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#pragma once
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#include <cstdint>
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#ifdef USE_SDL3
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#include <SDL3/SDL_events.h>
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#else
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#include <SDL.h>
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#ifdef USE_SDL1
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#include "utils/sdl2_to_1_2_backports.h"
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#endif
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#endif
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#include "engine/point.hpp"
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namespace devilution {
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using EventHandler = void (*)(const SDL_Event &event, uint16_t modState);
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/** @brief The current input handler function */
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extern EventHandler CurrentEventHandler;
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EventHandler SetEventHandler(EventHandler NewProc);
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bool FetchMessage(SDL_Event *event, uint16_t *modState);
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void HandleMessage(const SDL_Event &event, uint16_t modState);
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} // namespace devilution
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