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25 lines
1.5 KiB
25 lines
1.5 KiB
//HEADER_GOES_HERE |
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#ifndef __TOWN_H__ |
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#define __TOWN_H__ |
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void __fastcall town_clear_upper_buf(unsigned char *a1); |
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void __fastcall town_clear_low_buf(unsigned char *y_related); |
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void __fastcall town_draw_clipped_e_flag(BYTE *buffer, int x, int y, int sx, int sy); |
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void __fastcall town_draw_clipped_town(BYTE *buffer, int x, int y, int sx, int sy, int some_flag); |
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void __fastcall town_draw_lower(int x, int y, int sx, int sy, int a5, int some_flag); |
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void __fastcall town_draw_clipped_e_flag_2(void *buffer, int x, int y, int a4, int a5, int sx, int sy); |
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void __fastcall town_draw_clipped_town_2(int x, int y, int a3, int a4, int a5, int sx, int sy, int some_flag); |
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void __fastcall town_draw_lower_2(int x, int y, int sx, int sy, int a5, int a6, int some_flag); |
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void __fastcall town_draw_e_flag(BYTE *buffer, int x, int y, int a4, int dir, int sx, int sy); |
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void __fastcall town_draw_town_all(BYTE *buffer, int x, int y, int a4, int dir, int sx, int sy, int some_flag); |
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void __fastcall town_draw_upper(int x, int y, int sx, int sy, INT_PTR a5, int a6, int some_flag); |
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void __fastcall T_DrawGame(int x, int y); |
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void __fastcall T_DrawZoom(int x, int y); |
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void __fastcall T_DrawView(int StartX, int StartY); |
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void __cdecl town_init_dpiece_defs_map(); |
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void __fastcall T_FillSector(unsigned char *P3Tiles, unsigned char *pSector, int xi, int yi, int w, int h); |
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void __fastcall T_FillTile(unsigned char *P3Tiles, int xx, int yy, int t); |
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void __cdecl T_Pass3(); |
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void __fastcall CreateTown(int entry); |
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#endif /* __TOWN_H__ */
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