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#pragma once
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include "appfat.h"
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#include "diablo.h"
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#include "engine/assets.hpp"
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#include "utils/static_vector.hpp"
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#include "utils/stdcompat/cstddef.hpp"
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namespace devilution {
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class SFile {
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public:
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explicit SFile(const char *path)
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{
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handle_ = OpenAsset(path);
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if (handle_ == nullptr) {
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if (!gbQuietMode) {
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app_fatal("Failed to open file:\n%s\n\n%s", path, SDL_GetError());
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}
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}
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}
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~SFile()
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{
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if (handle_ != nullptr)
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SDL_RWclose(handle_);
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}
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[[nodiscard]] bool Ok() const
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{
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return handle_ != nullptr;
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}
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[[nodiscard]] std::size_t Size() const
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{
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return SDL_RWsize(handle_);
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}
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bool Read(void *buffer, std::size_t len) const
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{
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return SDL_RWread(handle_, buffer, len, 1);
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}
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private:
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SDL_RWops *handle_;
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};
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template <typename T>
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void LoadFileInMem(const char *path, T *data)
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{
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SFile file { path };
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if (!file.Ok())
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return;
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const std::size_t fileLen = file.Size();
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if ((fileLen % sizeof(T)) != 0)
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app_fatal("File size does not align with type\n%s", path);
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file.Read(reinterpret_cast<byte *>(data), fileLen);
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}
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template <typename T>
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void LoadFileInMem(const char *path, T *data, std::size_t count)
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{
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SFile file { path };
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if (!file.Ok())
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return;
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file.Read(reinterpret_cast<byte *>(data), count * sizeof(T));
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}
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template <typename T, std::size_t N>
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void LoadFileInMem(const char *path, std::array<T, N> &data)
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{
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LoadFileInMem(path, data.data(), N);
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}
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/**
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* @brief Load a file in to a buffer
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* @param path Path of file
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* @param numRead Number of T elements read
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* @return Buffer with content of file
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*/
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template <typename T = byte>
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std::unique_ptr<T[]> LoadFileInMem(const char *path, std::size_t *numRead = nullptr)
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{
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SFile file { path };
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if (!file.Ok())
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return nullptr;
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const std::size_t fileLen = file.Size();
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if ((fileLen % sizeof(T)) != 0)
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app_fatal("File size does not align with type\n%s", path);
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if (numRead != nullptr)
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*numRead = fileLen / sizeof(T);
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std::unique_ptr<T[]> buf { new T[fileLen / sizeof(T)] };
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file.Read(reinterpret_cast<byte *>(buf.get()), fileLen);
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return buf;
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}
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/**
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* @brief Reads multiple files into a single buffer
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*
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* @tparam MaxFiles maximum number of files
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*/
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template <size_t MaxFiles>
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struct MultiFileLoader {
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struct DefaultFilterFn {
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bool operator()(size_t i) const
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{
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return true;
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}
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};
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/**
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* @param numFiles number of files to read
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* @param pathFn a function that returns the path for the given index
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* @param outOffsets a buffer index for the start of each file will be written here
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* @param filterFn a function that returns whether to load a file for the given index
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* @return std::unique_ptr<byte[]> the buffer with all the files
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*/
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template <typename PathFn, typename FilterFn = DefaultFilterFn>
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[[nodiscard]] std::unique_ptr<byte[]> operator()(size_t numFiles, PathFn &&pathFn, uint32_t *outOffsets,
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FilterFn filterFn = DefaultFilterFn {})
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{
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StaticVector<SFile, MaxFiles> files;
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StaticVector<uint32_t, MaxFiles> sizes;
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size_t totalSize = 0;
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for (size_t i = 0; i < numFiles; ++i) {
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if (!filterFn(i))
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continue;
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const size_t size = files.emplace_back(pathFn(i)).Size();
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sizes.emplace_back(static_cast<uint32_t>(size));
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outOffsets[i] = static_cast<uint32_t>(totalSize);
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totalSize += size;
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}
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std::unique_ptr<byte[]> buf { new byte[totalSize] };
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size_t j = 0;
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for (size_t i = 0; i < numFiles; ++i) {
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if (!filterFn(i))
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continue;
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files[j].Read(&buf[outOffsets[i]], sizes[j]);
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++j;
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}
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return buf;
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}
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};
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} // namespace devilution
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