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44 lines
1.1 KiB
44 lines
1.1 KiB
#include <assert.h> |
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#include <deque> |
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#include <dirent.h> |
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#include <functional> |
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#include <iostream> |
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#include <memory> |
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#include <queue> |
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#include <set> |
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#include <map> |
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#include <stdarg.h> |
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#include <string> |
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#include <utility> |
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#include <vector> |
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#include <SDL.h> |
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#include <SDL_mixer.h> |
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#include <SDL_thread.h> |
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#include <SDL_ttf.h> |
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#include "devilution.h" |
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#include "DiabloUI/diabloui.h" |
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namespace dvl { |
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struct DirectSoundBuffer : public IDirectSoundBuffer { |
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public: |
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virtual ULONG Release(); |
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BOOL GetStatus(LPDWORD pdwStatus); |
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HRESULT Lock(DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1, |
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LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags); |
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HRESULT Play(DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags); |
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HRESULT SetFormat(LPCWAVEFORMATEX pcfxFormat); |
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HRESULT SetVolume(LONG lVolume); |
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HRESULT SetPan(LONG lPan); |
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HRESULT Stop(); |
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HRESULT Unlock(LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2); |
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HRESULT Restore(); |
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private: |
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int volume = 0; |
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int pan = 0; |
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Mix_Chunk *chunk; |
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}; |
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} // namespace dvl
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