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//HEADER_GOES_HERE |
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#ifndef __TOWN_H__ |
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#define __TOWN_H__ |
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void SetTownMicros(); |
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void T_FillSector(BYTE *P3Tiles, BYTE *pSector, int xi, int yi, int w, int h); |
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void T_FillTile(BYTE *P3Tiles, int xx, int yy, int t); |
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void T_Pass3(); |
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void CreateTown(int entry); |
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#endif /* __TOWN_H__ */
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