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#pragma once
#include <cstdint>
#include <SDL.h>
#include "engine/pcx_sprite.hpp"
#include "utils/stdcompat/optional.hpp"
namespace devilution {
std::optional<OwnedPcxSprite> LoadPcxAsset(const char *path, std::optional<uint8_t> transparentColor = std::nullopt, SDL_Color *outPalette = nullptr);
std::optional<OwnedPcxSpriteSheet> LoadPcxSpriteSheetAsset(const char *path, uint16_t numFrames, std::optional<uint8_t> transparentColor = std::nullopt, SDL_Color *outPalette = nullptr);
} // namespace devilution