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/**
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* @file trn.hpp
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*
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* Contains most of trn logic
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*/
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#pragma once
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#include <cstdint>
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#include <optional>
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#include "player.h"
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namespace devilution {
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uint8_t *GetInfravisionTRN();
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uint8_t *GetStoneTRN();
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uint8_t *GetPauseTRN();
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std::optional<std::array<uint8_t, 256>> GetClassTRN(Player &player);
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std::optional<std::array<uint8_t, 256>> GetPlayerGraphicTRN(const char *pszName);
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} // namespace devilution
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