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#include "engine/trn.hpp"
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#include <cstdint>
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#include <fmt/format.h>
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#ifdef _DEBUG
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#include "debug.h"
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#endif
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#include "engine/load_file.hpp"
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#include "lighting.h"
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#include "utils/str_cat.hpp"
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namespace devilution {
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uint8_t *GetInfravisionTRN()
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{
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return InfravisionTable.data();
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}
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uint8_t *GetStoneTRN()
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{
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return StoneTable.data();
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}
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uint8_t *GetPauseTRN()
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{
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return PauseTable.data();
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}
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std::optional<std::array<uint8_t, 256>> GetClassTRN(Player &player)
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{
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std::array<uint8_t, 256> trn;
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char path[64];
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const PlayerSpriteData &spriteData = GetPlayerSpriteDataForClass(player._pClass);
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*BufCopy(path, "plrgfx\\", spriteData.trn, ".trn") = '\0';
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#ifdef _DEBUG
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if (!debugTRN.empty()) {
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*BufCopy(path, debugTRN.c_str()) = '\0';
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}
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#endif
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if (LoadOptionalFileInMem(path, &trn[0], 256)) {
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return trn;
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}
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return std::nullopt;
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}
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std::optional<std::array<uint8_t, 256>> GetPlayerGraphicTRN(const char *pszName)
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{
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char path[MaxMpqPathSize];
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*BufCopy(path, pszName, ".trn") = '\0';
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std::array<uint8_t, 256> trn;
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if (LoadOptionalFileInMem(path, &trn[0], 256)) {
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return trn;
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}
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return std::nullopt;
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}
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} // namespace devilution
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