|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include <cstdint>
|
|
|
|
|
#include <exception>
|
|
|
|
|
#include <memory>
|
|
|
|
|
#include <string>
|
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
|
|
#include "multi.h"
|
|
|
|
|
#include "storm/storm_net.hpp"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
namespace net {
|
|
|
|
|
|
|
|
|
|
typedef std::vector<unsigned char> buffer_t;
|
|
|
|
|
typedef unsigned long provider_t;
|
|
|
|
|
class dvlnet_exception : public std::exception {
|
|
|
|
|
public:
|
|
|
|
|
const char *what() const throw() override
|
|
|
|
|
{
|
|
|
|
|
return "Network error";
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class abstract_net {
|
|
|
|
|
public:
|
|
|
|
|
virtual int create(std::string addrstr) = 0;
|
|
|
|
|
virtual int join(std::string addrstr) = 0;
|
|
|
|
|
virtual bool SNetReceiveMessage(uint8_t *sender, void **data, uint32_t *size) = 0;
|
|
|
|
|
virtual bool SNetSendMessage(int dest, void *data, unsigned int size) = 0;
|
|
|
|
|
virtual bool SNetReceiveTurns(char **data, size_t *size, uint32_t *status) = 0;
|
|
|
|
|
virtual bool SNetSendTurn(char *data, unsigned int size) = 0;
|
|
|
|
|
virtual void SNetGetProviderCaps(struct _SNETCAPS *caps) = 0;
|
|
|
|
|
virtual bool SNetRegisterEventHandler(event_type evtype, SEVTHANDLER func) = 0;
|
|
|
|
|
virtual bool SNetUnregisterEventHandler(event_type evtype) = 0;
|
|
|
|
|
virtual bool SNetLeaveGame(int type) = 0;
|
|
|
|
|
virtual bool SNetDropPlayer(int playerid, uint32_t flags) = 0;
|
|
|
|
|
virtual bool SNetGetOwnerTurnsWaiting(uint32_t *turns) = 0;
|
|
|
|
|
virtual bool SNetGetTurnsInTransit(uint32_t *turns) = 0;
|
|
|
|
|
virtual void setup_gameinfo(buffer_t info) = 0;
|
|
|
|
|
virtual ~abstract_net() = default;
|
|
|
|
|
|
|
|
|
|
virtual std::string make_default_gamename() = 0;
|
|
|
|
|
|
|
|
|
|
virtual void setup_password(std::string passwd)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void clear_password()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual bool send_info_request()
|
|
|
|
|
{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void clear_gamelist()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual std::vector<GameInfo> get_gamelist()
|
|
|
|
|
{
|
|
|
|
|
return std::vector<GameInfo>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static std::unique_ptr<abstract_net> MakeNet(provider_t provider);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
} // namespace net
|
|
|
|
|
} // namespace devilution
|