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#pragma once
#include "engine/point.hpp"
#include "engine/size.hpp"
#include "utils/attributes.h"
namespace devilution {
template <typename CoordT, typename SizeT = CoordT>
struct RectangleOf {
PointOf<CoordT> position;
SizeOf<SizeT> size;
RectangleOf() = default;
DVL_ALWAYS_INLINE constexpr RectangleOf(PointOf<CoordT> position, SizeOf<SizeT> size)
: position(position)
, size(size)
{
}
/**
* @brief Constructs a rectangle centered on the given point and including all tiles within the given radius.
*
* The resulting rectangle will be square with an odd size equal to 2*radius + 1.
*
* @param center center point of the target rectangle
* @param radius a non-negative value indicating how many tiles to include around the center
*/
DVL_ALWAYS_INLINE explicit constexpr RectangleOf(PointOf<CoordT> center, SizeT radius)
: position(center - DisplacementOf<SizeT> { radius })
, size(static_cast<SizeT>(2 * radius + 1))
{
}
/**
* @brief Whether this rectangle contains the given point.
* Works correctly even if the point uses a different underlying numeric type
*/
template <typename PointCoordT>
DVL_ALWAYS_INLINE constexpr bool contains(PointOf<PointCoordT> point) const
{
return contains(point.x, point.y);
}
template <typename T>
constexpr bool contains(T x, T y) const
{
return x >= this->position.x
&& x < (this->position.x + this->size.width)
&& y >= this->position.y
&& y < (this->position.y + this->size.height);
}
/**
* @brief Computes the center of this rectangle in integer coordinates. Values are truncated towards zero.
*/
constexpr PointOf<CoordT> Center() const
{
return position + DisplacementOf<SizeT>(size / 2);
}
/**
* @brief Returns a rectangle with all sides shrunk according to the given displacement
*
* Effectively moves the left/right edges in by deltaX, and the top/bottom edges in by deltaY
*/
constexpr RectangleOf<CoordT, SizeT> inset(DisplacementOf<SizeT> factor) const
{
return {
position + factor,
SizeOf<SizeT>(size.width - factor.deltaX * 2, size.height - factor.deltaY * 2)
};
}
};
using Rectangle = RectangleOf<int, int>;
} // namespace devilution