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#pragma once
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#include <memory>
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#include <string>
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#include <asio/ts/buffer.hpp>
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#include <asio/ts/internet.hpp>
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#include <asio/ts/io_context.hpp>
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#include <asio/ts/net.hpp>
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#include "dvlnet/base.h"
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#include "dvlnet/frame_queue.h"
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#include "dvlnet/packet.h"
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#include "dvlnet/tcp_server.h"
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namespace devilution {
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namespace net {
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class tcp_client : public base {
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public:
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int create(std::string addrstr) override;
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int join(std::string addrstr) override;
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void poll() override;
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void send(packet &pkt) override;
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bool SNetLeaveGame(int type) override;
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~tcp_client() override;
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std::string make_default_gamename() override;
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protected:
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bool IsGameHost() override;
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private:
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frame_queue recv_queue;
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buffer_t recv_buffer = buffer_t(frame_queue::max_frame_size);
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asio::io_context ioc;
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asio::ip::tcp::resolver resolver = asio::ip::tcp::resolver(ioc);
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asio::ip::tcp::socket sock = asio::ip::tcp::socket(ioc);
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std::unique_ptr<tcp_server> local_server; // must be declared *after* ioc
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void HandleReceive(const asio::error_code &error, size_t bytesRead);
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void StartReceive();
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void HandleSend(const asio::error_code &error, size_t bytesSent);
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};
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} // namespace net
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} // namespace devilution
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