|
|
|
|
#include "DiabloUI/button.h"
|
|
|
|
|
#include "DiabloUI/art_draw.h"
|
|
|
|
|
#include "DiabloUI/diabloui.h"
|
|
|
|
|
#include "DiabloUI/errorart.h"
|
|
|
|
|
#include "engine/render/text_render.hpp"
|
|
|
|
|
#include "utils/display.h"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
Art SmlButton;
|
|
|
|
|
|
|
|
|
|
void LoadSmlButtonArt()
|
|
|
|
|
{
|
|
|
|
|
LoadArt(&SmlButton, ButtonData, SML_BUTTON_WIDTH, SML_BUTTON_HEIGHT * 2, 2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RenderButton(UiButton *button)
|
|
|
|
|
{
|
|
|
|
|
DrawArt({ button->m_rect.x, button->m_rect.y }, button->GetArt(), button->GetFrame(), button->m_rect.w, button->m_rect.h);
|
|
|
|
|
|
|
|
|
|
Rectangle textRect { { button->m_rect.x, button->m_rect.y }, { button->m_rect.w, button->m_rect.h } };
|
|
|
|
|
if (!button->IsPressed()) {
|
|
|
|
|
--textRect.position.y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Surface &out = Surface(DiabloUiSurface());
|
|
|
|
|
DrawString(out, button->GetText(), textRect, UiFlags::AlignCenter | UiFlags::FontSizeDialog | UiFlags::ColorDialogWhite);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool HandleMouseEventButton(const SDL_Event &event, UiButton *button)
|
|
|
|
|
{
|
|
|
|
|
if (event.button.button != SDL_BUTTON_LEFT)
|
|
|
|
|
return false;
|
|
|
|
|
switch (event.type) {
|
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
|
|
|
if (button->IsPressed()) {
|
|
|
|
|
button->Activate();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
|
|
|
button->Press();
|
|
|
|
|
return true;
|
|
|
|
|
default:
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HandleGlobalMouseUpButton(UiButton *button)
|
|
|
|
|
{
|
|
|
|
|
button->Release();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|