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/**
* @file automap_render.cpp
*
* Line drawing routines for the automap.
*/
#include "engine/render/automap_render.hpp"
#include <cstdint>
namespace devilution {
namespace {
enum class DirectionX : int8_t {
EAST = 1,
WEST = -1,
};
enum class DirectionY : int8_t {
SOUTH = 1,
NORTH = -1,
};
template <DirectionX DirX, DirectionY DirY>
void DrawMapLine(const Surface &out, Point from, int height, std::uint8_t colorIndex)
{
while (height-- > 0) {
out.SetPixel({ from.x, from.y + 1 }, 0);
out.SetPixel(from, colorIndex);
from.x += static_cast<int>(DirX);
out.SetPixel({ from.x, from.y + 1 }, 0);
out.SetPixel(from, colorIndex);
from.x += static_cast<int>(DirX);
from.y += static_cast<int>(DirY);
}
out.SetPixel({ from.x, from.y + 1 }, 0);
out.SetPixel(from, colorIndex);
}
template <DirectionX DirX, DirectionY DirY>
void DrawMapLineSteep(const Surface &out, Point from, int width, std::uint8_t colorIndex)
{
while (width-- > 0) {
out.SetPixel({ from.x, from.y + 1 }, 0);
out.SetPixel(from, colorIndex);
from.y += static_cast<int>(DirY);
out.SetPixel({ from.x, from.y + 1 }, 0);
out.SetPixel(from, colorIndex);
from.y += static_cast<int>(DirY);
from.x += static_cast<int>(DirX);
}
out.SetPixel({ from.x, from.y + 1 }, 0);
out.SetPixel(from, colorIndex);
}
} // namespace
void DrawMapLineNE(const Surface &out, Point from, int height, std::uint8_t colorIndex)
{
DrawMapLine<DirectionX::EAST, DirectionY::NORTH>(out, from, height, colorIndex);
}
void DrawMapLineSE(const Surface &out, Point from, int height, std::uint8_t colorIndex)
{
DrawMapLine<DirectionX::EAST, DirectionY::SOUTH>(out, from, height, colorIndex);
}
void DrawMapLineNW(const Surface &out, Point from, int height, std::uint8_t colorIndex)
{
DrawMapLine<DirectionX::WEST, DirectionY::NORTH>(out, from, height, colorIndex);
}
void DrawMapLineSW(const Surface &out, Point from, int height, std::uint8_t colorIndex)
{
DrawMapLine<DirectionX::WEST, DirectionY::SOUTH>(out, from, height, colorIndex);
}
void DrawMapLineSteepNE(const Surface &out, Point from, int width, std::uint8_t colorIndex)
{
DrawMapLineSteep<DirectionX::EAST, DirectionY::NORTH>(out, from, width, colorIndex);
}
void DrawMapLineSteepSE(const Surface &out, Point from, int width, std::uint8_t colorIndex)
{
DrawMapLineSteep<DirectionX::EAST, DirectionY::SOUTH>(out, from, width, colorIndex);
}
void DrawMapLineSteepNW(const Surface &out, Point from, int width, std::uint8_t colorIndex)
{
DrawMapLineSteep<DirectionX::WEST, DirectionY::NORTH>(out, from, width, colorIndex);
}
void DrawMapLineSteepSW(const Surface &out, Point from, int width, std::uint8_t colorIndex)
{
DrawMapLineSteep<DirectionX::WEST, DirectionY::SOUTH>(out, from, width, colorIndex);
}
/**
* @brief Draws a line from first point to second point, unrestricted to the standard automap angles. Doesn't include shadow.
*/
void DrawMapFreeLine(const Surface &out, Point from, Point to, uint8_t colorIndex)
{
int dx = std::abs(to.x - from.x);
int dy = std::abs(to.y - from.y);
int sx = from.x < to.x ? 1 : -1;
int sy = from.y < to.y ? 1 : -1;
int err = dx - dy;
while (true) {
out.SetPixel(from, colorIndex);
if (from.x == to.x && from.y == to.y) {
break;
}
int e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
from.x += sx;
}
if (e2 < dx) {
err += dx;
from.y += sy;
}
}
}
} // namespace devilution