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#include <cstring>
#include <switch.h>
#include <SDL.h>
#include "platform/switch/keyboard.h"
static void switch_keyboard_get(const char *guide_text, char *initial_text, int max_len, int multiline, char *buf)
{
Result rc = 0;
SwkbdConfig kbd;
rc = swkbdCreate(&kbd, 0);
if (R_SUCCEEDED(rc)) {
swkbdConfigMakePresetDefault(&kbd);
swkbdConfigSetGuideText(&kbd, guide_text);
swkbdConfigSetInitialText(&kbd, initial_text);
swkbdConfigSetStringLenMax(&kbd, max_len);
rc = swkbdShow(&kbd, buf, max_len);
swkbdClose(&kbd);
}
}
static int get_utf8_character_bytes(const uint8_t *uc)
{
if (uc[0] < 0x80) {
return 1;
} else if ((uc[0] & 0xe0) == 0xc0 && (uc[1] & 0xc0) == 0x80) {
return 2;
} else if ((uc[0] & 0xf0) == 0xe0 && (uc[1] & 0xc0) == 0x80 && (uc[2] & 0xc0) == 0x80) {
return 3;
} else if ((uc[0] & 0xf8) == 0xf0 && (uc[1] & 0xc0) == 0x80 && (uc[2] & 0xc0) == 0x80 && (uc[3] & 0xc0) == 0x80) {
return 4;
} else {
return 1;
}
}
static void switch_create_and_push_sdlkey_event(uint32_t event_type, SDL_Scancode scan, SDL_Keycode key)
{
SDL_Event event;
event.type = event_type;
event.key.keysym.scancode = scan;
event.key.keysym.sym = key;
event.key.keysym.mod = 0;
SDL_PushEvent(&event);
}
void switch_start_text_input(const char *guide_text, char *initial_text, int max_length, int multiline)
{
char text[max_length] = { '\0' };
switch_keyboard_get(guide_text, initial_text, max_length, multiline, text);
for (int i = 0; i < 600; i++) {
switch_create_and_push_sdlkey_event(SDL_KEYDOWN, SDL_SCANCODE_BACKSPACE, SDLK_BACKSPACE);
switch_create_and_push_sdlkey_event(SDL_KEYUP, SDL_SCANCODE_BACKSPACE, SDLK_BACKSPACE);
}
for (int i = 0; i < 600; i++) {
switch_create_and_push_sdlkey_event(SDL_KEYDOWN, SDL_SCANCODE_DELETE, SDLK_DELETE);
switch_create_and_push_sdlkey_event(SDL_KEYUP, SDL_SCANCODE_DELETE, SDLK_DELETE);
}
if (text[0] == '\0') {
strncpy(text, initial_text, max_length - 1);
text[max_length] = { '\0' };
}
const uint8_t *utf8_text = (uint8_t *)text;
for (int i = 0; i < 599 && utf8_text[i];) {
int bytes_in_char = get_utf8_character_bytes(&utf8_text[i]);
SDL_Event textinput_event;
textinput_event.type = SDL_TEXTINPUT;
for (int n = 0; n < bytes_in_char; n++) {
textinput_event.text.text[n] = text[i + n];
}
textinput_event.text.text[bytes_in_char] = 0;
SDL_PushEvent(&textinput_event);
i += bytes_in_char;
}
}