// (INT_MIN >> 16) % 2 = 0, so the times when the RNG calls GenerateRnd(2) don't end up with a negative value.
InitialiseQuestPools(1457187811,Quests);
EXPECT_EQ(Quests[Q_SKELKING]._qactive,QUEST_NOTAVAIL)<<"Skeleton King quest is deactivated with 'bad' seed";
ResetQuests();
InitialiseQuestPools(988045466,Quests);
EXPECT_THAT(GetActiveFlagsForSlice({Q_BUTCHER,Q_LTBANNER,Q_GARBUD}),::testing::Each(QUEST_INIT))<<"All quests in pool 2 remain active with 'bad' seed";
ResetQuests();
InitialiseQuestPools(4203210069U,Quests);
EXPECT_THAT(GetActiveFlagsForSlice({Q_BLIND,Q_ROCK,Q_BLOOD}),::testing::Each(QUEST_INIT))<<"All quests in pool 3 remain active with 'bad' seed";
ResetQuests();
InitialiseQuestPools(2557708932U,Quests);
EXPECT_THAT(GetActiveFlagsForSlice({Q_MUSHROOM,Q_ZHAR,Q_ANVIL}),::testing::Each(QUEST_INIT))<<"All quests in pool 4 remain active with 'bad' seed";
ResetQuests();
InitialiseQuestPools(1272442071,Quests);
EXPECT_EQ(Quests[Q_VEIL]._qactive,QUEST_NOTAVAIL)<<"Lachdan quest is deactivated with 'bad' seed";
}
TEST(QuestTest,SinglePlayerGoodPools)
{
ResetQuests();
InitialiseQuestPools(509604,Quests);
EXPECT_EQ(Quests[Q_SKELKING]._qactive,QUEST_INIT)<<"Expected Skeleton King quest to be available with the given seed";
EXPECT_EQ(Quests[Q_PWATER]._qactive,QUEST_NOTAVAIL)<<"Expected Poison Water quest to be deactivated with the given seed";
EXPECT_EQ(Quests[Q_BUTCHER]._qactive,QUEST_INIT)<<"Expected Butcher quest to be available with the given seed";
EXPECT_EQ(Quests[Q_LTBANNER]._qactive,QUEST_INIT)<<"Expected Ogden's Sign quest to be available with the given seed";
EXPECT_EQ(Quests[Q_GARBUD]._qactive,QUEST_NOTAVAIL)<<"Expected Gharbad the Weak quest to be deactivated with the given seed";
EXPECT_EQ(Quests[Q_BLIND]._qactive,QUEST_INIT)<<"Expected Halls of the Blind quest to be available with the given seed";
EXPECT_EQ(Quests[Q_ROCK]._qactive,QUEST_NOTAVAIL)<<"Expected Magic Rock quest to be deactivated with the given seed";
EXPECT_EQ(Quests[Q_BLOOD]._qactive,QUEST_INIT)<<"Expected Valor quest to be available with the given seed";
EXPECT_EQ(Quests[Q_MUSHROOM]._qactive,QUEST_INIT)<<"Expected Black Mushroom quest to be available with the given seed";
EXPECT_EQ(Quests[Q_ZHAR]._qactive,QUEST_NOTAVAIL)<<"Expected Zhar the Mad quest to be deactivated with the given seed";
EXPECT_EQ(Quests[Q_ANVIL]._qactive,QUEST_INIT)<<"Expected Anvil of Fury quest to be available with the given seed";
EXPECT_EQ(Quests[Q_VEIL]._qactive,QUEST_NOTAVAIL)<<"Expected Lachdanan quest to be deactivated with the given seed";
EXPECT_EQ(Quests[Q_WARLORD]._qactive,QUEST_INIT)<<"Expected Warlord of Blood quest to be available with the given seed";