|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include <functional>
|
|
|
|
|
|
|
|
|
|
#include "controls/controller_buttons.h"
|
|
|
|
|
#include "engine/circle.hpp"
|
|
|
|
|
#include "engine/point.hpp"
|
|
|
|
|
#include "engine/rectangle.hpp"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
struct VirtualDirectionPad {
|
|
|
|
|
Circle area;
|
|
|
|
|
Point position;
|
|
|
|
|
bool isUpPressed { false };
|
|
|
|
|
bool isDownPressed { false };
|
|
|
|
|
bool isLeftPressed { false };
|
|
|
|
|
bool isRightPressed { false };
|
|
|
|
|
|
|
|
|
|
VirtualDirectionPad()
|
|
|
|
|
: area({ { 0, 0 }, 0 })
|
|
|
|
|
, position({ 0, 0 })
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UpdatePosition(Point touchCoordinates);
|
|
|
|
|
void Deactivate();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct VirtualButton {
|
|
|
|
|
bool isHeld { false };
|
|
|
|
|
bool didStateChange { false };
|
|
|
|
|
std::function<bool()> isUsable;
|
|
|
|
|
|
|
|
|
|
VirtualButton()
|
|
|
|
|
: isUsable([]() { return true; })
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual bool contains(Point point) = 0;
|
|
|
|
|
void Deactivate();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct VirtualMenuButton : VirtualButton {
|
|
|
|
|
Rectangle area;
|
|
|
|
|
|
|
|
|
|
VirtualMenuButton()
|
|
|
|
|
: area({ { 0, 0 }, { 0, 0 } })
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool contains(Point point) override
|
|
|
|
|
{
|
|
|
|
|
return area.contains(point);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct VirtualPadButton : VirtualButton {
|
|
|
|
|
Circle area;
|
|
|
|
|
|
|
|
|
|
VirtualPadButton()
|
|
|
|
|
: area({ { 0, 0 }, 0 })
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool contains(Point point) override
|
|
|
|
|
{
|
|
|
|
|
return area.contains(point);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct VirtualMenuPanel {
|
|
|
|
|
VirtualMenuButton charButton;
|
|
|
|
|
VirtualMenuButton questsButton;
|
|
|
|
|
VirtualMenuButton inventoryButton;
|
|
|
|
|
VirtualMenuButton mapButton;
|
|
|
|
|
Rectangle area;
|
|
|
|
|
|
|
|
|
|
VirtualMenuPanel()
|
|
|
|
|
: area({ { 0, 0 }, { 0, 0 } })
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Deactivate();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct VirtualGamepad {
|
|
|
|
|
VirtualMenuPanel menuPanel;
|
|
|
|
|
VirtualDirectionPad directionPad;
|
|
|
|
|
VirtualPadButton standButton;
|
|
|
|
|
|
|
|
|
|
VirtualPadButton primaryActionButton;
|
|
|
|
|
VirtualPadButton secondaryActionButton;
|
|
|
|
|
VirtualPadButton spellActionButton;
|
|
|
|
|
VirtualPadButton cancelButton;
|
|
|
|
|
|
|
|
|
|
VirtualPadButton healthButton;
|
|
|
|
|
VirtualPadButton manaButton;
|
|
|
|
|
|
|
|
|
|
bool isActive { false };
|
|
|
|
|
|
|
|
|
|
VirtualGamepad() = default;
|
|
|
|
|
|
|
|
|
|
void Deactivate();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void InitializeVirtualGamepad();
|
|
|
|
|
void ActivateVirtualGamepad();
|
|
|
|
|
void DeactivateVirtualGamepad();
|
|
|
|
|
|
|
|
|
|
extern VirtualGamepad VirtualGamepadState;
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|