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#include "control.h"
#include "DiabloUI/diabloui.h"
#include "DiabloUI/selok.h"
#include "utils/language.h"
namespace devilution {
namespace {
int mainmenu_attract_time_out; //seconds
uint32_t dwAttractTicks;
std::vector<std::unique_ptr<UiItemBase>> vecMainMenuDialog;
std::vector<std::unique_ptr<UiListItem>> vecMenuItems;
_mainmenu_selections MainMenuResult;
void UiMainMenuSelect(int value)
{
MainMenuResult = (_mainmenu_selections)vecMenuItems[value]->m_value;
}
void MainmenuEsc()
{
std::size_t last = vecMenuItems.size() - 1;
if (SelectedItem == last) {
UiMainMenuSelect(last);
} else {
SelectedItem = last;
}
}
void MainmenuLoad(const char *name, void (*fnSound)(const char *file))
{
gfnSoundFunction = fnSound;
vecMenuItems.push_back(std::make_unique<UiListItem>(_("Single Player"), MAINMENU_SINGLE_PLAYER));
vecMenuItems.push_back(std::make_unique<UiListItem>(_("Multi Player"), MAINMENU_MULTIPLAYER));
vecMenuItems.push_back(std::make_unique<UiListItem>(_("Extras"), MAINMENU_EXTRAS));
vecMenuItems.push_back(std::make_unique<UiListItem>(_("Show Credits"), MAINMENU_SHOW_CREDITS));
vecMenuItems.push_back(std::make_unique<UiListItem>(gbIsHellfire ? _("Exit Hellfire") : _("Exit Diablo"), MAINMENU_EXIT_DIABLO));
if (!gbSpawned || gbIsHellfire) {
if (gbIsHellfire)
LoadArt("ui_art\\mainmenuw.pcx", &ArtBackgroundWidescreen);
LoadBackgroundArt("ui_art\\mainmenu.pcx");
} else {
LoadBackgroundArt("ui_art\\swmmenu.pcx");
}
UiAddBackground(&vecMainMenuDialog);
UiAddLogo(&vecMainMenuDialog);
vecMainMenuDialog.push_back(std::make_unique<UiList>(vecMenuItems, PANEL_LEFT + 64, (UI_OFFSET_Y + 192), 510, 43, UiFlags::FontSize42 | UiFlags::ColorUiGold | UiFlags::AlignCenter, 5));
SDL_Rect rect = { 17, (Sint16)(gnScreenHeight - 36), 605, 21 };
vecMainMenuDialog.push_back(std::make_unique<UiArtText>(name, rect, UiFlags::FontSize12 | UiFlags::ColorUiSilverDark));
UiInitList(vecMenuItems.size(), nullptr, UiMainMenuSelect, MainmenuEsc, vecMainMenuDialog, true);
}
void MainmenuFree()
{
ArtBackgroundWidescreen.Unload();
ArtBackground.Unload();
vecMainMenuDialog.clear();
vecMenuItems.clear();
}
} // namespace
void mainmenu_restart_repintro()
{
dwAttractTicks = SDL_GetTicks() + mainmenu_attract_time_out * 1000;
}
bool UiMainMenuDialog(const char *name, _mainmenu_selections *pdwResult, void (*fnSound)(const char *file), int attractTimeOut)
{
MainMenuResult = MAINMENU_NONE;
while (MainMenuResult == MAINMENU_NONE) {
mainmenu_attract_time_out = attractTimeOut;
MainmenuLoad(name, fnSound);
mainmenu_restart_repintro(); // for automatic starts
while (MainMenuResult == MAINMENU_NONE) {
UiClearScreen();
UiPollAndRender();
if (SDL_GetTicks() >= dwAttractTicks) {
MainMenuResult = MAINMENU_ATTRACT_MODE;
}
}
MainmenuFree();
}
*pdwResult = MainMenuResult;
return true;
}
} // namespace devilution