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danie1kr 8555b1352f
Fix broken KeySupport for Gameshell (and others) (#1343)
5 years ago
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devices 🎨 Format source 5 years ago
README.md Use LF for Markdown files instead of CRLF 6 years ago
axis_direction.cpp 🎨 Format source 5 years ago
axis_direction.h Thumb stick / DPad repeating navigation in DiabloUI, gmenu, and quest log (#1206) 5 years ago
controller.cpp Fix broken KeySupport for Gameshell (and others) (#1343) 5 years ago
controller.h Rollback joystick changes 5 years ago
controller_buttons.h Thumb stick / DPad repeating navigation in DiabloUI, gmenu, and quest log (#1206) 5 years ago
controller_motion.cpp ♻️ Move options-related structs to new 'options.h' file 5 years ago
controller_motion.h Rollback joystick changes 5 years ago
game_controls.cpp 🎨 Format source 5 years ago
game_controls.h Load and save all ini values the same way (#1260) 5 years ago
menu_controls.cpp Rollback joystick changes 5 years ago
menu_controls.h Thumb stick / DPad repeating navigation in DiabloUI, gmenu, and quest log (#1206) 5 years ago
modifier_hints.cpp 🎨 Format source 5 years ago
modifier_hints.h Pass CelOutputBuffer to game text printing (#1095) 5 years ago
plrctrls.cpp 🎨 Format source 5 years ago
plrctrls.h Handle D-Pad / Left stick in UI every frame 5 years ago
remap_keyboard.h 🎨 Format source 5 years ago
touch.cpp ♻️ Move options-related structs to new 'options.h' file 5 years ago
touch.h Implement touch controls 6 years ago

README.md

Controls handling

DevilutionX supports mouse & keyboard and gamepad input.

This directory currently mostly handles gamepad input.

Low-level gamepad handling is abstracted and 3 implementations are provided:

  1. SDL2 controller API.

  2. SDL 1&2 joystick API.

    This can be used in SDL1 joystick platforms and for mapping additional buttons not defined by SDL2 controller mappings (e.g. additional Nintendo Switch arrows).

  3. Keyboard keys acting as controller buttons.

    This can be used for testing, or on devices where this is the only or the easiest API to use (e.g. RetroFW).

Example keyboard-as-controller build flags:

cmake .. -DUSE_SDL1=ON -DHAS_KBCTRL=1 -DPREFILL_PLAYER_NAME=ON \
-DKBCTRL_BUTTON_DPAD_LEFT=SDLK_LEFT \
-DKBCTRL_BUTTON_DPAD_RIGHT=SDLK_RIGHT \
-DKBCTRL_BUTTON_DPAD_UP=SDLK_UP \
-DKBCTRL_BUTTON_DPAD_DOWN=SDLK_DOWN \
-DKBCTRL_BUTTON_X=SDLK_y \
-DKBCTRL_BUTTON_Y=SDLK_x \
-DKBCTRL_BUTTON_B=SDLK_a \
-DKBCTRL_BUTTON_A=SDLK_b \
-DKBCTRL_BUTTON_RIGHTSHOULDER=SDLK_RIGHTBRACKET \
-DKBCTRL_BUTTON_LEFTSHOULDER=SDLK_LEFTBRACKET \
-DKBCTRL_BUTTON_LEFTSTICK=SDLK_TAB \
-DKBCTRL_BUTTON_START=SDLK_RETURN \
-DKBCTRL_BUTTON_BACK=SDLK_LSHIFT