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/**
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* @file loadsave.h
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*
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* Interface of save game functionality.
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*/
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#pragma once
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#include "player.h"
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namespace devilution {
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extern bool gbIsHellfireSaveGame;
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extern uint8_t giNumberOfLevels;
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void RemoveInvalidItem(ItemStruct *pItem);
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int RemapItemIdxFromDiablo(int i);
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int RemapItemIdxToDiablo(int i);
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bool IsHeaderValid(uint32_t magicNumber);
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void LoadHotkeys();
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void LoadHeroItems(PlayerStruct &pPlayer);
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/**
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* @brief Remove invalid inventory items from the inventory grid
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* @param pnum The id of the player
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*/
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void RemoveEmptyInventory(int pnum);
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void LoadGame(bool firstflag);
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void SaveHotkeys();
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void SaveHeroItems(PlayerStruct &pPlayer);
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void SaveGameData();
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void SaveGame();
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void SaveLevel();
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void LoadLevel();
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} // namespace devilution
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