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#pragma once
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#include "utils/attributes.h"
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namespace devilution {
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/* Are we in-game? If false, we're in the main menu. */
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extern DVL_API_FOR_TEST bool gbRunGame;
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/** Indicate if we only have access to demo data */
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extern DVL_API_FOR_TEST bool gbIsSpawn;
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/** Indicate if we have loaded the Hellfire expansion data */
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extern DVL_API_FOR_TEST bool gbIsHellfire;
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/** Indicate if we want vanilla savefiles */
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extern DVL_API_FOR_TEST bool gbVanilla;
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/** Whether the Hellfire mode is required (forced). */
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extern bool forceHellfire;
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} // namespace devilution
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