|
|
|
|
#include "panels/mainpanel.hpp"
|
|
|
|
|
|
|
|
|
|
#include "control.h"
|
|
|
|
|
#include "engine/render/cel_render.hpp"
|
|
|
|
|
#include "engine/render/text_render.hpp"
|
|
|
|
|
#include "utils/display.h"
|
|
|
|
|
#include "utils/language.h"
|
|
|
|
|
#include "utils/sdl_compat.h"
|
|
|
|
|
#include "utils/sdl_geometry.h"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
Art PanelButtonDown;
|
|
|
|
|
Art TalkButton;
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
Art PanelButton;
|
|
|
|
|
Art PanelButtonGrime;
|
|
|
|
|
Art PanelButtonDownGrime;
|
|
|
|
|
|
|
|
|
|
void DrawButtonText(const Surface &out, string_view text, Rectangle placement, UiFlags style, int spacing = 1)
|
|
|
|
|
{
|
|
|
|
|
DrawString(out, text, { placement.position + Displacement { 0, 1 }, placement.size }, UiFlags::AlignCenter | UiFlags::KerningFitSpacing | UiFlags::ColorBlack, spacing);
|
|
|
|
|
DrawString(out, text, placement, UiFlags::AlignCenter | UiFlags::KerningFitSpacing | style, spacing);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawButtonOnPanel(Point position, string_view text, int frame)
|
|
|
|
|
{
|
|
|
|
|
DrawArt(*pBtmBuff, position, &PanelButton, frame);
|
|
|
|
|
int spacing = 2;
|
|
|
|
|
int width = std::min(GetLineWidth(text, GameFont12, spacing), PanelButton.w());
|
|
|
|
|
if (width > 38) {
|
|
|
|
|
spacing = 1;
|
|
|
|
|
width = std::min(GetLineWidth(text, GameFont12, spacing), PanelButton.w());
|
|
|
|
|
}
|
|
|
|
|
DrawArt(*pBtmBuff, position + Displacement { (PanelButton.w() - width) / 2, 7 }, &PanelButtonGrime, frame, width);
|
|
|
|
|
DrawButtonText(*pBtmBuff, text, { position, { PanelButton.w(), 0 } }, UiFlags::ColorButtonface, spacing);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RenderMainButton(int buttonId, string_view text, int frame)
|
|
|
|
|
{
|
|
|
|
|
Point panelPosition { PanBtnPos[buttonId].x + 4, PanBtnPos[buttonId].y + 17 };
|
|
|
|
|
DrawButtonOnPanel(panelPosition, text, frame);
|
|
|
|
|
if (IsChatAvailable())
|
|
|
|
|
DrawButtonOnPanel(panelPosition + Displacement { 0, GetMainPanel().size.height + 16 }, text, frame);
|
|
|
|
|
|
|
|
|
|
const Surface out(PanelButtonDown.surface.get());
|
|
|
|
|
Point position { 0, 19 * buttonId };
|
|
|
|
|
int spacing = 2;
|
|
|
|
|
int width = std::min(GetLineWidth(text, GameFont12, spacing), PanelButton.w());
|
|
|
|
|
if (width > 38) {
|
|
|
|
|
spacing = 1;
|
|
|
|
|
width = std::min(GetLineWidth(text, GameFont12, spacing), PanelButton.w());
|
|
|
|
|
}
|
|
|
|
|
DrawArt(out, position + Displacement { (PanelButton.w() - width) / 2, 9 }, &PanelButtonDownGrime, frame, width);
|
|
|
|
|
DrawButtonText(out, text, { position + Displacement { 0, 2 }, { PanelButtonDown.w(), 0 } }, UiFlags::ColorButtonpushed, spacing);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawTalkButton(int buttonId)
|
|
|
|
|
{
|
|
|
|
|
string_view text = _("voice");
|
|
|
|
|
Point position { 176, GetMainPanel().size.height + 101 + 18 * buttonId };
|
|
|
|
|
DrawArt(*pBtmBuff, position, &TalkButton);
|
|
|
|
|
int width = std::min(GetLineWidth(text, GameFont12, 1), PanelButton.w());
|
|
|
|
|
DrawArt(*pBtmBuff, position + Displacement { (TalkButton.w() - width) / 2, 6 }, &PanelButtonGrime, 1, width, 9);
|
|
|
|
|
DrawButtonText(*pBtmBuff, text, { position, { TalkButton.w(), 0 } }, UiFlags::ColorButtonface);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
void LoadMainPanel()
|
|
|
|
|
{
|
|
|
|
|
LoadArt("data\\panel8buc.pcx", &PanelButton, 2);
|
|
|
|
|
LoadArt("data\\dirtybuc.pcx", &PanelButtonGrime, 2);
|
|
|
|
|
LoadArt("data\\panel8bucp.pcx", &PanelButtonDown, 6);
|
|
|
|
|
LoadArt("data\\dirtybucp.pcx", &PanelButtonDownGrime, 2);
|
|
|
|
|
|
|
|
|
|
// Load palette to render targets
|
|
|
|
|
UpdatePalette(&PanelButtonDown);
|
|
|
|
|
if (SDLC_SetSurfaceColors(pBtmBuff->surface, PalSurface->format->palette) <= -1)
|
|
|
|
|
ErrSdl();
|
|
|
|
|
|
|
|
|
|
RenderMainButton(0, _("char"), 0);
|
|
|
|
|
RenderMainButton(1, _("quests"), 1);
|
|
|
|
|
RenderMainButton(2, _("map"), 1);
|
|
|
|
|
RenderMainButton(3, _("menu"), 0);
|
|
|
|
|
RenderMainButton(4, _("inv"), 1);
|
|
|
|
|
RenderMainButton(5, _("spells"), 0);
|
|
|
|
|
|
|
|
|
|
if (IsChatAvailable()) {
|
|
|
|
|
LoadArt("data\\talkbutton.pcx", &TalkButton, 3);
|
|
|
|
|
UpdatePalette(&TalkButton);
|
|
|
|
|
|
|
|
|
|
// Must be done before adding the text to TalkButton
|
|
|
|
|
DrawTalkButton(0);
|
|
|
|
|
DrawTalkButton(1);
|
|
|
|
|
DrawTalkButton(2);
|
|
|
|
|
|
|
|
|
|
const Surface talkSurface(TalkButton.surface.get());
|
|
|
|
|
int muteWidth = GetLineWidth(_("mute"), GameFont12, 2);
|
|
|
|
|
DrawArt(talkSurface, { (TalkButton.w() - muteWidth) / 2, 6 }, &PanelButtonGrime, 1, muteWidth, 9);
|
|
|
|
|
DrawButtonText(talkSurface, _("mute"), { { 0, 0 }, { TalkButton.w(), 0 } }, UiFlags::ColorButtonface);
|
|
|
|
|
DrawArt(talkSurface, { (TalkButton.w() - muteWidth) / 2, 23 }, &PanelButtonGrime, 1, muteWidth, 9);
|
|
|
|
|
DrawButtonText(talkSurface, _("mute"), { { 0, 17 }, { TalkButton.w(), 0 } }, UiFlags::ColorButtonpushed);
|
|
|
|
|
int voiceWidth = GetLineWidth(_("voice"), GameFont12, 2);
|
|
|
|
|
DrawArt(talkSurface, { (TalkButton.w() - voiceWidth) / 2, 39 }, &PanelButtonGrime, 1, voiceWidth, 9);
|
|
|
|
|
DrawButtonText(talkSurface, _("voice"), { { 0, 33 }, { TalkButton.w(), 0 } }, UiFlags::ColorButtonpushed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UnloadFonts(GameFont12, ColorButtonface);
|
|
|
|
|
UnloadFonts(GameFont12, ColorButtonpushed);
|
|
|
|
|
|
|
|
|
|
PanelButton.Unload();
|
|
|
|
|
PanelButtonGrime.Unload();
|
|
|
|
|
PanelButtonDownGrime.Unload();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FreeMainPanel()
|
|
|
|
|
{
|
|
|
|
|
PanelButtonDown.Unload();
|
|
|
|
|
TalkButton.Unload();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|