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/**
* @file path.h
*
* Interface of the path finding algorithms.
*/
#pragma once
#include <SDL.h>
#include "engine/point.hpp"
namespace devilution {
#define MAX_PATH_LENGTH 25
struct PATHNODE {
uint8_t f;
uint8_t h;
uint8_t g;
Point position;
struct PATHNODE *Parent;
struct PATHNODE *Child[8];
struct PATHNODE *NextNode;
};
int FindPath(bool (*PosOk)(int, Point), int PosOkArg, int sx, int sy, int dx, int dy, int8_t path[MAX_PATH_LENGTH]);
int path_get_h_cost(int sx, int sy, int dx, int dy);
PATHNODE *GetNextPath();
bool path_solid_pieces(PATHNODE *pPath, int dx, int dy);
bool path_get_path(bool (*PosOk)(int, Point), int PosOkArg, PATHNODE *pPath, int x, int y);
bool path_parent_path(PATHNODE *pPath, int dx, int dy, int sx, int sy);
PATHNODE *path_get_node1(int dx, int dy);
PATHNODE *path_get_node2(int dx, int dy);
void path_next_node(PATHNODE *pPath);
void path_set_coords(PATHNODE *pPath);
void path_push_active_step(PATHNODE *pPath);
PATHNODE *path_pop_active_step();
PATHNODE *path_new_step();
/* rdata */
extern const char pathxdir[8];
extern const char pathydir[8];
} // namespace devilution