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#include "engine/events.hpp"
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#include <cstdint>
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#include "controls/input.h"
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#include "engine.h"
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#include "engine/demomode.h"
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#include "interfac.h"
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#include "movie.h"
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#include "options.h"
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#include "panels/console.hpp"
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#include "utils/log.hpp"
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#ifdef USE_SDL1
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#include "utils/display.h"
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#else
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#include "controls/touch/event_handlers.h"
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#endif
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#ifdef __vita__
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#include "diablo.h"
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#include "platform/vita/touch.h"
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#endif
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#ifdef __SWITCH__
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#include "platform/switch/docking.h"
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#include <switch.h>
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#endif
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namespace devilution {
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namespace {
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bool FalseAvail(const char *name, int value)
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{
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LogVerbose("Unhandled SDL event: {} {}", name, value);
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return true;
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}
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bool FetchMessage_Real(SDL_Event *event, uint16_t *modState)
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{
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#ifdef __SWITCH__
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HandleDocking();
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#endif
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SDL_Event e;
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if (PollEvent(&e) == 0) {
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return false;
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}
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event->type = static_cast<SDL_EventType>(0);
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*modState = SDL_GetModState();
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#ifdef __vita__
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HandleTouchEvent(&e, MousePosition);
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#elif !defined(USE_SDL1)
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HandleTouchEvent(e);
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#endif
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if (e.type == SDL_QUIT || IsCustomEvent(e.type)) {
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*event = e;
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return true;
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}
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if (IsAnyOf(e.type, SDL_KEYUP, SDL_KEYDOWN) && e.key.keysym.sym == SDLK_UNKNOWN) {
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// Erroneous events generated by RG350 kernel.
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return true;
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}
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#if !defined(USE_SDL1) && !defined(__vita__)
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if (!movie_playing) {
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// SDL generates mouse events from touch-based inputs to provide basic
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// touchscreeen support for apps that don't explicitly handle touch events
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if (IsAnyOf(e.type, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP) && e.button.which == SDL_TOUCH_MOUSEID)
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return true;
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if (e.type == SDL_MOUSEMOTION && e.motion.which == SDL_TOUCH_MOUSEID)
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return true;
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if (e.type == SDL_MOUSEWHEEL && e.wheel.which == SDL_TOUCH_MOUSEID)
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return true;
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}
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#endif
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#ifdef USE_SDL1
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if (e.type == SDL_MOUSEMOTION) {
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OutputToLogical(&e.motion.x, &e.motion.y);
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} else if (IsAnyOf(e.type, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP)) {
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OutputToLogical(&e.button.x, &e.button.y);
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}
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#endif
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if (HandleControllerAddedOrRemovedEvent(e))
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return true;
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switch (e.type) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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case SDL_CONTROLLERAXISMOTION:
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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case SDL_TEXTEDITING:
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case SDL_TEXTINPUT:
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case SDL_WINDOWEVENT:
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case SDL_MOUSEWHEEL:
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#else
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case SDL_ACTIVEEVENT:
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#endif
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case SDL_JOYAXISMOTION:
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case SDL_JOYHATMOTION:
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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case SDL_MOUSEMOTION:
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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*event = e;
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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if (e.key.keysym.sym == -1)
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return FalseAvail(e.type == SDL_KEYDOWN ? "SDL_KEYDOWN" : "SDL_KEYUP", e.key.keysym.sym);
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*event = e;
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break;
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#ifndef USE_SDL1
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#if SDL_VERSION_ATLEAST(2, 0, 4)
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case SDL_AUDIODEVICEADDED:
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return FalseAvail("SDL_AUDIODEVICEADDED", e.adevice.which);
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case SDL_AUDIODEVICEREMOVED:
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return FalseAvail("SDL_AUDIODEVICEREMOVED", e.adevice.which);
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case SDL_KEYMAPCHANGED:
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return FalseAvail("SDL_KEYMAPCHANGED", 0);
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#endif
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#endif
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default:
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return FalseAvail("unknown", e.type);
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}
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return true;
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}
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} // namespace
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EventHandler CurrentEventHandler;
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EventHandler SetEventHandler(EventHandler eventHandler)
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{
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sgOptions.Padmapper.ReleaseAllActiveButtons();
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EventHandler previousHandler = CurrentEventHandler;
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CurrentEventHandler = eventHandler;
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return previousHandler;
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}
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bool FetchMessage(SDL_Event *event, uint16_t *modState)
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{
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const bool available = demo::IsRunning() ? demo::FetchMessage(event, modState) : FetchMessage_Real(event, modState);
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if (available && demo::IsRecording())
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demo::RecordMessage(*event, *modState);
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return available;
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}
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void HandleMessage(const SDL_Event &event, uint16_t modState)
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{
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assert(CurrentEventHandler != nullptr);
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CurrentEventHandler(event, modState);
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}
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} // namespace devilution
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