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54 lines
1.3 KiB
54 lines
1.3 KiB
#include "DiabloUI/button.h" |
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#include "DiabloUI/art_draw.h" |
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#include "DiabloUI/diabloui.h" |
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#include "DiabloUI/errorart.h" |
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#include "engine/render/text_render.hpp" |
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#include "utils/display.h" |
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namespace devilution { |
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Art SmlButton; |
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void LoadSmlButtonArt() |
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{ |
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LoadArt(&SmlButton, ButtonData, SML_BUTTON_WIDTH, SML_BUTTON_HEIGHT * 2, 2); |
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} |
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void RenderButton(UiButton *button) |
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{ |
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DrawArt({ button->m_rect.x, button->m_rect.y }, button->GetArt(), button->GetFrame(), button->m_rect.w, button->m_rect.h); |
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Rectangle textRect { { button->m_rect.x, button->m_rect.y }, { button->m_rect.w, button->m_rect.h } }; |
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if (!button->IsPressed()) { |
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--textRect.position.y; |
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} |
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const Surface &out = Surface(DiabloUiSurface()); |
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DrawString(out, button->GetText(), textRect, UiFlags::AlignCenter | UiFlags::FontSizeDialog | UiFlags::ColorDialogWhite); |
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} |
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bool HandleMouseEventButton(const SDL_Event &event, UiButton *button) |
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{ |
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if (event.button.button != SDL_BUTTON_LEFT) |
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return false; |
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switch (event.type) { |
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case SDL_MOUSEBUTTONUP: |
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if (button->IsPressed()) { |
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button->Activate(); |
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return true; |
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} |
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return false; |
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case SDL_MOUSEBUTTONDOWN: |
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button->Press(); |
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return true; |
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default: |
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return false; |
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} |
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} |
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void HandleGlobalMouseUpButton(UiButton *button) |
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{ |
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button->Release(); |
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} |
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} // namespace devilution
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