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#pragma once
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#include <cstdint>
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#include <optional>
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#include "engine/clx_sprite.hpp"
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#include "engine/surface.hpp"
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namespace devilution {
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/**
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* @brief Converts a Surface to a CLX sprite list.
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*
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* @param surface The source surface.
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* @param numFrames The number of vertically stacked frames in the surface.
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* @param transparentColor The PCX palette index of the transparent color.
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*/
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OwnedClxSpriteList SurfaceToClx(const Surface &surface, unsigned numFrames = 1,
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std::optional<uint8_t> transparentColor = std::nullopt);
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} // namespace devilution
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