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#include "display.h"
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#include "DiabloUI/diabloui.h"
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#include "controls/controller.h"
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#include <unistd.h> // sleep(); sysconf(); for multithreading
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#ifdef USE_SDL1
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#ifndef SDL1_VIDEO_MODE_BPP
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#define SDL1_VIDEO_MODE_BPP 0
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#endif
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#ifndef SDL1_VIDEO_MODE_FLAGS
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#define SDL1_VIDEO_MODE_FLAGS SDL_SWSURFACE
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#endif
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#ifndef SDL1_VIDEO_MODE_WIDTH
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#define SDL1_VIDEO_MODE_WIDTH SCREEN_WIDTH
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#endif
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#ifndef SDL1_VIDEO_MODE_HEIGHT
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#define SDL1_VIDEO_MODE_HEIGHT SCREEN_HEIGHT
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#endif
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#endif
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int processors; /* for calculating the number of cpu cores*/
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namespace dvl {
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extern BOOL was_window_init; /** defined in dx.cpp */
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extern SDL_Surface *renderer_texture_surface; /** defined in dx.cpp */
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#ifdef USE_SDL1
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void SetVideoMode(int width, int height, int bpp, std::uint32_t flags) {
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SDL_Log("Setting video mode %dx%d bpp=%u flags=0x%08X", width, height, bpp, flags);
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SDL_SetVideoMode(width, height, bpp, flags);
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const auto ¤t = *SDL_GetVideoInfo();
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SDL_Log("Video mode is now %dx%d bpp=%u flags=0x%08X",
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current.current_w, current.current_h, current.vfmt->BitsPerPixel, SDL_GetVideoSurface()->flags);
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ghMainWnd = SDL_GetVideoSurface();
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}
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void SetVideoModeToPrimary(bool fullscreen) {
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int flags = SDL1_VIDEO_MODE_FLAGS | SDL_HWPALETTE;
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if (fullscreen)
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flags |= SDL_FULLSCREEN;
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SetVideoMode(SDL1_VIDEO_MODE_WIDTH, SDL1_VIDEO_MODE_HEIGHT, SDL1_VIDEO_MODE_BPP, flags);
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if (OutputRequiresScaling())
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SDL_Log("Using software scaling");
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}
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bool IsFullScreen() {
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return (SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) != 0;
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}
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#endif
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bool SpawnWindow(const char *lpWindowName, int nWidth, int nHeight)
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{
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if (SDL_Init(SDL_INIT_EVERYTHING & ~SDL_INIT_HAPTIC) <= -1) {
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ErrSdl();
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}
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#ifdef USE_SDL1
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SDL_EnableUNICODE(1);
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#endif
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#if defined(USE_SDL1) || defined(__SWITCH__)
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InitController();
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#endif
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int upscale = 1;
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DvlIntSetting("upscale", &upscale);
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if (fullscreen)
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DvlIntSetting("fullscreen", (int *)&fullscreen);
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int grabInput = 1;
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DvlIntSetting("grab input", &grabInput);
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/* calculate the number of cpu cores for multithreaded operations */
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processors = sysconf(_SC_NPROCESSORS_ONLN);
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/* calculate the number of cpu cores for multithreaded operations */
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#ifdef USE_SDL1
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SDL_WM_SetCaption(lpWindowName, WINDOW_ICON_NAME);
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const auto &best = *SDL_GetVideoInfo();
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SDL_Log("Best video mode reported as: %dx%d bpp=%d hw_available=%u",
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best.current_w, best.current_h, best.vfmt->BitsPerPixel, best.hw_available);
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SetVideoModeToPrimary(fullscreen);
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if (grabInput)
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SDL_WM_GrabInput(SDL_GRAB_ON);
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atexit(SDL_VideoQuit); // Without this video mode is not restored after fullscreen.
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#else
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int flags = 0;
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if (upscale) {
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if (fullscreen) {
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flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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flags |= SDL_WINDOW_RESIZABLE;
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char scaleQuality[2] = "2";
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DvlStringSetting("scaling quality", scaleQuality, 2);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, scaleQuality);
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} else if (fullscreen) {
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flags |= SDL_WINDOW_FULLSCREEN;
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}
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if (grabInput) {
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flags |= SDL_WINDOW_INPUT_GRABBED;
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}
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ghMainWnd = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, nWidth, nHeight, flags);
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#endif
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if (ghMainWnd == NULL) {
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ErrSdl();
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}
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int refreshRate = 60;
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#ifndef USE_SDL1
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SDL_DisplayMode mode;
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SDL_GetDisplayMode(0, 0, &mode);
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if (mode.refresh_rate != 0) {
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refreshRate = mode.refresh_rate;
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}
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#endif
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refreshDelay = 1000000 / refreshRate;
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if (upscale) {
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#ifdef USE_SDL1
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SDL_Log("upscaling not supported with USE_SDL1");
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#else
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renderer = SDL_CreateRenderer(ghMainWnd, -1, /*SDL_RENDERER_PRESENTVSYNC |*/ SDL_RENDERER_ACCELERATED); /*no vsync for fps testing*/
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if (renderer == NULL) {
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ErrSdl();
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}
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, /*nWidth*/1280, /*nHeight*/960);
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if (texture == NULL) {
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ErrSdl();
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}
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if (SDL_RenderSetLogicalSize(renderer, /*nWidth*/1280, /*nHeight*/960) <= -1) {
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ErrSdl();
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}
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#endif
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}
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return ghMainWnd != NULL;
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}
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SDL_Surface *GetOutputSurface()
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{
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#ifdef USE_SDL1
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return SDL_GetVideoSurface();
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#else
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if (renderer)
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return renderer_texture_surface;
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return SDL_GetWindowSurface(ghMainWnd);
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#endif
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}
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bool OutputRequiresScaling()
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{
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#ifdef USE_SDL1
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return SCREEN_WIDTH != GetOutputSurface()->w || SCREEN_HEIGHT != GetOutputSurface()->h;
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#else // SDL2, scaling handled by renderer.
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return false;
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#endif
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}
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void ScaleOutputRect(SDL_Rect *rect)
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{
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if (!OutputRequiresScaling())
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return;
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const auto *surface = GetOutputSurface();
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rect->x = rect->x * surface->w / SCREEN_WIDTH;
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rect->y = rect->y * surface->h / SCREEN_HEIGHT;
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rect->w = rect->w * surface->w / SCREEN_WIDTH;
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rect->h = rect->h * surface->h / SCREEN_HEIGHT;
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}
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#ifdef USE_SDL1
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namespace {
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SDL_Surface *CreateScaledSurface(SDL_Surface *src)
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{
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SDL_Rect stretched_rect = { 0, 0, static_cast<Uint16>(src->w), static_cast<Uint16>(src->h) };
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ScaleOutputRect(&stretched_rect);
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SDL_Surface *stretched = SDL_CreateRGBSurface(
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SDL_SWSURFACE, stretched_rect.w, stretched_rect.h, src->format->BitsPerPixel,
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src->format->Rmask, src->format->Gmask, src->format->Bmask, src->format->Amask);
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if (SDL_HasColorKey(src)) {
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SDL_SetColorKey(stretched, SDL_SRCCOLORKEY, src->format->colorkey);
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if (src->format->palette != nullptr)
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SDL_SetPalette(stretched, SDL_LOGPAL, src->format->palette->colors, 0, src->format->palette->ncolors);
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}
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if (SDL_SoftStretch((src), nullptr, stretched, &stretched_rect) < 0) {
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SDL_FreeSurface(stretched);
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ErrSdl();
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}
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return stretched;
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}
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} // namespace
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#endif // USE_SDL1
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void ScaleSurfaceToOutput(SDL_Surface **surface)
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{
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#ifdef USE_SDL1
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if (!OutputRequiresScaling())
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return;
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SDL_Surface *stretched = CreateScaledSurface(*surface);
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SDL_FreeSurface((*surface));
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*surface = stretched;
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#endif
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}
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} // namespace dvl
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