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#include "axis_direction.h"
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#ifdef USE_SDL3
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#include <SDL3/SDL_timer.h>
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#else
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#include <SDL.h>
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#endif
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namespace devilution {
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AxisDirection AxisDirectionRepeater::Get(AxisDirection axisDirection)
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{
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const int now = SDL_GetTicks();
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switch (axisDirection.x) {
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case AxisDirectionX_LEFT:
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last_right_ = 0;
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if (now - last_left_ < min_interval_ms_) {
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axisDirection.x = AxisDirectionX_NONE;
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} else {
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last_left_ = now;
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}
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break;
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case AxisDirectionX_RIGHT:
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last_left_ = 0;
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if (now - last_right_ < min_interval_ms_) {
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axisDirection.x = AxisDirectionX_NONE;
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} else {
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last_right_ = now;
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}
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break;
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case AxisDirectionX_NONE:
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last_left_ = last_right_ = 0;
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break;
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}
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switch (axisDirection.y) {
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case AxisDirectionY_UP:
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last_down_ = 0;
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if (now - last_up_ < min_interval_ms_) {
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axisDirection.y = AxisDirectionY_NONE;
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} else {
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last_up_ = now;
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}
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break;
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case AxisDirectionY_DOWN:
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last_up_ = 0;
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if (now - last_down_ < min_interval_ms_) {
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axisDirection.y = AxisDirectionY_NONE;
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} else {
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last_down_ = now;
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}
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break;
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case AxisDirectionY_NONE:
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last_up_ = last_down_ = 0;
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break;
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}
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return axisDirection;
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}
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} // namespace devilution
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