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36 lines
823 B
36 lines
823 B
/** |
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* @file sync.h |
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* |
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* Interface of functionality for syncing game state with other players. |
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*/ |
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#ifndef __SYNC_H__ |
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#define __SYNC_H__ |
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DEVILUTION_BEGIN_NAMESPACE |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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extern WORD sync_word_6AA708[MAXMONSTERS]; |
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extern int sgnMonsters; |
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extern WORD sgwLRU[MAXMONSTERS]; |
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extern int sgnSyncItem; |
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DWORD sync_all_monsters(const BYTE *pbBuf, DWORD dwMaxLen); |
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void sync_one_monster(); |
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BOOL sync_monster_active(TSyncMonster *p); |
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void sync_monster_pos(TSyncMonster *p, int ndx); |
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BOOL sync_monster_active2(TSyncMonster *p); |
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void SyncPlrInv(TSyncHeader *pHdr); |
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DWORD sync_update(int pnum, const BYTE *pbBuf); |
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void sync_monster(int pnum, const TSyncMonster *p); |
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void sync_init(); |
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#ifdef __cplusplus |
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} |
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#endif |
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DEVILUTION_END_NAMESPACE |
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#endif /* __SYNC_H__ */
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