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72 lines
1.5 KiB
72 lines
1.5 KiB
/** |
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* @file track.cpp |
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* |
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* Implementation of functionality tracking what the mouse cursor is pointing at. |
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*/ |
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#include "track.h" |
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#include <SDL.h> |
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#include "cursor.h" |
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#include "engine/point.hpp" |
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#include "player.h" |
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namespace devilution { |
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namespace { |
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bool sgbIsScrolling; |
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Uint32 sgdwLastWalk; |
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bool sgbIsWalking; |
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} // namespace |
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void track_process() |
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{ |
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if (!sgbIsWalking) |
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return; |
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if (cursmx < 0 || cursmx >= MAXDUNX - 1 || cursmy < 0 || cursmy >= MAXDUNY - 1) |
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return; |
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const auto &player = plr[myplr]; |
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if (player._pmode != PM_STAND && !(player.IsWalking() && player.AnimInfo.GetFrameToUseForRendering() > 6)) |
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return; |
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const Point target = player.GetTargetPosition(); |
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if (cursmx != target.x || cursmy != target.y) { |
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Uint32 tick = SDL_GetTicks(); |
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int TickMultiplier = 6; |
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if (currlevel == 0 && sgGameInitInfo.bRunInTown) |
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TickMultiplier = 3; |
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if ((int)(tick - sgdwLastWalk) >= gnTickDelay * TickMultiplier) { |
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sgdwLastWalk = tick; |
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NetSendCmdLoc(myplr, true, CMD_WALKXY, { cursmx, cursmy }); |
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if (!sgbIsScrolling) |
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sgbIsScrolling = true; |
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} |
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} |
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} |
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void track_repeat_walk(bool rep) |
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{ |
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if (sgbIsWalking == rep) |
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return; |
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sgbIsWalking = rep; |
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if (rep) { |
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sgbIsScrolling = false; |
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sgdwLastWalk = SDL_GetTicks() - gnTickDelay; |
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NetSendCmdLoc(myplr, true, CMD_WALKXY, { cursmx, cursmy }); |
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} else if (sgbIsScrolling) { |
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sgbIsScrolling = false; |
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} |
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} |
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bool track_isscrolling() |
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{ |
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return sgbIsScrolling; |
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} |
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} // namespace devilution
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