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154 lines
4.2 KiB
154 lines
4.2 KiB
/** |
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* @file xpbar.cpp |
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* |
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* Adds XP bar QoL feature |
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*/ |
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#include "DiabloUI/art_draw.h" |
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#include "common.h" |
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#include "control.h" |
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#include "options.h" |
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#include "utils/language.h" |
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#include <array> |
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namespace devilution { |
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namespace { |
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constexpr int BAR_WIDTH = 307; |
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using ColorGradient = std::array<Uint8, 12>; |
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constexpr ColorGradient GOLD_GRADIENT = { 0xCF, 0xCE, 0xCD, 0xCC, 0xCB, 0xCA, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4 }; |
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constexpr ColorGradient SILVER_GRADIENT = { 0xFE, 0xFD, 0xFC, 0xFB, 0xFA, 0xF9, 0xF8, 0xF7, 0xF6, 0xF5, 0xF4, 0xF3 }; |
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constexpr int BACK_WIDTH = 313; |
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constexpr int BACK_HEIGHT = 9; |
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Art xpbarArt; |
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void DrawBar(const CelOutputBuffer &out, int x, int y, int width, const ColorGradient &gradient) |
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{ |
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FastDrawHorizLine(out, x, y + 1, width, gradient[gradient.size() * 3 / 4 - 1]); |
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FastDrawHorizLine(out, x, y + 2, width, gradient[gradient.size() - 1]); |
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FastDrawHorizLine(out, x, y + 3, width, gradient[gradient.size() / 2 - 1]); |
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} |
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void DrawEndCap(const CelOutputBuffer &out, int x, int y, int idx, const ColorGradient &gradient) |
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{ |
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SetPixel(out, x, y + 1, gradient[idx * 3 / 4]); |
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SetPixel(out, x, y + 2, gradient[idx]); |
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SetPixel(out, x, y + 3, gradient[idx / 2]); |
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} |
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} // namespace |
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void InitXPBar() |
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{ |
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if (sgOptions.Gameplay.bExperienceBar) { |
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LoadMaskedArt("data\\xpbar.pcx", &xpbarArt, 1, 1); |
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if (xpbarArt.surface == nullptr) { |
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app_fatal(_("Failed to load UI resources. Is devilutionx.mpq accessible and up to date?")); |
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} |
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} |
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} |
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void FreeXPBar() |
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{ |
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xpbarArt.Unload(); |
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} |
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void DrawXPBar(const CelOutputBuffer &out) |
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{ |
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if (!sgOptions.Gameplay.bExperienceBar) |
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return; |
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const PlayerStruct &player = plr[myplr]; |
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const int backX = PANEL_LEFT + PANEL_WIDTH / 2 - 155; |
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const int backY = PANEL_TOP + PANEL_HEIGHT - 11; |
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const int xPos = backX + 3; |
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const int yPos = backY + 2; |
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DrawArt(out, backX, backY, &xpbarArt); |
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const int charLevel = player._pLevel; |
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if (charLevel == MAXCHARLEVEL - 1) { |
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// Draw a nice golden bar for max level characters. |
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DrawBar(out, xPos, yPos, BAR_WIDTH, GOLD_GRADIENT); |
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return; |
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} |
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const int prevXp = ExpLvlsTbl[charLevel - 1]; |
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if (player._pExperience < prevXp) |
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return; |
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uint64_t prevXpDelta_1 = player._pExperience - prevXp; |
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uint64_t prevXpDelta = ExpLvlsTbl[charLevel] - prevXp; |
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uint64_t fullBar = BAR_WIDTH * prevXpDelta_1 / prevXpDelta; |
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// Figure out how much to fill the last pixel of the XP bar, to make it gradually appear with gained XP |
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uint64_t onePx = prevXpDelta / BAR_WIDTH + 1; |
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uint64_t lastFullPx = fullBar * prevXpDelta / BAR_WIDTH; |
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const uint64_t fade = (prevXpDelta_1 - lastFullPx) * (SILVER_GRADIENT.size() - 1) / onePx; |
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// Draw beginning of bar full brightness |
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DrawBar(out, xPos, yPos, fullBar, SILVER_GRADIENT); |
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// End pixels appear gradually |
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DrawEndCap(out, xPos + fullBar, yPos, fade, SILVER_GRADIENT); |
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} |
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bool CheckXPBarInfo() |
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{ |
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if (!sgOptions.Gameplay.bExperienceBar) |
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return false; |
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const int backX = PANEL_LEFT + PANEL_WIDTH / 2 - 155; |
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const int backY = PANEL_TOP + PANEL_HEIGHT - 11; |
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if (MouseX < backX || MouseX >= backX + BACK_WIDTH || MouseY < backY || MouseY >= backY + BACK_HEIGHT) |
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return false; |
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const PlayerStruct &player = plr[myplr]; |
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const int charLevel = player._pLevel; |
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sprintf(tempstr, _("Level %d"), charLevel); |
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AddPanelString(tempstr, true); |
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if (charLevel == MAXCHARLEVEL - 1) { |
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// Show a maximum level indicator for max level players. |
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infoclr = COL_GOLD; |
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sprintf(tempstr, _("Experience: ")); |
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PrintWithSeparator(tempstr + SDL_arraysize("Experience: ") - 1, ExpLvlsTbl[charLevel - 1]); |
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AddPanelString(tempstr, true); |
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AddPanelString(_("Maximum Level"), true); |
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return true; |
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} |
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infoclr = COL_WHITE; |
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sprintf(tempstr, _("Experience: ")); |
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PrintWithSeparator(tempstr + SDL_arraysize("Experience: ") - 1, player._pExperience); |
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AddPanelString(tempstr, true); |
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sprintf(tempstr, _("Next Level: ")); |
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PrintWithSeparator(tempstr + SDL_arraysize("Next Level: ") - 1, ExpLvlsTbl[charLevel]); |
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AddPanelString(tempstr, true); |
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sprintf(PrintWithSeparator(tempstr, ExpLvlsTbl[charLevel] - player._pExperience), _(" to Level %d"), charLevel + 1); |
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AddPanelString(tempstr, true); |
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return true; |
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} |
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} // namespace devilution
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