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#pragma once
#include <cstddef>
#include <string_view>
#include "DiabloUI/ui_item.h"
namespace devilution {
void UiErrorOkDialog(std::string_view text, const std::vector<std::unique_ptr<UiItemBase>> &renderBehind);
void UiErrorOkDialog(std::string_view caption, std::string_view text, const std::vector<std::unique_ptr<UiItemBase>> &renderBehind);
} // namespace devilution