|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include <SDL.h>
|
|
|
|
|
|
|
|
|
|
#include "engine/rectangle.hpp"
|
|
|
|
|
#include "utils/attributes.h"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
extern DVL_API_FOR_TEST Uint16 gnScreenWidth;
|
|
|
|
|
extern DVL_API_FOR_TEST Uint16 gnScreenHeight;
|
|
|
|
|
extern DVL_API_FOR_TEST Uint16 gnViewportHeight;
|
|
|
|
|
|
|
|
|
|
Uint16 GetScreenWidth();
|
|
|
|
|
Uint16 GetScreenHeight();
|
|
|
|
|
Uint16 GetViewportHeight();
|
|
|
|
|
|
|
|
|
|
/** @brief Returns the UI (Menus, Messages, Help) can use. Currently this is 640x480 like vanilla. */
|
|
|
|
|
const Rectangle &GetUIRectangle();
|
|
|
|
|
|
|
|
|
|
void AdjustToScreenGeometry(Size windowSize);
|
|
|
|
|
float GetDpiScalingFactor();
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the screen to fullscreen or windowe if fullsc
|
|
|
|
|
*/
|
|
|
|
|
void SetFullscreenMode();
|
|
|
|
|
bool SpawnWindow(const char *lpWindowName);
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
void ReinitializeTexture();
|
|
|
|
|
void ReinitializeIntegerScale();
|
|
|
|
|
#endif
|
|
|
|
|
void ReinitializeRenderer();
|
|
|
|
|
void ResizeWindow();
|
|
|
|
|
void UiErrorOkDialog(std::string_view caption, std::string_view text, bool error = true);
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|