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/**
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* @file engine.h
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*
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* of basic engine helper functions:
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* - Sprite blitting
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* - Drawing
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* - Angle calculation
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* - RNG
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* - Memory allocation
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* - File loading
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* - Video playback
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*/
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#pragma once
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#include <algorithm>
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#include <array>
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#include <cstdint>
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#include <cstdlib>
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#include <memory>
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#include <tuple>
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#include <utility>
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// We include `cinttypes` here so that it is included before `inttypes.h`
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// to work around a bug in older GCC versions on some platforms,
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// where including `inttypes.h` before `cinttypes` leads to missing
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// defines for `PRIuMAX` et al. SDL transitively includes `inttypes.h`.
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// See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97044
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#include <cinttypes>
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#include <SDL.h>
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#ifdef USE_SDL1
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#include "utils/sdl2_to_1_2_backports.h"
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#endif
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#include "appfat.h"
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#include "miniwin/miniwin.h"
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#include "utils/stdcompat/cstddef.hpp"
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#define TILE_WIDTH 64
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#define TILE_HEIGHT 32
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namespace devilution {
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#if defined(__cpp_lib_clamp)
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using std::clamp;
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#else
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template <typename T>
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constexpr const T &clamp(const T &x, const T &lower, const T &upper)
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{
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return std::min(std::max(x, lower), upper);
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}
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#endif
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enum Direction : uint8_t {
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DIR_S,
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DIR_SW,
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DIR_W,
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DIR_NW,
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DIR_N,
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DIR_NE,
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DIR_E,
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DIR_SE,
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DIR_OMNI,
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};
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struct Point {
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int x;
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int y;
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bool operator==(const Point &other) const
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{
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return x == other.x && y == other.y;
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}
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bool operator!=(const Point &other) const
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{
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return !(*this == other);
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}
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Point &operator+=(const Point &other)
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{
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x += other.x;
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y += other.y;
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return *this;
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}
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Point &operator+=(Direction direction)
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{
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constexpr auto toPoint = [](Direction direction) -> Point {
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switch (direction) {
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case DIR_S:
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return { 1, 1 };
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case DIR_SW:
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return { 0, 1 };
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case DIR_W:
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return { -1, 1 };
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case DIR_NW:
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return { -1, 0 };
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case DIR_N:
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return { -1, -1 };
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case DIR_NE:
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return { 0, -1 };
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case DIR_E:
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return { 1, -1 };
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case DIR_SE:
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return { 1, 0 };
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default:
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return { 0, 0 };
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}
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};
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return (*this) += toPoint(direction);
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}
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Point &operator-=(const Point &other)
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{
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x -= other.x;
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y -= other.y;
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return *this;
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}
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Point &operator*=(const float factor)
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{
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x *= factor;
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y *= factor;
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return *this;
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}
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Point &operator*=(const int factor)
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{
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x *= factor;
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y *= factor;
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return *this;
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}
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friend Point operator+(Point a, const Point &b)
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{
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a += b;
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return a;
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}
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friend Point operator+(Point a, Direction direction)
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{
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a += direction;
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return a;
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}
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friend Point operator-(Point a, const Point &b)
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{
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a -= b;
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return a;
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}
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friend Point operator-(const Point &a)
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{
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Point b;
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b.x = -a.x;
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b.y = -a.y;
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return b;
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}
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friend Point operator*(Point a, const float factor)
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{
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a *= factor;
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return a;
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}
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friend Point operator*(Point a, const int factor)
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{
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a *= factor;
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return a;
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}
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/**
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* @brief Fast approximate distance between two points, using only integer arithmetic, with less than ~5% error
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* @param other Pointer to which we want the distance
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* @return Magnitude of vector this -> other
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*/
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int ApproxDistance(Point other) const
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{
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int min;
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int max;
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std::tie(min, max) = std::minmax(std::abs(other.x - x), std::abs(other.y - y));
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int approx = max * 1007 + min * 441;
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if (max < (min * 16))
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approx -= max * 40;
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return (approx + 512) / 1024;
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}
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};
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struct ActorPosition {
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Point tile;
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/** Future tile position. Set at start of walking animation. */
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Point future;
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/** Tile position of player. Set via network on player input. */
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Point last;
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/** Most recent position in dPlayer. */
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Point old;
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/** Pixel offset from tile. */
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Point offset;
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/** Same as offset but contains the value in a higher range */
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Point offset2;
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/** Pixel velocity while walking. Indirectly applied to offset via _pvar6/7 */
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Point velocity;
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/** Used for referring to position of player when finishing moving one tile (also used to define target coordinates for spells and ranged attacks) */
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Point temp;
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};
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inline byte *CelGetFrameStart(byte *pCelBuff, int nCel)
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{
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const uint32_t *pFrameTable = reinterpret_cast<const std::uint32_t *>(pCelBuff);
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return &pCelBuff[SDL_SwapLE32(pFrameTable[nCel])];
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}
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template <typename T>
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constexpr uint32_t LoadLE32(const T *b)
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{
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static_assert(sizeof(T) == 1, "invalid argument");
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return ((uint32_t)(b)[3] << 24) | ((uint32_t)(b)[2] << 16) | ((uint32_t)(b)[1] << 8) | (uint32_t)(b)[0];
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}
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template <typename T>
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constexpr uint32_t LoadBE32(const T *b)
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{
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static_assert(sizeof(T) == 1, "invalid argument");
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return ((uint32_t)(b)[0] << 24) | ((uint32_t)(b)[1] << 16) | ((uint32_t)(b)[2] << 8) | (uint32_t)(b)[3];
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}
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inline byte *CelGetFrame(byte *pCelBuff, int nCel, int *nDataSize)
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{
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const uint32_t nCellStart = LoadLE32(&pCelBuff[nCel * sizeof(std::uint32_t)]);
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*nDataSize = LoadLE32(&pCelBuff[(nCel + 1) * sizeof(std::uint32_t)]) - nCellStart;
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return &pCelBuff[nCellStart];
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}
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inline const byte *CelGetFrame(const byte *pCelBuff, int nCel, int *nDataSize)
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{
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const uint32_t nCellStart = LoadLE32(&pCelBuff[nCel * sizeof(std::uint32_t)]);
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*nDataSize = LoadLE32(&pCelBuff[(nCel + 1) * sizeof(std::uint32_t)]) - nCellStart;
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return &pCelBuff[nCellStart];
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}
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struct FrameHeader {
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uint16_t row0;
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uint16_t row32;
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uint16_t row64;
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uint16_t row96;
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uint16_t row128;
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};
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inline const byte *CelGetFrameClipped(const byte *pCelBuff, int nCel, int *nDataSize)
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{
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const byte *pRLEBytes = CelGetFrame(pCelBuff, nCel, nDataSize);
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FrameHeader frameHeader;
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memcpy(&frameHeader, pRLEBytes, sizeof(FrameHeader));
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uint16_t nDataStart = SDL_SwapLE16(frameHeader.row0);
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*nDataSize -= nDataStart;
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return &pRLEBytes[nDataStart];
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}
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struct CelOutputBuffer {
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// 8-bit palletized surface.
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SDL_Surface *surface;
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SDL_Rect region;
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CelOutputBuffer()
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: surface(NULL)
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, region(SDL_Rect { 0, 0, 0, 0 })
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{
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}
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explicit CelOutputBuffer(SDL_Surface *surface)
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: surface(surface)
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, region(SDL_Rect { 0, 0, (Uint16)surface->w, (Uint16)surface->h })
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{
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}
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CelOutputBuffer(SDL_Surface *surface, SDL_Rect region)
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: surface(surface)
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, region(region)
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{
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}
|
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CelOutputBuffer(const CelOutputBuffer &other)
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: surface(other.surface)
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, region(other.region)
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{
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}
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void operator=(const CelOutputBuffer &other)
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|
{
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|
surface = other.surface;
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|
region = other.region;
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|
}
|
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|
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|
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|
|
/**
|
|
|
|
|
* @brief Allocate a buffer that owns its underlying data.
|
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|
|
*/
|
|
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|
|
static CelOutputBuffer Alloc(std::size_t width, std::size_t height)
|
|
|
|
|
{
|
|
|
|
|
return CelOutputBuffer(SDL_CreateRGBSurfaceWithFormat(0, width, height, 8, SDL_PIXELFORMAT_INDEX8));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Free the underlying data.
|
|
|
|
|
*
|
|
|
|
|
* Only use this if the buffer owns its data.
|
|
|
|
|
*/
|
|
|
|
|
void Free()
|
|
|
|
|
{
|
|
|
|
|
SDL_FreeSurface(this->surface);
|
|
|
|
|
this->surface = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int w() const
|
|
|
|
|
{
|
|
|
|
|
return region.w;
|
|
|
|
|
}
|
|
|
|
|
int h() const
|
|
|
|
|
{
|
|
|
|
|
return region.h;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::uint8_t &operator[](Point p) const
|
|
|
|
|
{
|
|
|
|
|
return *at(p.x, p.y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint8_t *at(int x, int y) const
|
|
|
|
|
{
|
|
|
|
|
return static_cast<uint8_t *>(surface->pixels) + region.x + x + surface->pitch * (region.y + y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint8_t *begin() const
|
|
|
|
|
{
|
|
|
|
|
return at(0, 0);
|
|
|
|
|
}
|
|
|
|
|
uint8_t *end() const
|
|
|
|
|
{
|
|
|
|
|
return at(0, region.h);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the value of a single pixel if it is in bounds.
|
|
|
|
|
* @param point Target buffer coordinate
|
|
|
|
|
* @param col Color index from current palette
|
|
|
|
|
*/
|
|
|
|
|
void SetPixel(Point position, std::uint8_t col) const
|
|
|
|
|
{
|
|
|
|
|
if (InBounds(position))
|
|
|
|
|
(*this)[position] = col;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Line width of the raw underlying byte buffer.
|
|
|
|
|
* May be wider than its logical width (for power-of-2 alignment).
|
|
|
|
|
*/
|
|
|
|
|
int pitch() const
|
|
|
|
|
{
|
|
|
|
|
return surface->pitch;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool InBounds(Point position) const
|
|
|
|
|
{
|
|
|
|
|
return position.x >= 0 && position.y >= 0 && position.x < region.w && position.y < region.h;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Returns a subregion of the given buffer.
|
|
|
|
|
*/
|
|
|
|
|
CelOutputBuffer subregion(Sint16 x, Sint16 y, Uint16 w, Uint16 h) const
|
|
|
|
|
{
|
|
|
|
|
// In SDL1 SDL_Rect x and y are Sint16. Cast explicitly to avoid a compiler warning.
|
|
|
|
|
using CoordType = decltype(SDL_Rect {}.x);
|
|
|
|
|
return CelOutputBuffer(
|
|
|
|
|
surface,
|
|
|
|
|
SDL_Rect {
|
|
|
|
|
static_cast<CoordType>(region.x + x),
|
|
|
|
|
static_cast<CoordType>(region.y + y),
|
|
|
|
|
w, h });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Returns a buffer that starts at `y` of height `h`.
|
|
|
|
|
*/
|
|
|
|
|
CelOutputBuffer subregionY(Sint16 y, Sint16 h) const
|
|
|
|
|
{
|
|
|
|
|
SDL_Rect subregion = region;
|
|
|
|
|
subregion.y += y;
|
|
|
|
|
subregion.h = h;
|
|
|
|
|
return CelOutputBuffer(surface, subregion);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Stores a CEL or CL2 sprite and its width(s).
|
|
|
|
|
*
|
|
|
|
|
* The data may be unowned.
|
|
|
|
|
* Eventually we'd like to remove the unowned version.
|
|
|
|
|
*/
|
|
|
|
|
class CelSprite {
|
|
|
|
|
public:
|
|
|
|
|
CelSprite(std::unique_ptr<byte[]> data, int width)
|
|
|
|
|
: data_(std::move(data))
|
|
|
|
|
, data_ptr_(data_.get())
|
|
|
|
|
, width_(width)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CelSprite(std::unique_ptr<byte[]> data, const int *widths)
|
|
|
|
|
: data_(std::move(data))
|
|
|
|
|
, data_ptr_(data_.get())
|
|
|
|
|
, widths_(widths)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Constructs an unowned sprite.
|
|
|
|
|
* Ideally we'd like to remove all uses of this constructor.
|
|
|
|
|
*/
|
|
|
|
|
CelSprite(const byte *data, int width)
|
|
|
|
|
: data_ptr_(data)
|
|
|
|
|
, width_(width)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CelSprite(CelSprite &&) noexcept = default;
|
|
|
|
|
CelSprite &operator=(CelSprite &&) noexcept = default;
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] const byte *Data() const
|
|
|
|
|
{
|
|
|
|
|
return data_ptr_;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] int Width(std::size_t frame = 1) const
|
|
|
|
|
{
|
|
|
|
|
return widths_ == nullptr ? width_ : widths_[frame];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
std::unique_ptr<byte[]> data_;
|
|
|
|
|
const byte *data_ptr_;
|
|
|
|
|
int width_ = 0;
|
|
|
|
|
const int *widths_ = nullptr; // unowned
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Loads a Cel sprite and sets its width
|
|
|
|
|
*/
|
|
|
|
|
CelSprite LoadCel(const char *pszName, int width);
|
|
|
|
|
CelSprite LoadCel(const char *pszName, const int *widths);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Draw a horizontal line segment in the target buffer (left to right)
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param from Start of the line segment
|
|
|
|
|
* @param width
|
|
|
|
|
* @param colorIndex Color index from current palette
|
|
|
|
|
*/
|
|
|
|
|
void DrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex);
|
|
|
|
|
|
|
|
|
|
/** Same as DrawHorizontalLine but without bounds clipping. */
|
|
|
|
|
void UnsafeDrawHorizontalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Draw a vertical line segment in the target buffer (top to bottom)
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param from Start of the line segment
|
|
|
|
|
* @param height
|
|
|
|
|
* @param colorIndex Color index from current palette
|
|
|
|
|
*/
|
|
|
|
|
void DrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex);
|
|
|
|
|
|
|
|
|
|
/** Same as DrawVerticalLine but without bounds clipping. */
|
|
|
|
|
void UnsafeDrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Draws a half-transparent rectangle by blacking out odd pixels on odd lines,
|
|
|
|
|
* even pixels on even lines.
|
|
|
|
|
*
|
|
|
|
|
* @brief Render a transparent black rectangle
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param sx Screen coordinate
|
|
|
|
|
* @param sy Screen coordinate
|
|
|
|
|
* @param width Rectangle width
|
|
|
|
|
* @param height Rectangle height
|
|
|
|
|
*/
|
|
|
|
|
void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Calculate the best fit direction between two points
|
|
|
|
|
* @param start Tile coordinate
|
|
|
|
|
* @param destination Tile coordinate
|
|
|
|
|
* @return A value from the direction enum
|
|
|
|
|
*/
|
|
|
|
|
Direction GetDirection(Point start, Point destination);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Calculate Width2 from the orginal Width
|
|
|
|
|
* Width2 is needed for savegame compatiblity and to render animations centered
|
|
|
|
|
* @return Returns Width2
|
|
|
|
|
*/
|
|
|
|
|
int CalculateWidth2(int width);
|
|
|
|
|
|
|
|
|
|
void SetRndSeed(int32_t s);
|
|
|
|
|
int32_t AdvanceRndSeed();
|
|
|
|
|
int32_t GetRndSeed();
|
|
|
|
|
int32_t GenerateRnd(int32_t v);
|
|
|
|
|
|
|
|
|
|
size_t GetFileSize(const char *pszName);
|
|
|
|
|
void LoadFileData(const char *pszName, byte *buffer, size_t bufferSize);
|
|
|
|
|
|
|
|
|
|
template <typename T>
|
|
|
|
|
void LoadFileInMem(const char *path, T *data, std::size_t count = 0)
|
|
|
|
|
{
|
|
|
|
|
if (count == 0)
|
|
|
|
|
count = GetFileSize(path);
|
|
|
|
|
|
|
|
|
|
LoadFileData(path, reinterpret_cast<byte *>(data), count * sizeof(T));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <typename T, std::size_t N>
|
|
|
|
|
void LoadFileInMem(const char *path, std::array<T, N> &data)
|
|
|
|
|
{
|
|
|
|
|
LoadFileInMem(path, &data, N);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Load a file in to a buffer
|
|
|
|
|
* @param path Path of file
|
|
|
|
|
* @param elements Number of T elements read
|
|
|
|
|
* @return Buffer with content of file
|
|
|
|
|
*/
|
|
|
|
|
template <typename T = byte>
|
|
|
|
|
std::unique_ptr<T[]> LoadFileInMem(const char *path, size_t *elements = nullptr)
|
|
|
|
|
{
|
|
|
|
|
const size_t fileLen = GetFileSize(path);
|
|
|
|
|
|
|
|
|
|
if ((fileLen % sizeof(T)) != 0)
|
|
|
|
|
app_fatal("File size does not align with type\n%s", path);
|
|
|
|
|
|
|
|
|
|
if (elements != nullptr)
|
|
|
|
|
*elements = fileLen / sizeof(T);
|
|
|
|
|
|
|
|
|
|
std::unique_ptr<T[]> buf { new T[fileLen / sizeof(T)] };
|
|
|
|
|
|
|
|
|
|
LoadFileData(path, reinterpret_cast<byte *>(buf.get()), fileLen);
|
|
|
|
|
|
|
|
|
|
return buf;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PlayInGameMovie(const char *pszMovie);
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|