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* [feature] Use blurhashes in frontend, tidy up gallery view a bit * weeeeeeeeeeeeeeeee * beep booppull/3958/head
17 changed files with 508 additions and 124 deletions
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/* |
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GoToSocial |
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Copyright (C) GoToSocial Authors admin@gotosocial.org |
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SPDX-License-Identifier: AGPL-3.0-or-later |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Affero General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Affero General Public License for more details. |
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You should have received a copy of the GNU Affero General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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import { decode } from "blurhash"; |
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// Generate a blurhash canvas for each image for
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// each blurhash container and put it in the summary.
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Array.from(document.getElementsByClassName('blurhash-container')).forEach(blurhashContainer => { |
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const hash = blurhashContainer.dataset.blurhashHash; |
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const thumbHeight = blurhashContainer.dataset.blurhashHeight; |
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const thumbWidth = blurhashContainer.dataset.blurhashWidth; |
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const thumbAspect = blurhashContainer.dataset.blurhashAspect;
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/* |
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It's very expensive to draw big canvases |
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with blurhashes, so use tiny ones, keeping |
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aspect ratio of the original thumbnail. |
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*/ |
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var useWidth = 32; |
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var useHeight = 32; |
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switch (true) { |
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case thumbWidth > thumbHeight: |
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useHeight = Math.round(useWidth / thumbAspect); |
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break; |
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case thumbHeight > thumbWidth: |
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useWidth = Math.round(useHeight * thumbAspect); |
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break; |
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} |
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const pixels = decode( |
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hash, |
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useWidth, |
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useHeight, |
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); |
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// Create canvas of appropriate size.
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const canvas = document.createElement("canvas"); |
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canvas.width = useWidth; |
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canvas.height = useHeight; |
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// Draw the image data into the canvas.
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const ctx = canvas.getContext("2d"); |
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const imageData = ctx.createImageData( |
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useWidth, |
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useHeight, |
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); |
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imageData.data.set(pixels); |
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ctx.putImageData(imageData, 0, 0); |
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// Put the canvas inside the container.
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blurhashContainer.appendChild(canvas); |
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}); |
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// Add a smooth transition from blurhash
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// to image for each sensitive image.
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Array.from(document.getElementsByTagName('img')).forEach(img => { |
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if (!img.dataset.blurhashHash) { |
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// Has no blurhash,
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// can't transition smoothly.
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return; |
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} |
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if (img.dataset.sensitive !== "true") { |
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// Not sensitive, smooth
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// transition doesn't matter.
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return; |
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} |
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if (img.complete) { |
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// Image already loaded,
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// don't stub it with anything.
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return; |
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} |
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const parentSlide = img.closest(".photoswipe-slide"); |
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if (!parentSlide) { |
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// Parent slide was nil,
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// can't do anything.
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return; |
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} |
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const blurhashContainer = document.querySelector("div[data-blurhash-hash=\"" + img.dataset.blurhashHash + "\"]"); |
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if (!blurhashContainer) { |
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// Blurhash div was nil,
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// can't do anything.
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return; |
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} |
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const canvas = blurhashContainer.children[0]; |
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if (!canvas) { |
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// Canvas was nil,
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// can't do anything.
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return; |
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}
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// "Replace" the hidden img with a canvas
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// that will show initially when it's clicked.
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const clone = canvas.cloneNode(true); |
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clone.getContext("2d").drawImage(canvas, 0, 0); |
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parentSlide.prepend(clone); |
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img.className = img.className + " hidden"; |
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// Add a listener so that when the spoiler
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// is opened, loading of the image begins.
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const parentSummary = img.closest(".media-spoiler"); |
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parentSummary.addEventListener("toggle", (_) => { |
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if (parentSummary.hasAttribute("open") && !img.complete) { |
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img.loading = "eager"; |
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} |
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}); |
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// Add a callback that triggers
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// when image loading is complete.
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img.addEventListener("load", () => { |
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// Show the image now that it's loaded.
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img.className = img.className.replace(" hidden", ""); |
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// Reset the lazy loading tag to its initial
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// value. This doesn't matter too much since
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// it's already loaded but it feels neater.
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img.loading = "lazy"; |
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// Remove the temporary blurhash
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// canvas so only the image shows.
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const canvas = parentSlide.getElementsByTagName("canvas")[0]; |
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if (canvas) { |
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canvas.remove(); |
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} |
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}); |
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}); |
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