTransparencyLookup[from], colRow, sizeof(colRow));
}
void palette_update_caves()
{
CycleColors(1, 31);
palette_update();
}
int dword_6E2D58;
int dword_6E2D54;
void palette_update_crypt()
{
if (dword_6E2D58 > 1) {
CycleColorsReverse(1, 15);
dword_6E2D58 = 0;
} else {
dword_6E2D58++;
}
if (dword_6E2D54 > 0) {
CycleColorsReverse(16, 31);
palette_update();
dword_6E2D54++;
} else {
dword_6E2D54 = 1;
}
}
int dword_6E2D5C;
int dword_6E2D60;
void palette_update_hive()
{
if (dword_6E2D60 == 2) {
CycleColorsReverse(1, 8);
dword_6E2D60 = 0;
} else {
dword_6E2D60++;
}
if (dword_6E2D5C == 2) {
CycleColorsReverse(9, 15);
palette_update();
dword_6E2D5C = 0;
} else {
dword_6E2D5C++;
}
}
void palette_update_quest_palette(int n)
{
int i = 32 - n;
logical_palette[i] = orig_palette[i];
ApplyGamma(system_palette, logical_palette, 32);
palette_update();
if (sgOptions.Graphics.bBlendedTransparancy) {
// Update blended transparency, but only for the color that was updated
for (int j = 0; j < 256; j++) {
if (i == j) { // No need to calculate transparency between 2 identical colors
paletteTransparencyLookup[i][j] = j;
continue;
}
SDL_Color blendedColor;
blendedColor.r = ((int)logical_palette[i].r + (int)logical_palette[j].r) / 2;
blendedColor.g = ((int)logical_palette[i].g + (int)logical_palette[j].g) / 2;
blendedColor.b = ((int)logical_palette[i].b + (int)logical_palette[j].b) / 2;
Uint8 best = FindBestMatchForColor(logical_palette, blendedColor, 1, 31);
paletteTransparencyLookup[i][j] = paletteTransparencyLookup[j][i] = best;
}
}
}
} // namespace devilution