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// Stubbed implementations of sound functions for the NOSOUND mode.
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#include "engine/sound.h"
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namespace devilution {
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bool gbSndInited;
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bool gbMusicOn;
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bool gbSoundOn;
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_music_id sgnMusicTrack = NUM_MUSIC;
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void ClearDuplicateSounds() { }
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void snd_play_snd(TSnd *pSnd, int lVolume, int lPan, int userVolume) { }
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std::unique_ptr<TSnd> sound_file_load(const char *path, bool stream) { return nullptr; }
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tl::expected<std::unique_ptr<TSnd>, std::string> SoundFileLoadWithStatus(const char *path, bool stream) { return nullptr; }
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TSnd::~TSnd() { }
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void snd_init() { }
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void snd_deinit() { }
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void music_stop() { }
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void music_start(_music_id nTrack) { }
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void sound_disable_music(bool disable) { }
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int sound_get_or_set_music_volume(int volume) { return 0; }
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int sound_get_or_set_sound_volume(int volume) { return 0; }
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int SoundGetOrSetAudioCuesVolume(int volume) { return 0; }
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void music_mute() { }
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void music_unmute() { }
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_music_id GetLevelMusic(dungeon_type dungeonType) { return TMUSIC_TOWN; }
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} // namespace devilution
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